/dports/cad/calculix-ccx/CalculiX/ccx_2.18/test/ |
H A D | gap.dat.ref | 2 displacements (vx,vy,vz) for set N1 and time 0.5000000E-01 7 displacements (vx,vy,vz) for set N1 and time 0.1000000E+00 12 displacements (vx,vy,vz) for set N1 and time 0.1500000E+00 17 displacements (vx,vy,vz) for set N1 and time 0.2000000E+00 22 displacements (vx,vy,vz) for set N1 and time 0.2500000E+00 27 displacements (vx,vy,vz) for set N1 and time 0.3000000E+00 32 displacements (vx,vy,vz) for set N1 and time 0.3500000E+00 37 displacements (vx,vy,vz) for set N1 and time 0.4000000E+00 42 displacements (vx,vy,vz) for set N1 and time 0.4500000E+00 47 displacements (vx,vy,vz) for set N1 and time 0.5000000E+00 [all …]
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H A D | beamnldye20.dat.ref | 2 displacements (vx,vy,vz) for set N1 and time 0.1910792E-07 6 displacements (vx,vy,vz) for set N1 and time 0.3821585E-07 10 displacements (vx,vy,vz) for set N1 and time 0.5732377E-07 14 displacements (vx,vy,vz) for set N1 and time 0.7643170E-07 18 displacements (vx,vy,vz) for set N1 and time 0.9553962E-07 22 displacements (vx,vy,vz) for set N1 and time 0.1146475E-06 26 displacements (vx,vy,vz) for set N1 and time 0.1337555E-06 30 displacements (vx,vy,vz) for set N1 and time 0.1528634E-06 34 displacements (vx,vy,vz) for set N1 and time 0.1719713E-06 38 displacements (vx,vy,vz) for set N1 and time 0.1910792E-06 [all …]
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H A D | dashpot1.dat.ref | 30 displacements (vx,vy,vz) for set N2 and time 0.1000000E-05 34 displacements (vx,vy,vz) for set N2 and time 0.2000000E-05 38 displacements (vx,vy,vz) for set N2 and time 0.3000000E-05 42 displacements (vx,vy,vz) for set N2 and time 0.4000000E-05 46 displacements (vx,vy,vz) for set N2 and time 0.5000000E-05 50 displacements (vx,vy,vz) for set N2 and time 0.6000000E-05 54 displacements (vx,vy,vz) for set N2 and time 0.7000000E-05 58 displacements (vx,vy,vz) for set N2 and time 0.8000000E-05 62 displacements (vx,vy,vz) for set N2 and time 0.9000000E-05 66 displacements (vx,vy,vz) for set N2 and time 0.1000000E-04 [all …]
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H A D | beamdy19.dat.ref | 57 displacements (vx,vy,vz) for set N1 and time 0.1000000E-05 62 displacements (vx,vy,vz) for set N1 and time 0.2000000E-05 67 displacements (vx,vy,vz) for set N1 and time 0.3000000E-05 72 displacements (vx,vy,vz) for set N1 and time 0.4000000E-05 77 displacements (vx,vy,vz) for set N1 and time 0.5000000E-05 82 displacements (vx,vy,vz) for set N1 and time 0.6000000E-05 87 displacements (vx,vy,vz) for set N1 and time 0.7000000E-05 92 displacements (vx,vy,vz) for set N1 and time 0.8000000E-05 97 displacements (vx,vy,vz) for set N1 and time 0.9000000E-05 102 displacements (vx,vy,vz) for set N1 and time 0.1000000E-04 [all …]
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H A D | beamdy12.dat.ref | 57 displacements (vx,vy,vz) for set N1 and time 0.0000000E+00 61 displacements (vx,vy,vz) for set N1 and time 0.2083333E-05 65 displacements (vx,vy,vz) for set N1 and time 0.4166667E-05 69 displacements (vx,vy,vz) for set N1 and time 0.6250000E-05 73 displacements (vx,vy,vz) for set N1 and time 0.8333333E-05 77 displacements (vx,vy,vz) for set N1 and time 0.1041667E-04 81 displacements (vx,vy,vz) for set N1 and time 0.1250000E-04 85 displacements (vx,vy,vz) for set N1 and time 0.1458333E-04 89 displacements (vx,vy,vz) for set N1 and time 0.1666667E-04 93 displacements (vx,vy,vz) for set N1 and time 0.1875000E-04 [all …]
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H A D | dist.dat.ref | 2 displacements (vx,vy,vz) for set N1 and time 0.1000000E+00 7 displacements (vx,vy,vz) for set N1 and time 0.2000000E+00 12 displacements (vx,vy,vz) for set N1 and time 0.3000000E+00 17 displacements (vx,vy,vz) for set N1 and time 0.4000000E+00 22 displacements (vx,vy,vz) for set N1 and time 0.5000000E+00 27 displacements (vx,vy,vz) for set N1 and time 0.6000000E+00 32 displacements (vx,vy,vz) for set N1 and time 0.7000000E+00 37 displacements (vx,vy,vz) for set N1 and time 0.8000000E+00 42 displacements (vx,vy,vz) for set N1 and time 0.9000000E+00 47 displacements (vx,vy,vz) for set N1 and time 0.1000000E+01 [all …]
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H A D | acou4.dat.ref | 2 displacements (vx,vy,vz) for set MID and time 0.2000000E-02 6 displacements (vx,vy,vz) for set MID and time 0.4000000E-02 10 displacements (vx,vy,vz) for set MID and time 0.6000000E-02 14 displacements (vx,vy,vz) for set MID and time 0.8000000E-02 18 displacements (vx,vy,vz) for set MID and time 0.1000000E-01 22 displacements (vx,vy,vz) for set MID and time 0.1200000E-01 26 displacements (vx,vy,vz) for set MID and time 0.1400000E-01 30 displacements (vx,vy,vz) for set MID and time 0.1600000E-01 34 displacements (vx,vy,vz) for set MID and time 0.1800000E-01 38 displacements (vx,vy,vz) for set MID and time 0.2000000E-01 [all …]
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | particle.c | 4279 disp.vz = positionPtr->vz - prevPositionPtr->vz; in MakeRocketTrailParticles() 4295 position.vz = prevPositionPtr->vz + (disp.vz*i)/16; in MakeRocketTrailParticles() 4309 disp.vz = positionPtr->vz - prevPositionPtr->vz; in MakeGrenadeTrailParticles() 4325 position.vz = prevPositionPtr->vz + (disp.vz*i)/16; in MakeGrenadeTrailParticles() 4799 blastDir.vz = originPtr->vz - blastPositionPtr->vz; in MakeBloodExplosion() 4829 position.vz = originPtr->vz + MUL_FIXED(velocity.vz,r); in MakeBloodExplosion() 4848 blastDir.vz = originPtr->vz - blastPositionPtr->vz; in MakeFocusedExplosion() 4876 position.vz = originPtr->vz + MUL_FIXED(velocity.vz,r); in MakeFocusedExplosion() 4897 disp.vz = dynPtr->Position.vz - dynPtr->PrevPosition.vz; in MakePlasmaTrailParticles() 4945 disp.vz = dynPtr->Position.vz - dynPtr->PrevPosition.vz; in MakeDewlineTrailParticles() [all …]
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H A D | bh_ais.c | 476 shotVector.vz = targetPos.vz - muzzlepos->vz; in ProjectNPCShot() 819 deltaV.vz=targetV.vz-sbPtr->DynPtr->LinVelocity.vz; in NPCSetVelocity() 988 delta_offset.vz=(offset->vz-new_offset.vz); in NPCOrientateToVector() 1546 dirnToCentre.vz = myPolyMidPoint.vz - sbPtr->DynPtr->Position.vz; in NPCFindCurveToEdgePoint() 1610 localPosition.vz = currentPosition->vz - currentModule->m_world.vz; in FindMyFloorPoly() 1700 localPosition.vz = currentPosition->vz - currentModule->m_world.vz; in CheckMyFloorPoly() 3467 direction[1].vz=-transverse.vz; in New_GetAvoidanceDirection() 3644 direction2.vz=-transverse.vz; in New_GetSecondAvoidanceDirection() 4009 tvec.vz=MUL_FIXED(tvec.vz,1000); in SimpleEdgeDetectionTest() 4013 alpha.vz+=tvec.vz; in SimpleEdgeDetectionTest() [all …]
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H A D | los.c | 76 && (n1Ptr.vz == n2Ptr.vz))\ 147 viewVector.vz -= positionPtr->vz; in CameraCanSeeThisPosition_WithIgnore() 168 viewVector.vz -= positionPtr->vz; in IsThisObjectVisibleFromThisPosition_WithIgnore() 189 viewVector.vz -= positionPtr->vz; in IsThisObjectVisibleFromThisPosition() 472 if(dPtr->ObWorld.vz>1000000 || dPtr->ObWorld.vz<-1000000) return; in CheckForRayIntersectionWithObject() 485 viewVectorAlpha.vz -= position.vz; in CheckForRayIntersectionWithObject() 553 polyNormal.vz = -polyNormal.vz; in CheckForRayIntersectionWithObject() 573 pop.vz -= viewVectorAlpha.vz; in CheckForRayIntersectionWithObject() 588 pointOnPlane.vz = viewVectorAlpha.vz + MUL_FIXED(lambda,viewVectorBeta.vz); in CheckForRayIntersectionWithObject() 598 if (absNormal.vz<0) absNormal.vz=-absNormal.vz; in CheckForRayIntersectionWithObject() [all …]
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H A D | bh_waypt.c | 92 targetDirection.vz -= sbPtr->DynPtr->Position.vz; in NPCGetWaypointDirection() 238 targetDirection.vz+=Global_Module_Offset.vz; in NPCGetWaypointDirection() 342 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC() 347 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC() 352 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC() 357 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC() 362 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz; in WaypointContainsNPC() 431 modtargetpos.vz=targetPosition->vz-Global_Module_Offset.vz; in SweepWaypoints() 921 suggestion->vz=position->vz; in GetPositionValidity() 935 modtargetpos.vz=position->vz-conmod->m_world.vz; in GetPositionValidity() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | shade.cpp | 70 double l01z = v[1].vz - v[0].vz; in preprocessShadeData() 74 double l20z = v[0].vz - v[2].vz; in preprocessShadeData() 78 double l12z = v[2].vz - v[1].vz; in preprocessShadeData() 109 s->l01.vz = (int16)l01z; in preprocessShadeData() 113 s->l12.vz = (int16)l12z; in preprocessShadeData() 117 s->l20.vz = (int16)l20z; in preprocessShadeData() 167 double l01z = v[1].vz - v[0].vz; in preprocessShadeData() 171 double l12z = v[2].vz - v[1].vz; in preprocessShadeData() 175 double l23z = v[3].vz - v[2].vz; in preprocessShadeData() 179 double l30z = v[0].vz - v[3].vz; in preprocessShadeData() [all …]
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H A D | actor.cpp | 48 lw.t[2] = pos->vz; in QuickActorCull() 67 bboxLocal[0].vz = zminLocal; in QuickActorCull() 71 bboxLocal[1].vz = zmaxLocal; in QuickActorCull() 75 bboxLocal[2].vz = zminLocal; in QuickActorCull() 79 bboxLocal[3].vz = zmaxLocal; in QuickActorCull() 83 bboxLocal[4].vz = zminLocal; in QuickActorCull() 110 scrn->vz = (int16)z0; in QuickActorCull() 124 if (scrn->vz < scrnMin.vz) in QuickActorCull() 125 scrnMin.vz = scrn->vz; in QuickActorCull() 130 if (scrn->vz > scrnMax.vz) in QuickActorCull() [all …]
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H A D | shadow_pc.cpp | 142 int32 ld = p_n->vx * ldir->vx + p_n->vy * ldir->vy + p_n->vz * ldir->vz; in MakeShadowPC() 174 L.vz = (int32)work; in MakeShadowPC() 191 sproj.m[2][2] = (int32)(4096 - N->vz * L.vz); in MakeShadowPC() 225 pworld->vz = (int32)lpvert.vz; in MakeShadowPC() 268 pbbox->vz = (int16)lpvert.vz; in MakeShadowPC() 284 ppvert->vz = lpvert.vz; in MakeShadowPC() 296 pbbox->vz = (int16)lpvert.vz; in MakeShadowPC() 330 if (pbbox->vz < minbbox->vz) in MakeShadowPC() 331 minbbox->vz = pbbox->vz; in MakeShadowPC() 336 if (pbbox->vz > maxbbox->vz) in MakeShadowPC() [all …]
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/dports/science/mcstas/mcstas-2.5-src/nlib/share/ |
H A D | mcstas-r.c | 64 *dptr++ = vz; in mcstore_neutron() 86 *vz = *dptr++; in mcrestore_neutron() 109 mcnvz = vz; in mcsetstate() 162 z_in = z + tt*vz; in box_intersect() 200 if(vz != 0) in box_intersect() 271 D = (2*vx*x + 2*vz*z)*(2*vx*x + 2*vz*z) in cylinder_intersect() 272 - 4*(vx*vx + vz*vz)*(x*x + z*z - r*r); in cylinder_intersect() 276 if (vz*vz + vx*vx) { in cylinder_intersect() 277 t_in = (-(2*vz*z + 2*vx*x) - sqrt(D))/(2*(vz*vz + vx*vx)); in cylinder_intersect() 278 t_out = (-(2*vz*z + 2*vx*x) + sqrt(D))/(2*(vz*vz + vx*vx)); in cylinder_intersect() [all …]
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/dports/science/clhep/2.4.1.0/CLHEP/Geometry/src/ |
H A D | Vector3D.cc | 13 double vx = x(), vy = y(), vz = z(); in transform() local 14 set(m.xx()*vx + m.xy()*vy + m.xz()*vz, in transform() 15 m.yx()*vx + m.yy()*vy + m.yz()*vz, in transform() 16 m.zx()*vx + m.zy()*vy + m.zz()*vz); in transform() 25 (m.xx()*vx + m.xy()*vy + m.xz()*vz, in operator *() 26 m.yx()*vx + m.yy()*vy + m.yz()*vz, in operator *() 27 m.zx()*vx + m.zy()*vy + m.zz()*vz); in operator *() 33 double vx = x(), vy = y(), vz = z(); in transform() local 35 m.yx()*vx + m.yy()*vy + m.yz()*vz, in transform() 36 m.zx()*vx + m.zy()*vy + m.zz()*vz); in transform() [all …]
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H A D | Point3D.cc | 13 double vx = x(), vy = y(), vz = z(); in transform() local 14 set(m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(), in transform() 15 m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(), in transform() 16 m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz()); in transform() 23 double vx = v.x(), vy = v.y(), vz = v.z(); in operator *() local 25 (m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(), in operator *() 26 m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(), in operator *() 33 double vx = x(), vy = y(), vz = z(); in transform() local 35 m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(), in transform() 36 m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz()); in transform() [all …]
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/dports/misc/vxl/vxl-3.3.2/core/vgl/algo/tests/ |
H A D | test_fit_cylinder_3d.cxx | 29 vgl_vector_3d<double> vz(0.0, 0.0, 1.0); in test_fit_unit_cylinder() local 30 pts.push_back(p0); pts.push_back(p0+vz); in test_fit_unit_cylinder() 31 pts.push_back(p1); pts.push_back(p1+vz); in test_fit_unit_cylinder() 32 pts.push_back(p2); pts.push_back(p2+vz); in test_fit_unit_cylinder() 33 pts.push_back(p3); pts.push_back(p3+vz); in test_fit_unit_cylinder() 34 pts.push_back(p4); pts.push_back(p4+vz); in test_fit_unit_cylinder() 35 pts.push_back(p5); pts.push_back(p5+vz); in test_fit_unit_cylinder() 36 pts.push_back(p6); pts.push_back(p6+vz); in test_fit_unit_cylinder() 37 pts.push_back(p7); pts.push_back(p7+vz); in test_fit_unit_cylinder() 58 pts.push_back(p0); pts.push_back(p0+vz); in test_compute_W_fit_unit_cylinder() [all …]
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | v3dhf.c | 403 vz[1] = vz[0]; in V3DHFLoadFromFile() 416 vz[2] = vz[0]; in V3DHFLoadFromFile() 431 vz[3] = vz[2]; in V3DHFLoadFromFile() 436 vz[3] = vz[1]; in V3DHFLoadFromFile() 441 vz[3] = vz[0]; in V3DHFLoadFromFile() 455 x_sp, vz[1] - vz[0], in V3DHFLoadFromFile() 456 y_sp, vz[1] - vz[3] in V3DHFLoadFromFile() 500 x_sp, vz[3] - vz[2], in V3DHFLoadFromFile() 501 y_sp, vz[0] - vz[2] in V3DHFLoadFromFile() 549 y_sp, vz[1] - vz[3] in V3DHFLoadFromFile() [all …]
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/dports/graphics/embree/embree-3.13.2/tutorials/common/math/ |
H A D | linearspace.isph | 13 Vec3f vz; 20 Vec3fa vz; 132 return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy))); 135 return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy))); 230 sum += reduce_add(abs(l.vz)); 242 q.i = (l.vy.z - l.vz.y) / S; 249 q.r = (l.vy.z - l.vz.y) / S; 254 else if (l.vy.y > l.vz.z) 257 q.r = (l.vz.x - l.vx.z) / S; 266 q.i = (l.vz.x + l.vx.z) / S; [all …]
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/ |
H A D | Math.h | 18 x = (rot.vy[2] - rot.vz[1]) * s; in getRotationQuaternion() 19 y = (rot.vz[0] - rot.vx[2]) * s; in getRotationQuaternion() 24 w = (rot.vy[2] - rot.vz[1]) / s; in getRotationQuaternion() 27 z = (rot.vz[0] + rot.vx[2]) / s; in getRotationQuaternion() 28 } else if (rot.vy[1] > rot.vz[2]) { in getRotationQuaternion() 30 w = (rot.vz[0] - rot.vx[2]) / s; in getRotationQuaternion() 33 z = (rot.vz[1] + rot.vy[2]) / s; in getRotationQuaternion() 37 x = (rot.vz[0] + rot.vx[2]) / s; in getRotationQuaternion() 38 y = (rot.vz[1] + rot.vy[2]) / s; in getRotationQuaternion() 62 rotNext.vz[i] = 0.5f * (rot.vz[i] + rotInvTranspose.vz[i]); in getRotationMatrix() [all …]
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/dports/graphics/embree/embree-3.13.2/common/math/ |
H A D | linearspace3.h | 22 …nearSpace3 ( const LinearSpace3& other ) { vx = other.vx; vy = other.vy; vz = other.vz; } in LinearSpace3() 23 …perator=( const LinearSpace3& other ) { vx = other.vx; vy = other.vy; vz = other.vz; return *this;… 25 …ename L1> __forceinline LinearSpace3( const LinearSpace3<L1>& s ) : vx(s.vx), vy(s.vy), vz(s.vz) {} in LinearSpace3() 29 : vx(vx), vy(vy), vz(vz) {} in LinearSpace3() 41 : vx(m00,m10,m20), vy(m01,m11,m21), vz(m02,m12,m22) {} in LinearSpace3() 47 …__forceinline const LinearSpace3 adjoint() const { return LinearSpace3(cross(vy,vz),cross(vz,vx),c… in adjoint() 53 …earSpace3 transposed() const { return LinearSpace3(vx.x,vx.y,vx.z,vy.x,vy.y,vy.z,vz.x,vz.y,vz.z); } in transposed() 90 Vector vx,vy,vz; 171 return LinearSpace3<T>(select(s,t.vx,f.vx),select(s,t.vy,f.vy),select(s,t.vz,f.vz)); in select() 180 lerp(l0.vz,l1.vz,t)); in lerp() [all …]
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/dports/graphics/ospray/ospray-2.8.0/ospray/math/ |
H A D | LinearSpace.ih | 13 vec3f vz; 26 l.vz = z; 36 l.vz = z; 96 cross(l.vy, l.vz), cross(l.vz, l.vx), cross(l.vx, l.vy))); 101 cross(l.vy, l.vz), cross(l.vz, l.vx), cross(l.vx, l.vy))); 130 return make_LinearSpace3f(a.vx + b.vx, a.vy + b.vy, a.vz + b.vz); 135 return make_LinearSpace3f(a.vx + b.vx, a.vy + b.vy, a.vz + b.vz); 208 return eq(a.vx, b.vx) & eq(a.vy, b.vy) & eq(a.vz, b.vz); 213 return eq(a.vx, b.vx) & eq(a.vy, b.vy) & eq(a.vz, b.vz); 219 return ne(a.vx, b.vx) | ne(a.vy, b.vy) | ne(a.vz, b.vz); [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/ |
H A D | px_capri_maths_pc.h | 48 int32 vz, pad; member 55 int32 vz, pad; member 254 sv_pc.vz = in0->vz; in mygte_RotTrans_pc() 279 if (cam.vz != 0) { in mygte_RotTransPers_pc() 289 *z = cam.vz / 4; in mygte_RotTransPers_pc() 297 if (cam.vz < 0) in mygte_RotTransPers_pc() 314 if (cam.vz != 0) { in mygte_RotTransPers_pc() 324 *z = cam.vz / 4; in mygte_RotTransPers_pc() 332 if (cam.vz < 0) in mygte_RotTransPers_pc() 440 lightEffect.vz = 0; in mygte_NormalColorCol_pc() [all …]
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/dports/science/afni/afni-AFNI_21.3.16/src/ |
H A D | DWIstructtensor.c | 698 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix() 731 v3 = vox_val(vx-1, vy, vz, ar, nx, ny, nz, maskptr, vx, vy, vz); in Compute_Gradient_Matrix() 732 v5 = vox_val(vx+1, vy, vz, ar, nx, ny, nz, maskptr, vx, vy, vz); in Compute_Gradient_Matrix() 817 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix() 876 if(vz==0){ in Compute_Gradient_Matrix() 887 v1 = vox_val(vx, vy-1, vz-1, ar, nx, ny, nz, maskptr, vx,vy,vz); in Compute_Gradient_Matrix() 899 v7 = vox_val(vx, vy+1, vz-1, ar, nx, ny, nz, maskptr, vx,vy,vz); in Compute_Gradient_Matrix() 1143 int vx,vy,vz; in Compute_Gradient_Matrix_Im() local 1205 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix_Im() 1318 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix_Im() [all …]
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