Searched refs:s_random (Results 51 – 58 of 58) sorted by relevance
123
/dports/graphics/xfractint/xfractint-20.04p16/common/ |
H A D | evolve.c | 35 char s_random[] = "random"; variable 376 char *evolvmodes[]={s_no,s_x,s_y,s_xplusy,s_xminusy,s_random,s_spread}; in get_the_rest() 474 char *evolvmodes[]={s_no,s_x,s_y,s_xplusy,s_xminusy,s_random,s_spread}; in get_variations()
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/dports/games/bomberclone/bomberclone-0.11.9/src/ |
H A D | sysfunc.c | 41 s_random (int maxnr) in s_random() function
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H A D | tileset.c | 45 sel = s_random (max); in tileset_random()
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H A D | player.c | 188 i = s_random (6); in player_check_powerup() 790 type = s_random (PI_max); in player_set_ilness() 828 p->bombs_n = s_random (2); in player_set_ilness()
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/dports/games/gogui/gogui-1.4.10/src/net/sf/gogui/game/ |
H A D | NodeUtil.java | 748 int idx = minDepth + s_random.nextInt(maxDepth - minDepth + 1); in selectRandom() 852 private static Random s_random = new Random(); field in NodeUtil
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/dports/ftp/pftpd/pftpd-1.0.3/plib/ |
H A D | safeio.c | 282 s_random(void) in s_random() function
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/dports/net/yate/yate-6.4.0-1/engine/ |
H A D | TelEngine.cpp | 1179 static Random s_random; variable 1190 long int ret = s_random.next() % RAND_MAX; in random() 1198 s_random.set(seed % RAND_MAX); in srandom()
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/Common/src/System/Net/WebSockets/ |
H A D | ManagedWebSocket.cs | 44 private static readonly RandomNumberGenerator s_random = RandomNumberGenerator.Create(); field in System.Net.WebSockets.ManagedWebSocket 610 s_random.GetBytes(buffer, offset, MaskLength); in WriteRandomMask()
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