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Searched refs:min_depth (Results 226 – 250 of 792) sorted by relevance

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/dports/games/nethack34/nethack-3.4.3/src/
H A Dteleport.c1213 int nlev, max_depth, min_depth, in random_teleport_level() local
1238 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level()
1246 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1254 if (nlev < min_depth) { in random_teleport_level()
1255 nlev = min_depth; in random_teleport_level()
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dteleport.c1213 int nlev, max_depth, min_depth, in random_teleport_level() local
1238 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level()
1246 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1254 if (nlev < min_depth) { in random_teleport_level()
1255 nlev = min_depth; in random_teleport_level()
/dports/games/freecell-solver/freecell-solver-6.2.0/
H A Dcmd_line.c747 int min_depth = 0; in freecell_solver_user_cmd_line_parse_args_with_file_nesting_count() local
755 min_depth = atoi(*arg); in freecell_solver_user_cmd_line_parse_args_with_file_nesting_count()
766 if (freecell_solver_user_set_depth_tests_order(instance, min_depth, in freecell_solver_user_cmd_line_parse_args_with_file_nesting_count()
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/roms/skiboot/core/test/
H A Drun-device.c51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument
63 if(max_depth > min_depth) in build_tree()
64 build_tree(max_depth - 1, min_depth, new); in build_tree()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dcontrol.c449 int min_depth = 1; in console_dng_test() local
456 if (param2) min_depth = max_depth = atoi(param2); in console_dng_test()
473 for (Depth = min_depth; Depth < max_depth+1; Depth++) in console_dng_test()
/dports/sysutils/fd/fd-8.3.0/src/
H A Dwalk.rs420 if let Some(min_depth) = config.min_depth { in spawn_senders()
421 if entry.depth().map_or(true, |d| d < min_depth) { in spawn_senders()
/dports/graphics/xfig/xfig-3.2.8a/src/
H A Du_list.c224 if (min_depth != -1 && (min_depth < depth && max_depth > depth) && in remove_depth()
232 min_depth = i; in remove_depth()
234 fprintf(stderr,"New min = %d\n",min_depth); in remove_depth()
244 min_depth = -1; in remove_depth()
439 min_depth = i; in add_depth()
441 fprintf(stderr,"New min = %d\n",min_depth); in add_depth()
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dteleport.c1491 int nlev, max_depth, min_depth, cur_depth = (int) depth(&u.uz); in random_teleport_level() local
1524 min_depth = dungeons[u.uz.dnum].depth_start; in random_teleport_level()
1527 min_depth = 1; in random_teleport_level()
1537 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1547 if (nlev < min_depth) { in random_teleport_level()
1548 nlev = min_depth; in random_teleport_level()
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dteleport.c1491 int nlev, max_depth, min_depth, cur_depth = (int) depth(&u.uz); in random_teleport_level() local
1524 min_depth = dungeons[u.uz.dnum].depth_start; in random_teleport_level()
1527 min_depth = 1; in random_teleport_level()
1537 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1547 if (nlev < min_depth) { in random_teleport_level()
1548 nlev = min_depth; in random_teleport_level()
/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/sdf/1.0/
H A Dsurface.sdf24 <attribute name="min_depth" type="double" default="0" required="0"/>
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/
H A Dbwm_observer_cam.h222 …void add_region(std::string name, double min_depth, double max_depth, unsigned order, unsigned ori…
223 void add_vertical_depth_region(double min_depth, double max_depth,
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/volm/exe/
H A Dboxm2_volumetric_pre_process_p1_integration.cxx163 << ", depth = " << dmq->ground_plane()[i]->min_depth() in main()
182 << " region,\t min_depth = " << drs[i]->min_depth() in main()
/dports/misc/mmdnn/MMdnn-0.3.1/mmdnn/conversion/examples/tensorflow/models/mobilenet/
H A Dmobilenet.py100 min_depth=8, argument
106 min_depth)
/dports/biology/vcftools/vcftools-0.1.16/src/cpp/
H A Dvcf_entry.h57 void filter_genotypes_by_depth(int min_depth, int max_depth);
H A Dbcf_entry.h57 void filter_genotypes_by_depth(int min_depth, int max_depth);
/dports/games/nethack33/nethack-3.3.1/src/
H A Dteleport.c1062 int nlev, max_depth, min_depth; in random_teleport_level() local
1088 min_depth = 1; in random_teleport_level()
1097 if (nlev < min_depth) { in random_teleport_level()
1098 nlev = min_depth; in random_teleport_level()
1099 if ((int)depth(&u.uz) == min_depth) { in random_teleport_level()
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dteleport.c1062 int nlev, max_depth, min_depth; in random_teleport_level() local
1088 min_depth = 1; in random_teleport_level()
1097 if (nlev < min_depth) { in random_teleport_level()
1098 nlev = min_depth; in random_teleport_level()
1099 if ((int)depth(&u.uz) == min_depth) { in random_teleport_level()
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dteleport.c1062 int nlev, max_depth, min_depth; in random_teleport_level() local
1088 min_depth = 1; in random_teleport_level()
1097 if (nlev < min_depth) { in random_teleport_level()
1098 nlev = min_depth; in random_teleport_level()
1099 if ((int)depth(&u.uz) == min_depth) { in random_teleport_level()
/dports/emulators/qemu60/qemu-6.0.0/roms/skiboot/core/test/
H A Drun-device.c51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument
63 if(max_depth > min_depth) in build_tree()
64 build_tree(max_depth - 1, min_depth, new); in build_tree()
/dports/emulators/qemu42/qemu-4.2.1/roms/skiboot/core/test/
H A Drun-device.c51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument
63 if(max_depth > min_depth) in build_tree()
64 build_tree(max_depth - 1, min_depth, new); in build_tree()
/dports/emulators/qemu5/qemu-5.2.0/roms/skiboot/core/test/
H A Drun-device.c51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument
63 if(max_depth > min_depth) in build_tree()
64 build_tree(max_depth - 1, min_depth, new); in build_tree()
/dports/emulators/qemu-utils/qemu-4.2.1/roms/skiboot/core/test/
H A Drun-device.c51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument
63 if(max_depth > min_depth) in build_tree()
64 build_tree(max_depth - 1, min_depth, new); in build_tree()
/dports/emulators/qemu-guest-agent/qemu-5.0.1/roms/skiboot/core/test/
H A Drun-device.c51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent)
63 if(max_depth > min_depth)
64 build_tree(max_depth - 1, min_depth, new);
/dports/devel/p5-Path-Iterator-Rule/Path-Iterator-Rule-1.008/lib/Path/Iterator/
H A DRule.pm494 min_depth => sub {
496 my $min_depth = 0+ shift; # if this warns, do here and not on every file
499 return $stash->{_depth} >= $min_depth;
/dports/emulators/qemu/qemu-6.2.0/roms/skiboot/core/test/
H A Drun-device.c40 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument
52 if(max_depth > min_depth) in build_tree()
53 build_tree(max_depth - 1, min_depth, new); in build_tree()

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