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Searched refs:num_texture_formats (Results 76 – 100 of 135) sorted by relevance

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/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_video-1.3.h197 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/devel/sdl2pp/libSDL2pp-0.16.1/tests/
H A Dlive_rendering.cc88 std::cerr << "Number of texture formats: " << info.num_texture_formats << std::endl;
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_render_gles2.c2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer()
2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()
2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()
2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_render_gles2.c2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer()
2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()
2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()
2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/
H A DSDL_render_gles2.c2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer()
2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer()
2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer()
2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/
H A DSDL_render.c462 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat()
477 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()
486 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()
614 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
/dports/devel/py-game/pygame-2.1.0/src_c/cython/pygame/_sdl2/
H A Dvideo.pyx66 …return "<%s(name: %s, flags: 0x%02x, num_texture_formats: %d, max_texture_width: %d, max_texture_h…
70 self.num_texture_formats,
84 ret.num_texture_formats = info.num_texture_formats
H A Dvideo.pxd132 Uint32 num_texture_formats
/dports/devel/sdl20/SDL2-2.0.18/src/render/
H A DSDL_render.c1121 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat()
1136 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()
1145 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()
1320 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
1327 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
1336 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
1347 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
/dports/x11/controllermap/SDL2-2.0.18/src/render/
H A DSDL_render.c1121 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat()
1136 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()
1145 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat()
1320 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
1327 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
1336 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
1347 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
/dports/games/manaplus/manaplus-2.1.3.17/src/render/
H A Dgraphics.cpp476 const size_t sz = CAST_SIZE(info.num_texture_formats); in dumpRendererInfo()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/test/
H A DSDL_test_common.c609 fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer()
610 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/test/
H A DSDL_test_common.c609 fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer()
610 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/
H A Ddrawsdl.cpp224 for (i=0; i < render_info.num_texture_formats; i++) in create()
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/
H A Ddrawsdl.cpp224 for (i=0; i < render_info.num_texture_formats; i++) in create()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/test/
H A DSDL_test_common.c644 SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer()
645 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/
H A DSDL_render_d3d.c1681 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
1682 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/
H A DSDL_render_d3d.c1681 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
1682 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d/
H A DSDL_render_d3d.c784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d/
H A DSDL_render_d3d.c784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d/
H A DSDL_render_d3d.c784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d/
H A DSDL_render_d3d.c598 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer()
599 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()

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