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Searched refs:nSprite2 (Results 26 – 28 of 28) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dai.cpp1481 … for (int nSprite2 = headspritestat[kStatDude]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2]) in sub_5F15C() local
1483 spritetype *pSprite2 = &sprite[nSprite2]; in sub_5F15C()
H A Dtriggers.cpp1693 int nSprite2 = event.index; in LinkSprite() local
1694 int nXSprite2 = sprite[nSprite2].extra; in LinkSprite()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.cpp3581 int const nSprite2 = Gv_GetVar(*insptr++); local
3583 …VM_ASSERT((unsigned)nSprite1 < MAXSPRITES && (unsigned)nSprite2 < MAXSPRITES, "invalid sprite %d\n…
3584 (unsigned)nSprite1 >= MAXSPRITES ? nSprite1 : nSprite2);
3587 … sprite[nSprite2].x, sprite[nSprite2].y, sprite[nSprite2].z, sprite[nSprite2].sectnum);

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