/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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H A D | vir_register_allocate.c | 75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() 83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node() 178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base() 218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() 226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill() 247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg() 551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size() 572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() 590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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H A D | vir_register_allocate.c | 75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() 83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node() 178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base() 218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() 226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill() 247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg() 551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size() 572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() 590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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H A D | vir_register_allocate.c | 75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() 83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node() 178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base() 218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() 226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill() 247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg() 551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size() 572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() 590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/compiler/ |
H A D | vir_opt_constant_alu.c | 63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add() 103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu() 154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
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H A D | vir_register_allocate.c | 69 choose_reg_class(struct v3d_compile *c, uint8_t class_bits) in choose_reg_class() 84 choose_reg_class_for_temp(struct v3d_compile *c, uint32_t temp) in choose_reg_class_for_temp() 128 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() 136 v3d_choose_spill_node(struct v3d_compile *c) in v3d_choose_spill_node() 230 ensure_nodes(struct v3d_compile *c) in ensure_nodes() 246 add_node(struct v3d_compile *c, uint32_t temp, uint8_t class_bits) in add_node() 262 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base() 330 v3d_emit_spill_tmua(struct v3d_compile *c, in v3d_emit_spill_tmua() 392 v3d_emit_tmu_spill(struct v3d_compile *c, in v3d_emit_tmu_spill() 810 tmu_spilling_allowed(struct v3d_compile *c) in tmu_spilling_allowed() [all …]
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H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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/dports/lang/clover/mesa-21.3.6/src/broadcom/compiler/ |
H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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H A D | vir_register_allocate.c | 75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() 83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node() 178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base() 218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() 226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill() 247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg() 551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size() 572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() 590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/compiler/ |
H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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H A D | vir_register_allocate.c | 75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() 83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node() 178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base() 218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() 226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill() 247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg() 551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size() 572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() 590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/broadcom/compiler/ |
H A D | v3d33_vpm_setup.c | 34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup() 57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
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