/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_video-1.3.h | 197 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/tests/ |
H A D | live_rendering.cc | 88 std::cerr << "Number of texture formats: " << info.num_texture_formats << std::endl;
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer() 2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer() 2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer() 2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer() 2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer() 2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer() 2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 2115 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GLES2_CreateRenderer() 2116 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GLES2_CreateRenderer() 2117 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GLES2_CreateRenderer() 2118 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GLES2_CreateRenderer()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_render.c | 462 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat() 477 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat() 486 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat() 614 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
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/dports/devel/py-game/pygame-2.1.0/src_c/cython/pygame/_sdl2/ |
H A D | video.pyx | 66 …return "<%s(name: %s, flags: 0x%02x, num_texture_formats: %d, max_texture_width: %d, max_texture_h… 70 self.num_texture_formats, 84 ret.num_texture_formats = info.num_texture_formats
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H A D | video.pxd | 132 Uint32 num_texture_formats
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/dports/devel/sdl20/SDL2-2.0.18/src/render/ |
H A D | SDL_render.c | 1121 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat() 1136 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat() 1145 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat() 1320 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface() 1327 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface() 1336 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface() 1347 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/ |
H A D | SDL_render.c | 1121 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in IsSupportedFormat() 1136 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat() 1145 for (i = 0; i < renderer->info.num_texture_formats; ++i) { in GetClosestSupportedFormat() 1320 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface() 1327 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface() 1336 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface() 1347 for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) { in SDL_CreateTextureFromSurface()
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/dports/games/manaplus/manaplus-2.1.3.17/src/render/ |
H A D | graphics.cpp | 476 const size_t sz = CAST_SIZE(info.num_texture_formats); in dumpRendererInfo()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/test/ |
H A D | SDL_test_common.c | 609 fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer() 610 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/test/ |
H A D | SDL_test_common.c | 609 fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer() 610 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/ |
H A D | drawsdl.cpp | 224 for (i=0; i < render_info.num_texture_formats; i++) in create()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/ |
H A D | drawsdl.cpp | 224 for (i=0; i < render_info.num_texture_formats; i++) in create()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/test/ |
H A D | SDL_test_common.c | 644 SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats); in SDLTest_PrintRenderer() 645 for (i = 0; i < (int) info->num_texture_formats; ++i) { in SDLTest_PrintRenderer()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1681 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer() 1682 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1681 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer() 1682 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer() 785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer() 785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 784 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer() 785 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 598 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in D3D_CreateRenderer() 599 … renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in D3D_CreateRenderer()
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