1 /* 2 * This file is part of OpenTTD. 3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 6 */ 7 8 /** @file game_config.hpp GameConfig stores the configuration settings of every Game. */ 9 10 #ifndef GAME_CONFIG_HPP 11 #define GAME_CONFIG_HPP 12 13 #include "../script/script_config.hpp" 14 15 class GameConfig : public ScriptConfig { 16 public: 17 /** 18 * Get the config of a company. 19 */ 20 static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT); 21 GameConfig()22 GameConfig() : 23 ScriptConfig() 24 {} 25 GameConfig(const GameConfig * config)26 GameConfig(const GameConfig *config) : 27 ScriptConfig(config) 28 {} 29 30 class GameInfo *GetInfo() const; 31 32 /** 33 * When ever the Game Scanner is reloaded, all infos become invalid. This 34 * function tells GameConfig about this. 35 * @param force_exact_match If true try to find the exact same version 36 * as specified. If false any version is ok. 37 * @return \c true if the reset was successful, \c false if the Game was no longer 38 * found. 39 */ 40 bool ResetInfo(bool force_exact_match); 41 42 protected: 43 ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) override; 44 }; 45 46 #endif /* GAME_CONFIG_HPP */ 47