1#textdomain wesnoth-trow 2[scenario] 3 id=07_Return_to_Oldwood 4 next_scenario=08_Clearwater_Port 5 name= _ "Return to Oldwood" 6 map_data="{campaigns/The_Rise_Of_Wesnoth/maps/05_The_Oldwood.map}" 7 victory_when_enemies_defeated=no 8 turns=1 9 theme=Cutscene_Minimal 10 11 {DEFAULT_SCHEDULE} 12 13 {SCENARIO_MUSIC traveling_minstrels.ogg} 14 15 # No story part 16 {TROW_GI_TRACK {JOURNEY_07_NEW} } 17 18 [side] 19 type=Noble Commander 20 id=Prince Haldric 21 name= _ "Prince Haldric" 22 unrenamable=yes 23 side=1 24 canrecruit=yes 25 gold=0 26 controller=human 27 team_name=Haldric 28 user_team_name=_"Refugees" 29 {FLAG_VARIANT loyalist} 30 [/side] 31 32 [side] 33 type=Wose 34 id=Talodulborentan 35 name= _ "Talodulborentan" 36 side=2 37 canrecruit=no 38 team_name=treefolk,Haldric 39 user_team_name=_"Treefolk" 40 [/side] 41 42 [side] 43 type=Wose 44 id=Gullatendronnorbum 45 name= _ "Gullatendronnorbum" 46 side=3 47 canrecruit=no 48 team_name=treefolk,Haldric 49 user_team_name=_"Treefolk" 50 [/side] 51 52 [side] 53 side=4 54 type=Ancient Wose 55 id=Elilmaldur-Rithrandil 56 name= _ "Elilmaldur-Rithrandil" 57 profile="portraits/rithrandil-winter.png" 58 canrecruit=yes 59 team_name=treefolk,Haldric 60 user_team_name=_"Treefolk" 61 [/side] 62 63 {STARTING_VILLAGES_ALL (4)} 64 65 [event] 66 name=prestart 67 68 {PLACE_IMAGE (scenery/temple1.png) 23 22} 69 {PLACE_IMAGE (scenery/castle-ruins.png) 5 5} 70 {PLACE_IMAGE (scenery/castle-ruins.png) 6 5} 71 {PLACE_IMAGE (scenery/castle-ruins.png) 6 6} 72 {PLACE_IMAGE (scenery/castle-ruins.png) 5 7} 73 {PLACE_IMAGE (scenery/castle-ruins.png) 4 6} 74 {PLACE_IMAGE (scenery/castle-ruins.png) 4 5} 75 {PLACE_IMAGE (scenery/castle-ruins.png) 29 2} 76 {PLACE_IMAGE (scenery/castle-ruins.png) 29 3} 77 {PLACE_IMAGE (scenery/castle-ruins.png) 27 3} 78 {PLACE_IMAGE (scenery/castle-ruins.png) 27 2} 79 {PLACE_IMAGE (scenery/castle-ruins.png) 15 29} 80 {PLACE_IMAGE (scenery/castle-ruins.png) 15 30} 81 {PLACE_IMAGE (scenery/castle-ruins.png) 13 30} 82 {PLACE_IMAGE (scenery/castle-ruins.png) 13 29} 83 {PLACE_IMAGE (scenery/castle-ruins.png) 17 16} 84 {PLACE_IMAGE (scenery/castle-ruins.png) 17 17} 85 {PLACE_IMAGE (scenery/castle-ruins.png) 15 17} 86 {PLACE_IMAGE (scenery/castle-ruins.png) 15 16} 87 88 {GUARD_UNIT (Wose) (Orofarnië) ( _ "Orofarnië") 4 14 13} 89 {GUARD_UNIT (Wose) (Bolwuldelman) ( _ "Bolwuldelman") 4 19 14} 90 {GUARD_UNIT (Wose) (Bregalad) ( _ "Bregalad") 4 19 18} 91 {GUARD_UNIT (Wose) (Dolmannumbil) ( _ "Dolmannumbil") 4 13 17} 92 93 [recall] 94 id=Burin the Lost 95 [/recall] 96 [recall] 97 id=Sir Ruddry 98 [/recall] 99 [recall] 100 id=Sir Ladoc 101 [/recall] 102 [recall] 103 id=Minister Edren 104 [/recall] 105 [/event] 106 107 [event] 108 name=start 109 [message] 110 speaker=narrator 111 message= _ "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next..." 112 image=wesnoth-icon.png 113 [/message] 114 [message] 115 speaker=Elilmaldur-Rithrandil 116 message= _ "So, you have defeated the lich and returned with his jewel of power. The earth feels happy beneath my toes." 117 [/message] 118 [message] 119 speaker=Prince Haldric 120 message= _ "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I know not what I should do next." 121 [/message] 122 [message] 123 speaker=Prince Haldric 124 message= _ "I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what’s going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains and risk a slaughter." 125 [/message] 126 [message] 127 speaker=Elilmaldur-Rithrandil 128 message= _ "My eyes do not extend beyond the forest. You have indeed shown yourself a tree-friend, I would there were more I could do to help you." 129 [/message] 130 [message] 131 speaker=Prince Haldric 132 message= _ "We can’t all stay here for the winter; we would starve, or freeze. Your hospitality, though generously meant, has barely sufficed. Hold — I see somebody!" 133 [/message] 134 135 [move_unit_fake] 136 type=$lady_store.type 137 side=1 138 gender=female 139 x=8,7,6 140 y=30,26,22 141 [/move_unit_fake] 142 143 {VARIABLE lady_store.x 6} 144 {VARIABLE lady_store.y 22} 145 146 [unstore_unit] 147 variable=lady_store 148 [/unstore_unit] 149 150 {FULL_HEAL id="Lady Outlaw"} 151 152 [if] 153 [variable] 154 name=have_lady 155 numerical_equals=1 156 [/variable] 157 [then] 158 [message] 159 speaker=Lady Outlaw 160 message= _ "You thought that I ran away, didn’t you?" 161 [/message] 162 [message] 163 speaker=Prince Haldric 164 message= _ "The thought had crossed my mind." 165 [/message] 166 [message] 167 speaker=Lady Outlaw 168 message= _ "Well, I come bearing news of the road to Southbay!" 169 [/message] 170 [message] 171 speaker=Prince Haldric 172 message= _ "Really!" 173 [/message] 174 [message] 175 speaker=Lady Outlaw 176 message= _ "The news is not good. The main host of orcs is between the forest and Southbay. We clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." 177 [/message] 178 [message] 179 speaker=Prince Haldric 180 message= _ "Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, one question remains." 181 [/message] 182 [message] 183 speaker=Lady Outlaw 184 message= _ "What?" 185 [/message] 186 [message] 187 speaker=Prince Haldric 188 message= _ "Can I trust you, and your information? I don’t even know your name." 189 [/message] 190 [/then] 191 [else] 192 [message] 193 speaker=Prince Haldric 194 message= _ "You again!" 195 [/message] 196 [message] 197 speaker=Lady Outlaw 198 message= _ "I come bearing news of the road to Southbay!" 199 [/message] 200 [message] 201 speaker=Prince Haldric 202 message= _ "Humph! Your words mean very little to me." 203 image=portraits/haldric-annoyed.png 204 [/message] 205 [message] 206 speaker=Lady Outlaw 207 message= _ "It is important, and not good. The main host of orcs is between the forest and Southbay. You clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." 208 [/message] 209 [message] 210 speaker=Lady Outlaw 211 message= _ "I propose we join forces, and make a break for Clearwater Port." 212 [/message] 213 [message] 214 speaker=Prince Haldric 215 message= _ "Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, some questions remain." 216 [/message] 217 [message] 218 speaker=Prince Haldric 219 message= _ "Lady, why would you let those undead monsters lead your people?" 220 [/message] 221 [message] 222 speaker=Lady Outlaw 223 message= _ "Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves." 224 [/message] 225 [message] 226 speaker=Lady Outlaw 227 message= _ "Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal." 228 [/message] 229 [message] 230 speaker=Prince Haldric 231 message= _ "Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what caused them to fall into darkness?" 232 [/message] 233 [message] 234 speaker=Lady Outlaw 235 message= _ "We should save this pointless debate for later. Anything else?" 236 [/message] 237 [message] 238 speaker=Prince Haldric 239 message= _ "Why should I trust you, or your information? I don’t even know your name, and you have this nasty habit of mysteriously vanishing!" 240 [/message] 241 [allow_recruit] 242 side=1 243 type=Footpad,Poacher,Thief,Thug 244 [/allow_recruit] 245 [/else] 246 [/if] 247 [message] 248 speaker=Lady Outlaw 249 message= _ "Bah, have it your way!" 250 [/message] 251 252 [animate_unit] 253 [filter] 254 id=Lady Outlaw 255 [/filter] 256 257 flag=levelout 258 with_bars=yes 259 [/animate_unit] 260 261 [unit] 262 id=Lady Jessene 263 name= _ "Lady Jessene" 264 unrenamable=yes 265 type=$lady_store.type 266 gender=female 267 variation=unmasked 268 side=1 269 x,y=$lady_store.x,$lady_store.y 270 placement=map_overwrite 271 facing=$lady_store.facing 272 experience=$lady_store.experience 273 overlays=misc/hero-icon.png 274 random_traits=no 275 profile=portraits/jessica.png 276 [modifications] 277 {TRAIT_LOYAL} 278 [/modifications] 279 [/unit] 280 281 [animate_unit] 282 [filter] 283 id=Lady Jessene 284 [/filter] 285 286 flag=levelin 287 with_bars=yes 288 [/animate_unit] 289 290 {CLEAR_VARIABLE lady_store} 291 292 [message] 293 speaker=Lady Jessene 294 # wmllint: local spelling un-lives 295 message= _ "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords’ dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!" 296 [/message] 297 [message] 298 speaker=Lady Jessene 299 message= _ "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-Lords still command these orcs or if the orcs have rid themselves of the Lich-Lords, but I do know that no orc is going to tolerate living humans outside of the slave mines or worse, stew pots!" 300 [/message] 301 [message] 302 speaker=Lady Jessene 303 message= _ "Young prince, it is time to go! We must flee before the winter snow!" 304 [/message] 305 [message] 306 speaker=Prince Haldric 307 message= _ "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-Rithrandil, I will remember your hospitality!" 308 [/message] 309 [message] 310 speaker=Elilmaldur-Rithrandil 311 message= _ "Always happy to help a tree-friend. May the Powers of Light guide you on your way!" 312 [/message] 313 [message] 314 speaker=Burin the Lost 315 message= _ "Finally, we’re getting out of this forest!" 316 [/message] 317 {CLEAR_VARIABLE have_lady,heal_amount} 318 [endlevel] 319 result=victory 320 bonus=no 321 {NEW_GOLD_CARRYOVER 100} 322 carryover_report=no 323 linger_mode=no 324 [/endlevel] 325 [/event] 326[/scenario] 327