1 //
2 // Copyright (c) 2008-2017 the Urho3D project.
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to deal
6 // in the Software without restriction, including without limitation the rights
7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 // copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 // THE SOFTWARE.
21 //
22 
23 #pragma once
24 
25 #include "../Graphics/GraphicsDefs.h"
26 #include "../Resource/Resource.h"
27 
28 namespace Urho3D
29 {
30 
31 class ShaderVariation;
32 
33 /// Lighting mode of a pass.
34 enum PassLightingMode
35 {
36     LIGHTING_UNLIT = 0,
37     LIGHTING_PERVERTEX,
38     LIGHTING_PERPIXEL
39 };
40 
41 /// %Material rendering pass, which defines shaders and render state.
42 class URHO3D_API Pass : public RefCounted
43 {
44 public:
45     /// Construct.
46     Pass(const String& passName);
47     /// Destruct.
48     ~Pass();
49 
50     /// Set blend mode.
51     void SetBlendMode(BlendMode mode);
52     /// Set culling mode override. By default culling mode is read from the material instead. Set the illegal culling mode MAX_CULLMODES to disable override again.
53     void SetCullMode(CullMode mode);
54     /// Set depth compare mode.
55     void SetDepthTestMode(CompareMode mode);
56     /// Set pass lighting mode, affects what shader variations will be attempted to be loaded.
57     void SetLightingMode(PassLightingMode mode);
58     /// Set depth write on/off.
59     void SetDepthWrite(bool enable);
60     /// Set alpha-to-coverage on/off.
61     void SetAlphaToCoverage(bool enable);
62     /// Set whether requires desktop level hardware.
63     void SetIsDesktop(bool enable);
64     /// Set vertex shader name.
65     void SetVertexShader(const String& name);
66     /// Set pixel shader name.
67     void SetPixelShader(const String& name);
68     /// Set vertex shader defines. Separate multiple defines with spaces.
69     void SetVertexShaderDefines(const String& defines);
70     /// Set pixel shader defines. Separate multiple defines with spaces.
71     void SetPixelShaderDefines(const String& defines);
72     /// Set vertex shader define excludes. Use to mark defines that the shader code will not recognize, to prevent compiling redundant shader variations.
73     void SetVertexShaderDefineExcludes(const String& excludes);
74     /// Set pixel shader define excludes. Use to mark defines that the shader code will not recognize, to prevent compiling redundant shader variations.
75     void SetPixelShaderDefineExcludes(const String& excludes);
76     /// Reset shader pointers.
77     void ReleaseShaders();
78     /// Mark shaders loaded this frame.
79     void MarkShadersLoaded(unsigned frameNumber);
80 
81     /// Return pass name.
GetName()82     const String& GetName() const { return name_; }
83 
84     /// Return pass index. This is used for optimal render-time pass queries that avoid map lookups.
GetIndex()85     unsigned GetIndex() const { return index_; }
86 
87     /// Return blend mode.
GetBlendMode()88     BlendMode GetBlendMode() const { return blendMode_; }
89 
90     /// Return culling mode override. If pass is not overriding culling mode (default), the illegal mode MAX_CULLMODES is returned.
GetCullMode()91     CullMode GetCullMode() const { return cullMode_; }
92 
93     /// Return depth compare mode.
GetDepthTestMode()94     CompareMode GetDepthTestMode() const { return depthTestMode_; }
95 
96     /// Return pass lighting mode.
GetLightingMode()97     PassLightingMode GetLightingMode() const { return lightingMode_; }
98 
99     /// Return last shaders loaded frame number.
GetShadersLoadedFrameNumber()100     unsigned GetShadersLoadedFrameNumber() const { return shadersLoadedFrameNumber_; }
101 
102     /// Return depth write mode.
GetDepthWrite()103     bool GetDepthWrite() const { return depthWrite_; }
104 
105     /// Return alpha-to-coverage mode.
GetAlphaToCoverage()106     bool GetAlphaToCoverage() const { return alphaToCoverage_; }
107 
108     /// Return whether requires desktop level hardware.
IsDesktop()109     bool IsDesktop() const { return isDesktop_; }
110 
111     /// Return vertex shader name.
GetVertexShader()112     const String& GetVertexShader() const { return vertexShaderName_; }
113 
114     /// Return pixel shader name.
GetPixelShader()115     const String& GetPixelShader() const { return pixelShaderName_; }
116 
117     /// Return vertex shader defines.
GetVertexShaderDefines()118     const String& GetVertexShaderDefines() const { return vertexShaderDefines_; }
119 
120     /// Return pixel shader defines.
GetPixelShaderDefines()121     const String& GetPixelShaderDefines() const { return pixelShaderDefines_; }
122 
123     /// Return vertex shader define excludes.
GetVertexShaderDefineExcludes()124     const String& GetVertexShaderDefineExcludes() const { return vertexShaderDefineExcludes_; }
125 
126     /// Return pixel shader define excludes.
GetPixelShaderDefineExcludes()127     const String& GetPixelShaderDefineExcludes() const { return pixelShaderDefineExcludes_; }
128 
129     /// Return vertex shaders.
GetVertexShaders()130     Vector<SharedPtr<ShaderVariation> >& GetVertexShaders() { return vertexShaders_; }
131 
132     /// Return pixel shaders.
GetPixelShaders()133     Vector<SharedPtr<ShaderVariation> >& GetPixelShaders() { return pixelShaders_; }
134 
135     /// Return vertex shaders with extra defines from the renderpath.
136     Vector<SharedPtr<ShaderVariation> >& GetVertexShaders(const StringHash& extraDefinesHash);
137     /// Return pixel shaders with extra defines from the renderpath.
138     Vector<SharedPtr<ShaderVariation> >& GetPixelShaders(const StringHash& extraDefinesHash);
139     /// Return the effective vertex shader defines, accounting for excludes. Called internally by Renderer.
140     String GetEffectiveVertexShaderDefines() const;
141     /// Return the effective pixel shader defines, accounting for excludes. Called internally by Renderer.
142     String GetEffectivePixelShaderDefines() const;
143 
144 private:
145     /// Pass index.
146     unsigned index_;
147     /// Blend mode.
148     BlendMode blendMode_;
149     /// Culling mode.
150     CullMode cullMode_;
151     /// Depth compare mode.
152     CompareMode depthTestMode_;
153     /// Lighting mode.
154     PassLightingMode lightingMode_;
155     /// Last shaders loaded frame number.
156     unsigned shadersLoadedFrameNumber_;
157     /// Depth write mode.
158     bool depthWrite_;
159     /// Alpha-to-coverage mode.
160     bool alphaToCoverage_;
161     /// Require desktop level hardware flag.
162     bool isDesktop_;
163     /// Vertex shader name.
164     String vertexShaderName_;
165     /// Pixel shader name.
166     String pixelShaderName_;
167     /// Vertex shader defines.
168     String vertexShaderDefines_;
169     /// Pixel shader defines.
170     String pixelShaderDefines_;
171     /// Vertex shader define excludes.
172     String vertexShaderDefineExcludes_;
173     /// Pixel shader define excludes.
174     String pixelShaderDefineExcludes_;
175     /// Vertex shaders.
176     Vector<SharedPtr<ShaderVariation> > vertexShaders_;
177     /// Pixel shaders.
178     Vector<SharedPtr<ShaderVariation> > pixelShaders_;
179     /// Vertex shaders with extra defines from the renderpath.
180     HashMap<StringHash, Vector<SharedPtr<ShaderVariation> > > extraVertexShaders_;
181     /// Pixel shaders with extra defines from the renderpath.
182     HashMap<StringHash, Vector<SharedPtr<ShaderVariation> > > extraPixelShaders_;
183     /// Pass name.
184     String name_;
185 };
186 
187 /// %Material technique. Consists of several passes.
188 class URHO3D_API Technique : public Resource
189 {
190     URHO3D_OBJECT(Technique, Resource);
191 
192     friend class Renderer;
193 
194 public:
195     /// Construct.
196     Technique(Context* context);
197     /// Destruct.
198     ~Technique();
199     /// Register object factory.
200     static void RegisterObject(Context* context);
201 
202     /// Load resource from stream. May be called from a worker thread. Return true if successful.
203     virtual bool BeginLoad(Deserializer& source);
204 
205     /// Set whether requires desktop level hardware.
206     void SetIsDesktop(bool enable);
207     /// Create a new pass.
208     Pass* CreatePass(const String& passName);
209     /// Remove a pass.
210     void RemovePass(const String& passName);
211     /// Reset shader pointers in all passes.
212     void ReleaseShaders();
213     /// Clone the technique. Passes will be deep copied to allow independent modification.
214     SharedPtr<Technique> Clone(const String& cloneName = String::EMPTY) const;
215 
216     /// Return whether requires desktop level hardware.
IsDesktop()217     bool IsDesktop() const { return isDesktop_; }
218 
219     /// Return whether technique is supported by the current hardware.
IsSupported()220     bool IsSupported() const { return !isDesktop_ || desktopSupport_; }
221 
222     /// Return whether has a pass.
HasPass(unsigned passIndex)223     bool HasPass(unsigned passIndex) const { return passIndex < passes_.Size() && passes_[passIndex].Get() != 0; }
224 
225     /// Return whether has a pass by name. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
226     bool HasPass(const String& passName) const;
227 
228     /// Return a pass, or null if not found.
GetPass(unsigned passIndex)229     Pass* GetPass(unsigned passIndex) const { return passIndex < passes_.Size() ? passes_[passIndex].Get() : 0; }
230 
231     /// Return a pass by name, or null if not found. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
232     Pass* GetPass(const String& passName) const;
233 
234     /// Return a pass that is supported for rendering, or null if not found.
GetSupportedPass(unsigned passIndex)235     Pass* GetSupportedPass(unsigned passIndex) const
236     {
237         Pass* pass = passIndex < passes_.Size() ? passes_[passIndex].Get() : 0;
238         return pass && (!pass->IsDesktop() || desktopSupport_) ? pass : 0;
239     }
240 
241     /// Return a supported pass by name. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
242     Pass* GetSupportedPass(const String& passName) const;
243 
244     /// Return number of passes.
245     unsigned GetNumPasses() const;
246     /// Return all pass names.
247     Vector<String> GetPassNames() const;
248     /// Return all passes.
249     PODVector<Pass*> GetPasses() const;
250 
251     /// Return a clone with added shader compilation defines. Called internally by Material.
252     SharedPtr<Technique> CloneWithDefines(const String& vsDefines, const String& psDefines);
253 
254     /// Return a pass type index by name. Allocate new if not used yet.
255     static unsigned GetPassIndex(const String& passName);
256 
257     /// Index for base pass. Initialized once GetPassIndex() has been called for the first time.
258     static unsigned basePassIndex;
259     /// Index for alpha pass. Initialized once GetPassIndex() has been called for the first time.
260     static unsigned alphaPassIndex;
261     /// Index for prepass material pass. Initialized once GetPassIndex() has been called for the first time.
262     static unsigned materialPassIndex;
263     /// Index for deferred G-buffer pass. Initialized once GetPassIndex() has been called for the first time.
264     static unsigned deferredPassIndex;
265     /// Index for per-pixel light pass. Initialized once GetPassIndex() has been called for the first time.
266     static unsigned lightPassIndex;
267     /// Index for lit base pass. Initialized once GetPassIndex() has been called for the first time.
268     static unsigned litBasePassIndex;
269     /// Index for lit alpha pass. Initialized once GetPassIndex() has been called for the first time.
270     static unsigned litAlphaPassIndex;
271     /// Index for shadow pass. Initialized once GetPassIndex() has been called for the first time.
272     static unsigned shadowPassIndex;
273 
274 private:
275     /// Require desktop GPU flag.
276     bool isDesktop_;
277     /// Cached desktop GPU support flag.
278     bool desktopSupport_;
279     /// Passes.
280     Vector<SharedPtr<Pass> > passes_;
281     /// Cached clones with added shader compilation defines.
282     HashMap<Pair<StringHash, StringHash>, SharedPtr<Technique> > cloneTechniques_;
283 
284     /// Pass index assignments.
285     static HashMap<String, unsigned> passIndices;
286 };
287 
288 }
289