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/dports/cad/calculix-ccx/CalculiX/ccx_2.18/test/
H A Dgap.dat.ref2 displacements (vx,vy,vz) for set N1 and time 0.5000000E-01
7 displacements (vx,vy,vz) for set N1 and time 0.1000000E+00
12 displacements (vx,vy,vz) for set N1 and time 0.1500000E+00
17 displacements (vx,vy,vz) for set N1 and time 0.2000000E+00
22 displacements (vx,vy,vz) for set N1 and time 0.2500000E+00
27 displacements (vx,vy,vz) for set N1 and time 0.3000000E+00
32 displacements (vx,vy,vz) for set N1 and time 0.3500000E+00
37 displacements (vx,vy,vz) for set N1 and time 0.4000000E+00
42 displacements (vx,vy,vz) for set N1 and time 0.4500000E+00
47 displacements (vx,vy,vz) for set N1 and time 0.5000000E+00
[all …]
H A Dbeamnldye20.dat.ref2 displacements (vx,vy,vz) for set N1 and time 0.1910792E-07
6 displacements (vx,vy,vz) for set N1 and time 0.3821585E-07
10 displacements (vx,vy,vz) for set N1 and time 0.5732377E-07
14 displacements (vx,vy,vz) for set N1 and time 0.7643170E-07
18 displacements (vx,vy,vz) for set N1 and time 0.9553962E-07
22 displacements (vx,vy,vz) for set N1 and time 0.1146475E-06
26 displacements (vx,vy,vz) for set N1 and time 0.1337555E-06
30 displacements (vx,vy,vz) for set N1 and time 0.1528634E-06
34 displacements (vx,vy,vz) for set N1 and time 0.1719713E-06
38 displacements (vx,vy,vz) for set N1 and time 0.1910792E-06
[all …]
H A Ddashpot1.dat.ref30 displacements (vx,vy,vz) for set N2 and time 0.1000000E-05
34 displacements (vx,vy,vz) for set N2 and time 0.2000000E-05
38 displacements (vx,vy,vz) for set N2 and time 0.3000000E-05
42 displacements (vx,vy,vz) for set N2 and time 0.4000000E-05
46 displacements (vx,vy,vz) for set N2 and time 0.5000000E-05
50 displacements (vx,vy,vz) for set N2 and time 0.6000000E-05
54 displacements (vx,vy,vz) for set N2 and time 0.7000000E-05
58 displacements (vx,vy,vz) for set N2 and time 0.8000000E-05
62 displacements (vx,vy,vz) for set N2 and time 0.9000000E-05
66 displacements (vx,vy,vz) for set N2 and time 0.1000000E-04
[all …]
H A Dbeamdy19.dat.ref57 displacements (vx,vy,vz) for set N1 and time 0.1000000E-05
62 displacements (vx,vy,vz) for set N1 and time 0.2000000E-05
67 displacements (vx,vy,vz) for set N1 and time 0.3000000E-05
72 displacements (vx,vy,vz) for set N1 and time 0.4000000E-05
77 displacements (vx,vy,vz) for set N1 and time 0.5000000E-05
82 displacements (vx,vy,vz) for set N1 and time 0.6000000E-05
87 displacements (vx,vy,vz) for set N1 and time 0.7000000E-05
92 displacements (vx,vy,vz) for set N1 and time 0.8000000E-05
97 displacements (vx,vy,vz) for set N1 and time 0.9000000E-05
102 displacements (vx,vy,vz) for set N1 and time 0.1000000E-04
[all …]
H A Dbeamdy12.dat.ref57 displacements (vx,vy,vz) for set N1 and time 0.0000000E+00
61 displacements (vx,vy,vz) for set N1 and time 0.2083333E-05
65 displacements (vx,vy,vz) for set N1 and time 0.4166667E-05
69 displacements (vx,vy,vz) for set N1 and time 0.6250000E-05
73 displacements (vx,vy,vz) for set N1 and time 0.8333333E-05
77 displacements (vx,vy,vz) for set N1 and time 0.1041667E-04
81 displacements (vx,vy,vz) for set N1 and time 0.1250000E-04
85 displacements (vx,vy,vz) for set N1 and time 0.1458333E-04
89 displacements (vx,vy,vz) for set N1 and time 0.1666667E-04
93 displacements (vx,vy,vz) for set N1 and time 0.1875000E-04
[all …]
H A Ddist.dat.ref2 displacements (vx,vy,vz) for set N1 and time 0.1000000E+00
7 displacements (vx,vy,vz) for set N1 and time 0.2000000E+00
12 displacements (vx,vy,vz) for set N1 and time 0.3000000E+00
17 displacements (vx,vy,vz) for set N1 and time 0.4000000E+00
22 displacements (vx,vy,vz) for set N1 and time 0.5000000E+00
27 displacements (vx,vy,vz) for set N1 and time 0.6000000E+00
32 displacements (vx,vy,vz) for set N1 and time 0.7000000E+00
37 displacements (vx,vy,vz) for set N1 and time 0.8000000E+00
42 displacements (vx,vy,vz) for set N1 and time 0.9000000E+00
47 displacements (vx,vy,vz) for set N1 and time 0.1000000E+01
[all …]
H A Dacou4.dat.ref2 displacements (vx,vy,vz) for set MID and time 0.2000000E-02
6 displacements (vx,vy,vz) for set MID and time 0.4000000E-02
10 displacements (vx,vy,vz) for set MID and time 0.6000000E-02
14 displacements (vx,vy,vz) for set MID and time 0.8000000E-02
18 displacements (vx,vy,vz) for set MID and time 0.1000000E-01
22 displacements (vx,vy,vz) for set MID and time 0.1200000E-01
26 displacements (vx,vy,vz) for set MID and time 0.1400000E-01
30 displacements (vx,vy,vz) for set MID and time 0.1600000E-01
34 displacements (vx,vy,vz) for set MID and time 0.1800000E-01
38 displacements (vx,vy,vz) for set MID and time 0.2000000E-01
[all …]
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c4279 disp.vz = positionPtr->vz - prevPositionPtr->vz; in MakeRocketTrailParticles()
4295 position.vz = prevPositionPtr->vz + (disp.vz*i)/16; in MakeRocketTrailParticles()
4309 disp.vz = positionPtr->vz - prevPositionPtr->vz; in MakeGrenadeTrailParticles()
4325 position.vz = prevPositionPtr->vz + (disp.vz*i)/16; in MakeGrenadeTrailParticles()
4799 blastDir.vz = originPtr->vz - blastPositionPtr->vz; in MakeBloodExplosion()
4829 position.vz = originPtr->vz + MUL_FIXED(velocity.vz,r); in MakeBloodExplosion()
4848 blastDir.vz = originPtr->vz - blastPositionPtr->vz; in MakeFocusedExplosion()
4876 position.vz = originPtr->vz + MUL_FIXED(velocity.vz,r); in MakeFocusedExplosion()
4897 disp.vz = dynPtr->Position.vz - dynPtr->PrevPosition.vz; in MakePlasmaTrailParticles()
4945 disp.vz = dynPtr->Position.vz - dynPtr->PrevPosition.vz; in MakeDewlineTrailParticles()
[all …]
H A Dbh_ais.c476 shotVector.vz = targetPos.vz - muzzlepos->vz; in ProjectNPCShot()
819 deltaV.vz=targetV.vz-sbPtr->DynPtr->LinVelocity.vz; in NPCSetVelocity()
988 delta_offset.vz=(offset->vz-new_offset.vz); in NPCOrientateToVector()
1546 dirnToCentre.vz = myPolyMidPoint.vz - sbPtr->DynPtr->Position.vz; in NPCFindCurveToEdgePoint()
1610 localPosition.vz = currentPosition->vz - currentModule->m_world.vz; in FindMyFloorPoly()
1700 localPosition.vz = currentPosition->vz - currentModule->m_world.vz; in CheckMyFloorPoly()
3467 direction[1].vz=-transverse.vz; in New_GetAvoidanceDirection()
3644 direction2.vz=-transverse.vz; in New_GetSecondAvoidanceDirection()
4009 tvec.vz=MUL_FIXED(tvec.vz,1000); in SimpleEdgeDetectionTest()
4013 alpha.vz+=tvec.vz; in SimpleEdgeDetectionTest()
[all …]
H A Dlos.c76 && (n1Ptr.vz == n2Ptr.vz))\
147 viewVector.vz -= positionPtr->vz; in CameraCanSeeThisPosition_WithIgnore()
168 viewVector.vz -= positionPtr->vz; in IsThisObjectVisibleFromThisPosition_WithIgnore()
189 viewVector.vz -= positionPtr->vz; in IsThisObjectVisibleFromThisPosition()
472 if(dPtr->ObWorld.vz>1000000 || dPtr->ObWorld.vz<-1000000) return; in CheckForRayIntersectionWithObject()
485 viewVectorAlpha.vz -= position.vz; in CheckForRayIntersectionWithObject()
553 polyNormal.vz = -polyNormal.vz; in CheckForRayIntersectionWithObject()
573 pop.vz -= viewVectorAlpha.vz; in CheckForRayIntersectionWithObject()
588 pointOnPlane.vz = viewVectorAlpha.vz + MUL_FIXED(lambda,viewVectorBeta.vz); in CheckForRayIntersectionWithObject()
598 if (absNormal.vz<0) absNormal.vz=-absNormal.vz; in CheckForRayIntersectionWithObject()
[all …]
H A Dbh_waypt.c92 targetDirection.vz -= sbPtr->DynPtr->Position.vz; in NPCGetWaypointDirection()
238 targetDirection.vz+=Global_Module_Offset.vz; in NPCGetWaypointDirection()
342 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC()
347 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC()
352 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC()
357 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMaxZ-Global_Module_Offset.vz; in WaypointContainsNPC()
362 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz; in WaypointContainsNPC()
431 modtargetpos.vz=targetPosition->vz-Global_Module_Offset.vz; in SweepWaypoints()
921 suggestion->vz=position->vz; in GetPositionValidity()
935 modtargetpos.vz=position->vz-conmod->m_world.vz; in GetPositionValidity()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dshade.cpp70 double l01z = v[1].vz - v[0].vz; in preprocessShadeData()
74 double l20z = v[0].vz - v[2].vz; in preprocessShadeData()
78 double l12z = v[2].vz - v[1].vz; in preprocessShadeData()
109 s->l01.vz = (int16)l01z; in preprocessShadeData()
113 s->l12.vz = (int16)l12z; in preprocessShadeData()
117 s->l20.vz = (int16)l20z; in preprocessShadeData()
167 double l01z = v[1].vz - v[0].vz; in preprocessShadeData()
171 double l12z = v[2].vz - v[1].vz; in preprocessShadeData()
175 double l23z = v[3].vz - v[2].vz; in preprocessShadeData()
179 double l30z = v[0].vz - v[3].vz; in preprocessShadeData()
[all …]
H A Dactor.cpp48 lw.t[2] = pos->vz; in QuickActorCull()
67 bboxLocal[0].vz = zminLocal; in QuickActorCull()
71 bboxLocal[1].vz = zmaxLocal; in QuickActorCull()
75 bboxLocal[2].vz = zminLocal; in QuickActorCull()
79 bboxLocal[3].vz = zmaxLocal; in QuickActorCull()
83 bboxLocal[4].vz = zminLocal; in QuickActorCull()
110 scrn->vz = (int16)z0; in QuickActorCull()
124 if (scrn->vz < scrnMin.vz) in QuickActorCull()
125 scrnMin.vz = scrn->vz; in QuickActorCull()
130 if (scrn->vz > scrnMax.vz) in QuickActorCull()
[all …]
H A Dshadow_pc.cpp142 int32 ld = p_n->vx * ldir->vx + p_n->vy * ldir->vy + p_n->vz * ldir->vz; in MakeShadowPC()
174 L.vz = (int32)work; in MakeShadowPC()
191 sproj.m[2][2] = (int32)(4096 - N->vz * L.vz); in MakeShadowPC()
225 pworld->vz = (int32)lpvert.vz; in MakeShadowPC()
268 pbbox->vz = (int16)lpvert.vz; in MakeShadowPC()
284 ppvert->vz = lpvert.vz; in MakeShadowPC()
296 pbbox->vz = (int16)lpvert.vz; in MakeShadowPC()
330 if (pbbox->vz < minbbox->vz) in MakeShadowPC()
331 minbbox->vz = pbbox->vz; in MakeShadowPC()
336 if (pbbox->vz > maxbbox->vz) in MakeShadowPC()
[all …]
/dports/science/mcstas/mcstas-2.5-src/nlib/share/
H A Dmcstas-r.c64 *dptr++ = vz; in mcstore_neutron()
86 *vz = *dptr++; in mcrestore_neutron()
109 mcnvz = vz; in mcsetstate()
162 z_in = z + tt*vz; in box_intersect()
200 if(vz != 0) in box_intersect()
271 D = (2*vx*x + 2*vz*z)*(2*vx*x + 2*vz*z) in cylinder_intersect()
272 - 4*(vx*vx + vz*vz)*(x*x + z*z - r*r); in cylinder_intersect()
276 if (vz*vz + vx*vx) { in cylinder_intersect()
277 t_in = (-(2*vz*z + 2*vx*x) - sqrt(D))/(2*(vz*vz + vx*vx)); in cylinder_intersect()
278 t_out = (-(2*vz*z + 2*vx*x) + sqrt(D))/(2*(vz*vz + vx*vx)); in cylinder_intersect()
[all …]
/dports/science/clhep/2.4.1.0/CLHEP/Geometry/src/
H A DVector3D.cc13 double vx = x(), vy = y(), vz = z(); in transform() local
14 set(m.xx()*vx + m.xy()*vy + m.xz()*vz, in transform()
15 m.yx()*vx + m.yy()*vy + m.yz()*vz, in transform()
16 m.zx()*vx + m.zy()*vy + m.zz()*vz); in transform()
25 (m.xx()*vx + m.xy()*vy + m.xz()*vz, in operator *()
26 m.yx()*vx + m.yy()*vy + m.yz()*vz, in operator *()
27 m.zx()*vx + m.zy()*vy + m.zz()*vz); in operator *()
33 double vx = x(), vy = y(), vz = z(); in transform() local
35 m.yx()*vx + m.yy()*vy + m.yz()*vz, in transform()
36 m.zx()*vx + m.zy()*vy + m.zz()*vz); in transform()
[all …]
H A DPoint3D.cc13 double vx = x(), vy = y(), vz = z(); in transform() local
14 set(m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(), in transform()
15 m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(), in transform()
16 m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz()); in transform()
23 double vx = v.x(), vy = v.y(), vz = v.z(); in operator *() local
25 (m.xx()*vx + m.xy()*vy + m.xz()*vz + m.dx(), in operator *()
26 m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(), in operator *()
33 double vx = x(), vy = y(), vz = z(); in transform() local
35 m.yx()*vx + m.yy()*vy + m.yz()*vz + m.dy(), in transform()
36 m.zx()*vx + m.zy()*vy + m.zz()*vz + m.dz()); in transform()
[all …]
/dports/misc/vxl/vxl-3.3.2/core/vgl/algo/tests/
H A Dtest_fit_cylinder_3d.cxx29 vgl_vector_3d<double> vz(0.0, 0.0, 1.0); in test_fit_unit_cylinder() local
30 pts.push_back(p0); pts.push_back(p0+vz); in test_fit_unit_cylinder()
31 pts.push_back(p1); pts.push_back(p1+vz); in test_fit_unit_cylinder()
32 pts.push_back(p2); pts.push_back(p2+vz); in test_fit_unit_cylinder()
33 pts.push_back(p3); pts.push_back(p3+vz); in test_fit_unit_cylinder()
34 pts.push_back(p4); pts.push_back(p4+vz); in test_fit_unit_cylinder()
35 pts.push_back(p5); pts.push_back(p5+vz); in test_fit_unit_cylinder()
36 pts.push_back(p6); pts.push_back(p6+vz); in test_fit_unit_cylinder()
37 pts.push_back(p7); pts.push_back(p7+vz); in test_fit_unit_cylinder()
58 pts.push_back(p0); pts.push_back(p0+vz); in test_compute_W_fit_unit_cylinder()
[all …]
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dv3dhf.c403 vz[1] = vz[0]; in V3DHFLoadFromFile()
416 vz[2] = vz[0]; in V3DHFLoadFromFile()
431 vz[3] = vz[2]; in V3DHFLoadFromFile()
436 vz[3] = vz[1]; in V3DHFLoadFromFile()
441 vz[3] = vz[0]; in V3DHFLoadFromFile()
455 x_sp, vz[1] - vz[0], in V3DHFLoadFromFile()
456 y_sp, vz[1] - vz[3] in V3DHFLoadFromFile()
500 x_sp, vz[3] - vz[2], in V3DHFLoadFromFile()
501 y_sp, vz[0] - vz[2] in V3DHFLoadFromFile()
549 y_sp, vz[1] - vz[3] in V3DHFLoadFromFile()
[all …]
/dports/graphics/embree/embree-3.13.2/tutorials/common/math/
H A Dlinearspace.isph13 Vec3f vz;
20 Vec3fa vz;
132 return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy)));
135 return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy)));
230 sum += reduce_add(abs(l.vz));
242 q.i = (l.vy.z - l.vz.y) / S;
249 q.r = (l.vy.z - l.vz.y) / S;
254 else if (l.vy.y > l.vz.z)
257 q.r = (l.vz.x - l.vx.z) / S;
266 q.i = (l.vz.x + l.vx.z) / S;
[all …]
/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/
H A DMath.h18 x = (rot.vy[2] - rot.vz[1]) * s; in getRotationQuaternion()
19 y = (rot.vz[0] - rot.vx[2]) * s; in getRotationQuaternion()
24 w = (rot.vy[2] - rot.vz[1]) / s; in getRotationQuaternion()
27 z = (rot.vz[0] + rot.vx[2]) / s; in getRotationQuaternion()
28 } else if (rot.vy[1] > rot.vz[2]) { in getRotationQuaternion()
30 w = (rot.vz[0] - rot.vx[2]) / s; in getRotationQuaternion()
33 z = (rot.vz[1] + rot.vy[2]) / s; in getRotationQuaternion()
37 x = (rot.vz[0] + rot.vx[2]) / s; in getRotationQuaternion()
38 y = (rot.vz[1] + rot.vy[2]) / s; in getRotationQuaternion()
62 rotNext.vz[i] = 0.5f * (rot.vz[i] + rotInvTranspose.vz[i]); in getRotationMatrix()
[all …]
/dports/graphics/embree/embree-3.13.2/common/math/
H A Dlinearspace3.h22 …nearSpace3 ( const LinearSpace3& other ) { vx = other.vx; vy = other.vy; vz = other.vz; } in LinearSpace3()
23 …perator=( const LinearSpace3& other ) { vx = other.vx; vy = other.vy; vz = other.vz; return *this;…
25 …ename L1> __forceinline LinearSpace3( const LinearSpace3<L1>& s ) : vx(s.vx), vy(s.vy), vz(s.vz) {} in LinearSpace3()
29 : vx(vx), vy(vy), vz(vz) {} in LinearSpace3()
41 : vx(m00,m10,m20), vy(m01,m11,m21), vz(m02,m12,m22) {} in LinearSpace3()
47 …__forceinline const LinearSpace3 adjoint() const { return LinearSpace3(cross(vy,vz),cross(vz,vx),c… in adjoint()
53 …earSpace3 transposed() const { return LinearSpace3(vx.x,vx.y,vx.z,vy.x,vy.y,vy.z,vz.x,vz.y,vz.z); } in transposed()
90 Vector vx,vy,vz;
171 return LinearSpace3<T>(select(s,t.vx,f.vx),select(s,t.vy,f.vy),select(s,t.vz,f.vz)); in select()
180 lerp(l0.vz,l1.vz,t)); in lerp()
[all …]
/dports/graphics/ospray/ospray-2.8.0/ospray/math/
H A DLinearSpace.ih13 vec3f vz;
26 l.vz = z;
36 l.vz = z;
96 cross(l.vy, l.vz), cross(l.vz, l.vx), cross(l.vx, l.vy)));
101 cross(l.vy, l.vz), cross(l.vz, l.vx), cross(l.vx, l.vy)));
130 return make_LinearSpace3f(a.vx + b.vx, a.vy + b.vy, a.vz + b.vz);
135 return make_LinearSpace3f(a.vx + b.vx, a.vy + b.vy, a.vz + b.vz);
208 return eq(a.vx, b.vx) & eq(a.vy, b.vy) & eq(a.vz, b.vz);
213 return eq(a.vx, b.vx) & eq(a.vy, b.vy) & eq(a.vz, b.vz);
219 return ne(a.vx, b.vx) | ne(a.vy, b.vy) | ne(a.vz, b.vz);
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_capri_maths_pc.h48 int32 vz, pad; member
55 int32 vz, pad; member
254 sv_pc.vz = in0->vz; in mygte_RotTrans_pc()
279 if (cam.vz != 0) { in mygte_RotTransPers_pc()
289 *z = cam.vz / 4; in mygte_RotTransPers_pc()
297 if (cam.vz < 0) in mygte_RotTransPers_pc()
314 if (cam.vz != 0) { in mygte_RotTransPers_pc()
324 *z = cam.vz / 4; in mygte_RotTransPers_pc()
332 if (cam.vz < 0) in mygte_RotTransPers_pc()
440 lightEffect.vz = 0; in mygte_NormalColorCol_pc()
[all …]
/dports/science/afni/afni-AFNI_21.3.16/src/
H A DDWIstructtensor.c698 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix()
731 v3 = vox_val(vx-1, vy, vz, ar, nx, ny, nz, maskptr, vx, vy, vz); in Compute_Gradient_Matrix()
732 v5 = vox_val(vx+1, vy, vz, ar, nx, ny, nz, maskptr, vx, vy, vz); in Compute_Gradient_Matrix()
817 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix()
876 if(vz==0){ in Compute_Gradient_Matrix()
887 v1 = vox_val(vx, vy-1, vz-1, ar, nx, ny, nz, maskptr, vx,vy,vz); in Compute_Gradient_Matrix()
899 v7 = vox_val(vx, vy+1, vz-1, ar, nx, ny, nz, maskptr, vx,vy,vz); in Compute_Gradient_Matrix()
1143 int vx,vy,vz; in Compute_Gradient_Matrix_Im() local
1205 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix_Im()
1318 for(vz=0;vz<nz;vz++) { in Compute_Gradient_Matrix_Im()
[all …]

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