/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | teleport.c | 1213 int nlev, max_depth, min_depth, in random_teleport_level() local 1238 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level() 1246 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level() 1254 if (nlev < min_depth) { in random_teleport_level() 1255 nlev = min_depth; in random_teleport_level()
|
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | teleport.c | 1213 int nlev, max_depth, min_depth, in random_teleport_level() local 1238 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level() 1246 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level() 1254 if (nlev < min_depth) { in random_teleport_level() 1255 nlev = min_depth; in random_teleport_level()
|
/dports/games/freecell-solver/freecell-solver-6.2.0/ |
H A D | cmd_line.c | 747 int min_depth = 0; in freecell_solver_user_cmd_line_parse_args_with_file_nesting_count() local 755 min_depth = atoi(*arg); in freecell_solver_user_cmd_line_parse_args_with_file_nesting_count() 766 if (freecell_solver_user_set_depth_tests_order(instance, min_depth, in freecell_solver_user_cmd_line_parse_args_with_file_nesting_count()
|
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/roms/skiboot/core/test/ |
H A D | run-device.c | 51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument 63 if(max_depth > min_depth) in build_tree() 64 build_tree(max_depth - 1, min_depth, new); in build_tree()
|
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | control.c | 449 int min_depth = 1; in console_dng_test() local 456 if (param2) min_depth = max_depth = atoi(param2); in console_dng_test() 473 for (Depth = min_depth; Depth < max_depth+1; Depth++) in console_dng_test()
|
/dports/sysutils/fd/fd-8.3.0/src/ |
H A D | walk.rs | 420 if let Some(min_depth) = config.min_depth { in spawn_senders() 421 if entry.depth().map_or(true, |d| d < min_depth) { in spawn_senders()
|
/dports/graphics/xfig/xfig-3.2.8a/src/ |
H A D | u_list.c | 224 if (min_depth != -1 && (min_depth < depth && max_depth > depth) && in remove_depth() 232 min_depth = i; in remove_depth() 234 fprintf(stderr,"New min = %d\n",min_depth); in remove_depth() 244 min_depth = -1; in remove_depth() 439 min_depth = i; in add_depth() 441 fprintf(stderr,"New min = %d\n",min_depth); in add_depth()
|
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | teleport.c | 1491 int nlev, max_depth, min_depth, cur_depth = (int) depth(&u.uz); in random_teleport_level() local 1524 min_depth = dungeons[u.uz.dnum].depth_start; in random_teleport_level() 1527 min_depth = 1; in random_teleport_level() 1537 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level() 1547 if (nlev < min_depth) { in random_teleport_level() 1548 nlev = min_depth; in random_teleport_level()
|
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | teleport.c | 1491 int nlev, max_depth, min_depth, cur_depth = (int) depth(&u.uz); in random_teleport_level() local 1524 min_depth = dungeons[u.uz.dnum].depth_start; in random_teleport_level() 1527 min_depth = 1; in random_teleport_level() 1537 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level() 1547 if (nlev < min_depth) { in random_teleport_level() 1548 nlev = min_depth; in random_teleport_level()
|
/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/sdf/1.0/ |
H A D | surface.sdf | 24 <attribute name="min_depth" type="double" default="0" required="0"/>
|
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/ |
H A D | bwm_observer_cam.h | 222 …void add_region(std::string name, double min_depth, double max_depth, unsigned order, unsigned ori… 223 void add_vertical_depth_region(double min_depth, double max_depth,
|
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/volm/exe/ |
H A D | boxm2_volumetric_pre_process_p1_integration.cxx | 163 << ", depth = " << dmq->ground_plane()[i]->min_depth() in main() 182 << " region,\t min_depth = " << drs[i]->min_depth() in main()
|
/dports/misc/mmdnn/MMdnn-0.3.1/mmdnn/conversion/examples/tensorflow/models/mobilenet/ |
H A D | mobilenet.py | 100 min_depth=8, argument 106 min_depth)
|
/dports/biology/vcftools/vcftools-0.1.16/src/cpp/ |
H A D | vcf_entry.h | 57 void filter_genotypes_by_depth(int min_depth, int max_depth);
|
H A D | bcf_entry.h | 57 void filter_genotypes_by_depth(int min_depth, int max_depth);
|
/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | teleport.c | 1062 int nlev, max_depth, min_depth; in random_teleport_level() local 1088 min_depth = 1; in random_teleport_level() 1097 if (nlev < min_depth) { in random_teleport_level() 1098 nlev = min_depth; in random_teleport_level() 1099 if ((int)depth(&u.uz) == min_depth) { in random_teleport_level()
|
/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | teleport.c | 1062 int nlev, max_depth, min_depth; in random_teleport_level() local 1088 min_depth = 1; in random_teleport_level() 1097 if (nlev < min_depth) { in random_teleport_level() 1098 nlev = min_depth; in random_teleport_level() 1099 if ((int)depth(&u.uz) == min_depth) { in random_teleport_level()
|
/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | teleport.c | 1062 int nlev, max_depth, min_depth; in random_teleport_level() local 1088 min_depth = 1; in random_teleport_level() 1097 if (nlev < min_depth) { in random_teleport_level() 1098 nlev = min_depth; in random_teleport_level() 1099 if ((int)depth(&u.uz) == min_depth) { in random_teleport_level()
|
/dports/emulators/qemu60/qemu-6.0.0/roms/skiboot/core/test/ |
H A D | run-device.c | 51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument 63 if(max_depth > min_depth) in build_tree() 64 build_tree(max_depth - 1, min_depth, new); in build_tree()
|
/dports/emulators/qemu42/qemu-4.2.1/roms/skiboot/core/test/ |
H A D | run-device.c | 51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument 63 if(max_depth > min_depth) in build_tree() 64 build_tree(max_depth - 1, min_depth, new); in build_tree()
|
/dports/emulators/qemu5/qemu-5.2.0/roms/skiboot/core/test/ |
H A D | run-device.c | 51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument 63 if(max_depth > min_depth) in build_tree() 64 build_tree(max_depth - 1, min_depth, new); in build_tree()
|
/dports/emulators/qemu-utils/qemu-4.2.1/roms/skiboot/core/test/ |
H A D | run-device.c | 51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument 63 if(max_depth > min_depth) in build_tree() 64 build_tree(max_depth - 1, min_depth, new); in build_tree()
|
/dports/emulators/qemu-guest-agent/qemu-5.0.1/roms/skiboot/core/test/ |
H A D | run-device.c | 51 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) 63 if(max_depth > min_depth) 64 build_tree(max_depth - 1, min_depth, new);
|
/dports/devel/p5-Path-Iterator-Rule/Path-Iterator-Rule-1.008/lib/Path/Iterator/ |
H A D | Rule.pm | 494 min_depth => sub { 496 my $min_depth = 0+ shift; # if this warns, do here and not on every file 499 return $stash->{_depth} >= $min_depth;
|
/dports/emulators/qemu/qemu-6.2.0/roms/skiboot/core/test/ |
H A D | run-device.c | 40 static void build_tree(int max_depth, int min_depth, struct dt_node *parent) in build_tree() argument 52 if(max_depth > min_depth) in build_tree() 53 build_tree(max_depth - 1, min_depth, new); in build_tree()
|