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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/volm/tests/
H A Dtest_query.cxx140 << ", depth = " << dm->ground_plane()[i]->min_depth() in test_query()
182 << " region,\t min_depth = " << drs[i]->min_depth() in test_query()
H A Dtest_io.cxx43 << ", mindist: " << region_sptr->min_depth() in test_load_conf_tag_file()
/dports/textproc/angle-grinder/angle-grinder-0.18.0/cargo-crates/globwalk-0.3.1/src/
H A Dlib.rs157 pub fn min_depth(mut self, depth: usize) -> Self { in min_depth() method
158 self.walker = self.walker.min_depth(depth); in min_depth()
/dports/misc/py-gluoncv/gluon-cv-0.9.0/gluoncv/nn/
H A Dfeature.py132 use_bn=True, reduce_ratio=1.0, min_depth=128, global_pool=False, argument
141 num_trans = max(min_depth, int(round(f * reduce_ratio)))
/dports/biology/vcftools/vcftools-0.1.16/src/cpp/
H A Dentry.h63 void filter_genotypes_by_depth_range(int min_depth, int max_depth);
144 virtual void filter_genotypes_by_depth(int min_depth, int max_depth) = 0;
/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/
H A Dobjects.h103 dReal min_depth; // thickness of 'surface layer' member
/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/
H A Dobjects.h103 dReal min_depth; // thickness of 'surface layer' member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/evg/
H A Draster3d.c99 pt->z = surf->ext3d->min_depth + pt->z * surf->ext3d->depth_range; in evg3d_ndc_to_raster()
530 if ((depth<s3d->min_depth) || (depth>s3d->max_depth)) { in EVG3D_SpanFunc()
1340 surf->ext3d->depth_range = surf->ext3d->max_depth - surf->ext3d->min_depth; in evg_3d_update_depth_range()
1343 surf->ext3d->zw_offset = surf->ext3d->min_depth; in evg_3d_update_depth_range()
1346 surf->ext3d->zw_offset = (surf->ext3d->min_depth+surf->ext3d->max_depth)/2; in evg_3d_update_depth_range()
1369 ext3d->min_depth = 0; in evg_init_3d_surface()
1427 GF_Err gf_evg_surface_set_min_depth(GF_EVGSurface *surf, Float min_depth) in gf_evg_surface_set_min_depth() argument
1430 surf->ext3d->min_depth = min_depth; in gf_evg_surface_set_min_depth()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/evg/
H A Draster3d.c99 pt->z = surf->ext3d->min_depth + pt->z * surf->ext3d->depth_range; in evg3d_ndc_to_raster()
530 if ((depth<s3d->min_depth) || (depth>s3d->max_depth)) { in EVG3D_SpanFunc()
1340 surf->ext3d->depth_range = surf->ext3d->max_depth - surf->ext3d->min_depth; in evg_3d_update_depth_range()
1343 surf->ext3d->zw_offset = surf->ext3d->min_depth; in evg_3d_update_depth_range()
1346 surf->ext3d->zw_offset = (surf->ext3d->min_depth+surf->ext3d->max_depth)/2; in evg_3d_update_depth_range()
1369 ext3d->min_depth = 0; in evg_init_3d_surface()
1427 GF_Err gf_evg_surface_set_min_depth(GF_EVGSurface *surf, Float min_depth) in gf_evg_surface_set_min_depth() argument
1430 surf->ext3d->min_depth = min_depth; in gf_evg_surface_set_min_depth()
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dteleport.c1553 int nlev, max_depth, min_depth, cur_depth = (int) depth(&u.uz); in random_teleport_level() local
1586 min_depth = g.dungeons[u.uz.dnum].depth_start; in random_teleport_level()
1589 min_depth = 1; in random_teleport_level()
1599 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1609 if (nlev < min_depth) { in random_teleport_level()
1610 nlev = min_depth; in random_teleport_level()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/volm/
H A Dvolm_query.cxx356 …or: " << dm_->ground_plane()[i]->name() << " min depth is: " << dm_->ground_plane()[i]->min_depth() in create_cameras()
407 min_obj_dist_.push_back(sph_depth_->get_depth_interval(depth_regions_[i]->min_depth())); in generate_regions()
637 double min_depth = depth_regions_[i]->min_depth(); in fetch_depth() local
638 if (min_depth < 0) in fetch_depth()
641 min_dist = sph_depth_->get_depth_interval(min_depth); in fetch_depth()
900 double value = (dm_->scene_regions())[i]->min_depth(); in draw_depth_map_regions()
/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/walkdir/examples/
H A Dwalkdir.rs49 .min_depth(mind) in main()
/dports/devel/ode/ode-0.13/ode/src/
H A Dobjects.cpp81 min_depth(REAL(0.0)) in dxContactParameters()
/dports/net-mgmt/nagios4/nagios-4.4.6/cgi/
H A Dstatuswrl.c394 int min_depth = 0; in host_child_depth_separation() local
413 …_depth >= 0 && (have_min_depth == FALSE || (have_min_depth == TRUE && (this_depth < min_depth)))) { in host_child_depth_separation()
415 min_depth = this_depth; in host_child_depth_separation()
423 return min_depth + 1; in host_child_depth_separation()
/dports/net-mgmt/nagios/nagios-3.5.1/cgi/
H A Dstatuswrl.c395 int min_depth = 0; in host_child_depth_separation() local
414 …_depth >= 0 && (have_min_depth == FALSE || (have_min_depth == TRUE && (this_depth < min_depth)))) { in host_child_depth_separation()
416 min_depth = this_depth; in host_child_depth_separation()
424 return min_depth + 1; in host_child_depth_separation()
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/walkdir-2.1.4/examples/
H A Dwalkdir.rs54 .min_depth(mind) in main()
/dports/editors/xi-term/xi-term-d264767/cargo-crates/walkdir-2.2.8/examples/
H A Dwalkdir.rs56 .min_depth(mind) in main()
/dports/editors/xi-core/xi-editor-0.3.0/rust/cargo-crates/walkdir-2.2.8/examples/
H A Dwalkdir.rs56 .min_depth(mind) in main()
/dports/games/dose-response/dose-response-179c326/cargo-crates/walkdir-2.2.7/examples/
H A Dwalkdir.rs56 .min_depth(mind) in main()
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/walkdir/examples/
H A Dwalkdir.rs54 .min_depth(mind) in main()
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dteleport.c1497 int nlev, max_depth, min_depth, in random_teleport_level() local
1526 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level()
1534 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1542 if (nlev < min_depth) { in random_teleport_level()
1543 nlev = min_depth; in random_teleport_level()
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dteleport.c1483 int nlev, max_depth, min_depth, in random_teleport_level() local
1512 min_depth = In_quest(&u.uz) ? dungeons[u.uz.dnum].depth_start : 1; in random_teleport_level()
1520 nlev = rn2(cur_depth + 3 - min_depth) + min_depth; in random_teleport_level()
1528 if (nlev < min_depth) { in random_teleport_level()
1529 nlev = min_depth; in random_teleport_level()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/recognition/include/pcl/recognition/impl/linemod/
H A Dline_rgbd.hpp663 float min_depth = std::numeric_limits<float>::max (); in refineDetectionsAlongDepth() local
673 min_depth = std::min (min_depth, point.z); in refineDetectionsAlongDepth()
680 const float step_size = (max_depth - min_depth) / static_cast<float> (nr_bins-1); in refineDetectionsAlongDepth()
690 … const std::size_t bin_index = static_cast<std::size_t> ((point.z - min_depth) / step_size); in refineDetectionsAlongDepth()
719 const float z = static_cast<float> (max_index) * step_size + min_depth; in refineDetectionsAlongDepth()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp93 real_t min_depth = 1e10; in _contact_added_callback() local
104 if (depth < min_depth) { in _contact_added_callback()
106 min_depth = depth; in _contact_added_callback()
/dports/devel/libfirm/libfirm-1.21.0/ir/stat/
H A Dpattern.c116 unsigned min_depth; /**< Minimum pattern depth. */ member
883 for (i = status->min_depth; i <= status->max_depth; ++i) { in stat_calc_pattern_history()
902 status->min_depth = 3; in stat_init_pattern_history()

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