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Searched refs:projectionMatrix (Results 251 – 275 of 844) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/pipelines/
H A Dshader.h41 virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/pipelines/
H A Dshader.h41 virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
/dports/graphics/opendx/dx-4.4.4/src/exec/hwrender/
H A DhwView.h32 viewO _dxf_setHwViewProjectionMatrix(viewO vo, float projectionMatrix[4][4]);
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/motionblur/
H A DIcosphere.cpp49 .setProjectionMatrix(camera.projectionMatrix()); in draw()
/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/
H A DfallbackLightingShader.cpp76 GfMatrix4d const &projectionMatrix) in SetCamera() argument
H A DfallbackLightingShader.h70 GfMatrix4d const &projectionMatrix) override;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/xr/
H A Dxr_view.idl18 readonly attribute Float32Array projectionMatrix;
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DOrthographicCamera.h38 void doValidateMatrices(Mat4x4f& projectionMatrix, Mat4x4f& viewMatrix) const;
H A DPerspectiveCamera.cpp64 … void PerspectiveCamera::doValidateMatrices(Mat4x4f& projectionMatrix, Mat4x4f& viewMatrix) const { in doValidateMatrices() argument
66projectionMatrix = perspectiveMatrix(fov(), nearPlane(), farPlane(), viewport.width, viewport.heig… in doValidateMatrices()
H A DPerspectiveCamera.h41 void doValidateMatrices(Mat4x4f& projectionMatrix, Mat4x4f& viewMatrix) const;
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/rhi/
H A Ddefaultuniforms.inc3 mat4 projectionMatrix;
/dports/math/eigen3/eigen-3.3.9/demos/opengl/
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/dports/misc/usd/USD-21.11/pxr/usdImaging/usdImagingGL/
H A Dengine.h220 const GfMatrix4d& projectionMatrix);
307 const GfMatrix4d &projectionMatrix,
/dports/math/stanmath/math-4.2.0/lib/eigen_3.3.9/demos/opengl/
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/dports/math/libmesh/libmesh-1.6.2/contrib/eigen/3.2.9/demos/opengl/
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/dports/math/libsemigroups/libsemigroups-1.3.7/extern/eigen-3.3.7/demos/opengl/
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/dports/misc/opennn/opennn-5.0.5/eigen/demos/opengl/
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/eigen-3.3.7/demos/opengl/
H A Dcamera.cpp232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLRenderer.h119 Matrix4 projectionMatrix; variable
215 const Matrix4 &GetProjectionMatrix() const { return projectionMatrix; } in GetProjectionMatrix()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/shaders/
H A Dstark_actor.vertex27 uniform mat4 projectionMatrix;
89 gl_Position = projectionMatrix * eyePosition;
/dports/graphics/qgis/qgis-3.22.3/src/3d/shaders/
H A Dpostprocess.frag10 uniform mat4 projectionMatrix;
113 vec4 positionInLightSpace = projectionMatrix * viewMatrix * vec4(worldPosition, 1.0f);
/dports/misc/usd/USD-21.11/pxr/imaging/hd/
H A DunitTestHelper.h71 GfMatrix4d const &projectionMatrix,
/dports/misc/usd/USD-21.11/pxr/imaging/cameraUtil/
H A DconformWindow.h95 const GfMatrix4d &projectionMatrix,
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/shaders_ng/
H A Dstyledtext.frag12 mat4 projectionMatrix;
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/shaders_ng/
H A Dstyledtext.frag12 mat4 projectionMatrix;

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