1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file game_instance.hpp The GameInstance tracks games. */
9 
10 #ifndef GAME_INSTANCE_HPP
11 #define GAME_INSTANCE_HPP
12 
13 #include "../script/script_instance.hpp"
14 
15 /** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
16 class GameInstance : public ScriptInstance {
17 public:
18 	GameInstance();
19 
20 	/**
21 	 * Initialize the script and prepare it for its first run.
22 	 * @param info The GameInfo to start.
23 	 */
24 	void Initialize(class GameInfo *info);
25 
26 	int GetSetting(const char *name) override;
27 	ScriptInfo *FindLibrary(const char *library, int version) override;
28 
29 private:
30 	void RegisterAPI() override;
31 	void Died() override;
32 	CommandCallback *GetDoCommandCallback() override;
LoadDummyScript()33 	void LoadDummyScript() override {}
34 };
35 
36 #endif /* GAME_INSTANCE_HPP */
37