/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/ |
H A D | opengl.c | 332 float texScale; in video_gl_copy_screen() local 375 …texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textureHeigh… in video_gl_copy_screen() 378 scaledWidth = (int)(textureWidth * texScale); in video_gl_copy_screen() 379 scaledHeight = (int)(textureHeight * texScale) * ycompress; in video_gl_copy_screen()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | opengl.c | 335 …float texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textur… in render() local 338 int scaledWidth = (int)(displayWidth * texScale); in render() 339 int scaledHeight = (int)(displayHeight * texScale); in render()
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | opengl.c | 360 …float texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textur… in render() local 363 int scaledWidth = (int)(displayWidth * texScale); in render() 364 int scaledHeight = (int)(displayHeight * texScale); in render()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/shaders/ |
H A D | grim_actor.vertex | 16 uniform highp vec2 texScale; 63 Texcoord = vec2(0.0, 1.0) + (texcoord / texScale);
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/shaders/ |
H A D | grim_actorlights.vertex | 16 uniform highp vec2 texScale; 60 Texcoord = vec2(0.0, 1.0) + (texcoord / texScale);
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/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/ |
H A D | opengl.c | 375 float texScale; in video_gl_copy_screen() local 420 …texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textureHeigh… in video_gl_copy_screen() 423 scaledWidth = (int)(textureWidth * texScale); in video_gl_copy_screen() 424 scaledHeight = (int)(textureHeight * texScale) * ycompress; in video_gl_copy_screen()
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/dports/graphics/aoi/ArtOfIllusion30/Scripts/Tools/ |
H A D | Join Objects.bsh | 220 texScale=texMap[i].getScale(); 222 scaleCorr=new Vec3(1/texScale.x,1/texScale.y,1/texScale.z); 229 texScale=texMap[i].getScale(); 231 scaleCorr1=new Vec2(1/texScale.x,1/texScale.y);
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLOptimizedVoxelModel.cpp | 643 static GLProgramUniform texScale("texScale"); in RenderSunlightPass() local 644 texScale(program); in RenderSunlightPass() 645 texScale.SetValue(1.f / image->GetWidth(), 1.f / image->GetHeight()); in RenderSunlightPass() 781 static GLProgramUniform texScale("texScale"); in RenderDynamicLightPass() local 782 texScale(dlightProgram); in RenderDynamicLightPass() 783 texScale.SetValue(1.f / image->GetWidth(), 1.f / image->GetHeight()); in RenderDynamicLightPass()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 527 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments() local 547 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments() 634 const tcu::Vec4 texScale (m_uniforms[1].value.f4); in shadeFragments() local 655 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments() 742 const tcu::Vec4 texScale (m_uniforms[1].value.f4); in shadeFragments() local 763 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
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H A D | es3fVertexTextureTests.cpp | 501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument 646 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod() 807 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 963 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument 967 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 404 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument 546 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod() 707 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 865 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument 869 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
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/dports/games/torcs/torcs-1.3.7/src/tools/texmapper/ |
H A D | maintexmapper.cpp | 66 float texScale; member 414 curFace->texScale = scale; in calc_coord()
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/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/RecastDemo/Source/ |
H A D | Sample_SoloMesh.cpp | 239 const float texScale = 1.0f / (m_cellSize * 10.0f); in handleRender() local 246 m_agentMaxSlope, texScale); in handleRender()
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H A D | Sample_TileMesh.cpp | 427 const float texScale = 1.0f / (m_cellSize * 10.0f); in handleRender() local 435 m_agentMaxSlope, texScale); in handleRender()
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H A D | Sample_TempObstacles.cpp | 1037 const float texScale = 1.0f / (m_cellSize * 10.0f); in handleRender() local 1045 m_agentMaxSlope, texScale); in handleRender()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 387 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments() local 407 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
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/dports/games/spring/spring_98.0/cont/examples/Widgets/ |
H A D | minimap_startbox.lua | 67 local texScale = 512
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/ |
H A D | automapwidget.cpp | 1121 const float texScale = 1.f / 3000.f; in DENG2_PIMPL() local 1122 const float bgScale = texScale / scaleMTOF; in DENG2_PIMPL() 1123 const float offsetScale = texScale * autopageAspectRatio; in DENG2_PIMPL()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymost.cpp | 2838 float texScale[2], in polymost2_drawVBO() 2961 glUniform2fv(texScaleLoc, 1, texScale); in polymost2_drawVBO() 7660 float texScale[2] = {1.0f, -1.0f}; in polymost2_drawsprite() local 7801 texScale[1] *= clipScale; in polymost2_drawsprite() 7817 texScale[1] *= clipScale; in polymost2_drawsprite() 7913 texScale, in polymost2_drawsprite()
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