/dports/science/lammps/lammps-stable_29Sep2021/src/RIGID/ |
H A D | fix_rigid_small.h | 170 double p_current[3], p_target[3]; variable
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | tabs.h | 141 void set_current_tab(int p_current);
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H A D | tabs.cpp | 406 void Tabs::set_current_tab(int p_current) { in set_current_tab() argument 408 if (current == p_current) return; in set_current_tab() 409 ERR_FAIL_INDEX(p_current, get_tab_count()); in set_current_tab() 411 current = p_current; in set_current_tab() 417 emit_signal("tab_changed", p_current); in set_current_tab()
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H A D | item_list.h | 177 void set_current(int p_current);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | tabs.h | 141 void set_current_tab(int p_current);
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H A D | tabs.cpp | 406 void Tabs::set_current_tab(int p_current) { in set_current_tab() argument 408 if (current == p_current) return; in set_current_tab() 409 ERR_FAIL_INDEX(p_current, get_tab_count()); in set_current_tab() 411 current = p_current; in set_current_tab() 417 emit_signal("tab_changed", p_current); in set_current_tab()
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H A D | item_list.h | 177 void set_current(int p_current);
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/dports/cad/geda/geda-gaf-1.8.2/gnetlist/src/ |
H A D | g_netlist.c | 715 PAGE *p_current; in g_get_toplevel_attribute() local 728 p_current = p_iter->data; in g_get_toplevel_attribute() 732 o_attrib_search_floating_attribs_by_name (s_page_objects (p_current), in g_get_toplevel_attribute()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | camera_2d.cpp | 316 void Camera2D::_set_current(bool p_current) { in _set_current() argument 318 if (p_current) in _set_current() 321 current = p_current; in _set_current()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | camera_2d.cpp | 316 void Camera2D::_set_current(bool p_current) { in _set_current() argument 318 if (p_current) in _set_current() 321 current = p_current; in _set_current()
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/dports/cad/geda/geda-gaf-1.8.2/libgeda/include/libgeda/ |
H A D | prototype.h | 345 GList* s_hierarchy_traversepages(TOPLEVEL *toplevel, PAGE *p_current, gint flags); 346 gint s_hierarchy_print_page(PAGE *p_current, void * data); 433 GList *s_tile_get_objectlists(TOPLEVEL *toplevel, PAGE *p_current, int world_x1, int world_y1, int … 446 void s_undo_init(PAGE *p_current); 447 void s_undo_free_all(TOPLEVEL *toplevel, PAGE *p_current);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree_player.h | 304 void set_current(int p_current); 430 void transition_node_set_current(const StringName &p_node, int p_current);
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree_player.h | 304 void set_current(int p_current); 430 void transition_node_set_current(const StringName &p_node, int p_current);
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/dports/multimedia/vlc/vlc-3.0.16/modules/demux/mpeg/ |
H A D | ts_si.c | 678 if( p_epg->b_present && p_epg->p_current ) in EITCallBack() 684 p_pmt->eit.i_event_start = p_epg->p_current->i_start; in EITCallBack() 685 p_pmt->eit.i_event_length = p_epg->p_current->i_duration; in EITCallBack()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | tab_container.cpp | 421 void TabContainer::set_current_tab(int p_current) { in set_current_tab() argument 423 ERR_FAIL_INDEX(p_current, get_tab_count()); in set_current_tab() 426 current = p_current; in set_current_tab()
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H A D | tree.h | 335 …void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = N… 430 …TreeItem *_find_item_at_pos(TreeItem *p_current, const Point2 &p_pos, int &r_column, int &h, int &…
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H A D | item_list.h | 152 void set_current(int p_current);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | tab_container.cpp | 421 void TabContainer::set_current_tab(int p_current) { in set_current_tab() argument 423 ERR_FAIL_INDEX(p_current, get_tab_count()); in set_current_tab() 426 current = p_current; in set_current_tab()
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H A D | tree.h | 335 …void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = N… 430 …TreeItem *_find_item_at_pos(TreeItem *p_current, const Point2 &p_pos, int &r_column, int &h, int &…
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H A D | item_list.h | 152 void set_current(int p_current);
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/dports/multimedia/vlc/vlc-3.0.16/modules/codec/ |
H A D | hxxx_helper.c | 694 block_t *p_block_list = NULL, *p_current; in hxxx_helper_get_annexb_config() local 723 p_current = p_block_list = p_block; in hxxx_helper_get_annexb_config() 726 p_current->p_next = p_block; in hxxx_helper_get_annexb_config() 727 p_current = p_block; in hxxx_helper_get_annexb_config()
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/dports/cad/geda/geda-gaf-1.8.2/gschem/src/ |
H A D | x_dialog.c | 3857 GList *p_current; in close_confirmation_dialog_set_property() local 3877 for (p_current = (GList*)data; in close_confirmation_dialog_set_property() 3878 p_current != NULL; in close_confirmation_dialog_set_property() 3879 p_current = g_list_next (p_current)) { in close_confirmation_dialog_set_property() 3885 COLUMN_PAGE, p_current->data, in close_confirmation_dialog_set_property() 4064 PAGE *p_current; in x_dialog_close_window() local 4075 p_current = (PAGE*)iter->data; in x_dialog_close_window() 4077 if (p_current->CHANGED) { in x_dialog_close_window() 4110 p_current = (PAGE*)p_unsaved->data; in x_dialog_close_window() 4112 s_page_goto (toplevel, p_current); in x_dialog_close_window() [all …]
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H A D | i_callbacks.c | 1582 PAGE *p_current = toplevel->page_current; in DEFINE_I_CALLBACK() local 1588 iter = g_list_find( geda_list_get_glist( toplevel->pages ), p_current ); in DEFINE_I_CALLBACK() 1596 p_new = s_hierarchy_find_next_page(toplevel->pages, p_current); in DEFINE_I_CALLBACK() 1601 if (p_new == NULL || p_new == p_current) { in DEFINE_I_CALLBACK() 1617 PAGE *p_current = toplevel->page_current; in DEFINE_I_CALLBACK() local 1623 iter = g_list_find( geda_list_get_glist( toplevel->pages ), p_current ); in DEFINE_I_CALLBACK() 1632 p_new = s_hierarchy_find_prev_page(toplevel->pages, p_current); in DEFINE_I_CALLBACK() 1637 if (p_new == NULL || p_new == p_current) { in DEFINE_I_CALLBACK()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | camera.h | 119 void set_current(bool p_current);
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | camera.h | 119 void set_current(bool p_current);
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