1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file game_config.hpp GameConfig stores the configuration settings of every Game. */
9 
10 #ifndef GAME_CONFIG_HPP
11 #define GAME_CONFIG_HPP
12 
13 #include "../script/script_config.hpp"
14 
15 class GameConfig : public ScriptConfig {
16 public:
17 	/**
18 	 * Get the config of a company.
19 	 */
20 	static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT);
21 
GameConfig()22 	GameConfig() :
23 		ScriptConfig()
24 	{}
25 
GameConfig(const GameConfig * config)26 	GameConfig(const GameConfig *config) :
27 		ScriptConfig(config)
28 	{}
29 
30 	class GameInfo *GetInfo() const;
31 
32 	/**
33 	 * When ever the Game Scanner is reloaded, all infos become invalid. This
34 	 *  function tells GameConfig about this.
35 	 * @param force_exact_match If true try to find the exact same version
36 	 *   as specified. If false any version is ok.
37 	 * @return \c true if the reset was successful, \c false if the Game was no longer
38 	 *  found.
39 	 */
40 	bool ResetInfo(bool force_exact_match);
41 
42 protected:
43 	ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) override;
44 };
45 
46 #endif /* GAME_CONFIG_HPP */
47