1 #include "shaders_common.h"
2 
3 /* Need to duplicate these to work around broken stuff on Android.
4  * Must enforce alpha = 1.0 or 32-bit games can potentially go black. */
5 static const char *stock_vertex_xmb_snow = GLSL(
6    attribute vec2 TexCoord;
7    attribute vec2 VertexCoord;
8    attribute vec4 Color;
9    uniform mat4 MVPMatrix;
10    varying vec2 tex_coord;
11 
12    void main() {
13       gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
14       tex_coord = TexCoord;
15    }
16 );
17