Home
last modified time | relevance | path

Searched refs:v3d_compile (Results 101 – 125 of 294) sorted by relevance

12345678910>>...12

/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
H A Dvir_register_allocate.c75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform()
83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node()
178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base()
218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua()
226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill()
247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg()
551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size()
572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed()
590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
H A Dvir_register_allocate.c75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform()
83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node()
178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base()
218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua()
226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill()
247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg()
551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size()
572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed()
590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
H A Dvir_register_allocate.c75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform()
83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node()
178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base()
218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua()
226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill()
247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg()
551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size()
572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed()
590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/compiler/
H A Dvir_opt_constant_alu.c63 opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values) in opt_constant_add()
103 try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst) in try_opt_constant_alu()
154 vir_opt_constant_alu(struct v3d_compile *c) in vir_opt_constant_alu()
H A Dvir_register_allocate.c69 choose_reg_class(struct v3d_compile *c, uint8_t class_bits) in choose_reg_class()
84 choose_reg_class_for_temp(struct v3d_compile *c, uint32_t temp) in choose_reg_class_for_temp()
128 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform()
136 v3d_choose_spill_node(struct v3d_compile *c) in v3d_choose_spill_node()
230 ensure_nodes(struct v3d_compile *c) in ensure_nodes()
246 add_node(struct v3d_compile *c, uint32_t temp, uint8_t class_bits) in add_node()
262 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base()
330 v3d_emit_spill_tmua(struct v3d_compile *c, in v3d_emit_spill_tmua()
392 v3d_emit_tmu_spill(struct v3d_compile *c, in v3d_emit_tmu_spill()
810 tmu_spilling_allowed(struct v3d_compile *c) in tmu_spilling_allowed()
[all …]
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
/dports/lang/clover/mesa-21.3.6/src/broadcom/compiler/
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
H A Dvir_register_allocate.c75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform()
83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node()
178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base()
218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua()
226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill()
247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg()
551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size()
572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed()
590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()
H A Dvir_register_allocate.c75 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform()
83 v3d_choose_spill_node(struct v3d_compile *c, struct ra_graph *g, in v3d_choose_spill_node()
178 v3d_setup_spill_base(struct v3d_compile *c) in v3d_setup_spill_base()
218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua()
226 v3d_emit_tmu_spill(struct v3d_compile *c, struct qinst *inst, in v3d_emit_tmu_spill()
247 v3d_spill_reg(struct v3d_compile *c, int spill_temp) in v3d_spill_reg()
551 get_spill_batch_size(struct v3d_compile *c) in get_spill_batch_size()
572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed()
590 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/broadcom/compiler/
H A Dv3d33_vpm_setup.c34 v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) in v3d33_vir_vpm_read_setup()
57 v3d33_vir_vpm_write_setup(struct v3d_compile *c) in v3d33_vir_vpm_write_setup()

12345678910>>...12