Searched refs:nextPiece (Results 51 – 65 of 65) sorted by relevance
123
189 nextPiece(); in on_bus_message()252 nextPiece(); in enableBackground()265 void Snd::nextPiece() in nextPiece() function in Snd
133 void nextPiece();
92 m_next_piece = nextPiece(); in Board()156 m_next_piece = nextPiece(); in newGame()453 m_next_piece = nextPiece(); in createPiece()
272 emit nextPiece(m_nextPiece); in newGame() local300 emit nextPiece(m_nextPiece); in stopGame() local348 emit nextPiece(m_nextPiece); in createPiece() local617 connect(m_gamecanvas, SIGNAL(nextPiece(int)), m_nextcanvas, SLOT(slotPiece(int))); in TetrisTabItem()
117 void nextPiece(int piece);
105 TetrixPiece nextPiece; variable
115 TetrixPiece nextPiece; variable
91 local nextPiece = gameLayer:addChild(gameLayer.board:getNextPiece(154, -165))
287 ByteIterator current = nextPiece(); in iterator()289 private ByteIterator nextPiece() { in iterator() method307 current = nextPiece(); in iterator()
40 self.nextPiece = Shape()217 self.curPiece = self.nextPiece219 self.nextPiece.setRandomShape()
223 TPiece nextPiece; variable
231 Q_INVOKABLE PieceModel* nextPiece(PieceModel* currentPickedPiece);
968 PieceModel* GameModel::nextPiece(PieceModel* currentPickedPiece) in nextPiece() function in GameModel
547 onActivated: Logic.nextPiece()