1 #include "shaders_common.h" 2 3 static const char *stock_fragment_core = GLSL( 4 uniform sampler2D Texture; 5 in vec2 tex_coord; 6 out vec4 FragColor; 7 8 void main() { 9 FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0); 10 } 11 ); 12