1#textdomain wesnoth-trow
2[scenario]
3    id=07_Return_to_Oldwood
4    next_scenario=08_Clearwater_Port
5    name= _ "Return to Oldwood"
6    map_data="{campaigns/The_Rise_Of_Wesnoth/maps/05_The_Oldwood.map}"
7    victory_when_enemies_defeated=no
8    turns=1
9    theme=Cutscene_Minimal
10
11    {DEFAULT_SCHEDULE}
12
13    {SCENARIO_MUSIC traveling_minstrels.ogg}
14
15    # No story part
16    {TROW_GI_TRACK {JOURNEY_07_NEW} }
17
18    [side]
19        type=Noble Commander
20        id=Prince Haldric
21        name= _ "Prince Haldric"
22        unrenamable=yes
23        side=1
24        canrecruit=yes
25        gold=0
26        controller=human
27        team_name=Haldric
28        user_team_name=_"Refugees"
29        {FLAG_VARIANT loyalist}
30    [/side]
31
32    [side]
33        type=Wose
34        id=Talodulborentan
35        name= _ "Talodulborentan"
36        side=2
37        canrecruit=no
38        team_name=treefolk,Haldric
39        user_team_name=_"Treefolk"
40    [/side]
41
42    [side]
43        type=Wose
44        id=Gullatendronnorbum
45        name= _ "Gullatendronnorbum"
46        side=3
47        canrecruit=no
48        team_name=treefolk,Haldric
49        user_team_name=_"Treefolk"
50    [/side]
51
52    [side]
53        side=4
54        type=Ancient Wose
55        id=Elilmaldur-Rithrandil
56        name= _ "Elilmaldur-Rithrandil"
57        profile="portraits/rithrandil-winter.png"
58        canrecruit=yes
59        team_name=treefolk,Haldric
60        user_team_name=_"Treefolk"
61    [/side]
62
63    {STARTING_VILLAGES_ALL (4)}
64
65    [event]
66        name=prestart
67
68        {PLACE_IMAGE (scenery/temple1.png) 23 22}
69        {PLACE_IMAGE (scenery/castle-ruins.png) 5 5}
70        {PLACE_IMAGE (scenery/castle-ruins.png) 6 5}
71        {PLACE_IMAGE (scenery/castle-ruins.png) 6 6}
72        {PLACE_IMAGE (scenery/castle-ruins.png) 5 7}
73        {PLACE_IMAGE (scenery/castle-ruins.png) 4 6}
74        {PLACE_IMAGE (scenery/castle-ruins.png) 4 5}
75        {PLACE_IMAGE (scenery/castle-ruins.png) 29 2}
76        {PLACE_IMAGE (scenery/castle-ruins.png) 29 3}
77        {PLACE_IMAGE (scenery/castle-ruins.png) 27 3}
78        {PLACE_IMAGE (scenery/castle-ruins.png) 27 2}
79        {PLACE_IMAGE (scenery/castle-ruins.png) 15 29}
80        {PLACE_IMAGE (scenery/castle-ruins.png) 15 30}
81        {PLACE_IMAGE (scenery/castle-ruins.png) 13 30}
82        {PLACE_IMAGE (scenery/castle-ruins.png) 13 29}
83        {PLACE_IMAGE (scenery/castle-ruins.png) 17 16}
84        {PLACE_IMAGE (scenery/castle-ruins.png) 17 17}
85        {PLACE_IMAGE (scenery/castle-ruins.png) 15 17}
86        {PLACE_IMAGE (scenery/castle-ruins.png) 15 16}
87
88        {GUARD_UNIT (Wose) (Orofarnië) ( _ "Orofarnië") 4 14 13}
89        {GUARD_UNIT (Wose) (Bolwuldelman) ( _ "Bolwuldelman") 4 19 14}
90        {GUARD_UNIT (Wose) (Bregalad) ( _ "Bregalad") 4 19 18}
91        {GUARD_UNIT (Wose) (Dolmannumbil) ( _ "Dolmannumbil") 4 13 17}
92
93        [recall]
94            id=Burin the Lost
95        [/recall]
96        [recall]
97            id=Sir Ruddry
98        [/recall]
99        [recall]
100            id=Sir Ladoc
101        [/recall]
102        [recall]
103            id=Minister Edren
104        [/recall]
105    [/event]
106
107    [event]
108        name=start
109        [message]
110            speaker=narrator
111            message= _ "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next..."
112            image=wesnoth-icon.png
113        [/message]
114        [message]
115            speaker=Elilmaldur-Rithrandil
116            message= _ "So, you have defeated the lich and returned with his jewel of power. The earth feels happy beneath my toes."
117        [/message]
118        [message]
119            speaker=Prince Haldric
120            message= _ "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I know not what I should do next."
121        [/message]
122        [message]
123            speaker=Prince Haldric
124            message= _ "I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what’s going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains and risk a slaughter."
125        [/message]
126        [message]
127            speaker=Elilmaldur-Rithrandil
128            message= _ "My eyes do not extend beyond the forest. You have indeed shown yourself a tree-friend, I would there were more I could do to help you."
129        [/message]
130        [message]
131            speaker=Prince Haldric
132            message= _ "We can’t all stay here for the winter; we would starve, or freeze. Your hospitality, though generously meant, has barely sufficed. Hold — I see somebody!"
133        [/message]
134
135        [move_unit_fake]
136            type=$lady_store.type
137            side=1
138            gender=female
139            x=8,7,6
140            y=30,26,22
141        [/move_unit_fake]
142
143        {VARIABLE lady_store.x 6}
144        {VARIABLE lady_store.y 22}
145
146        [unstore_unit]
147            variable=lady_store
148        [/unstore_unit]
149
150        {FULL_HEAL id="Lady Outlaw"}
151
152        [if]
153            [variable]
154                name=have_lady
155                numerical_equals=1
156            [/variable]
157            [then]
158                [message]
159                    speaker=Lady Outlaw
160                    message= _ "You thought that I ran away, didn’t you?"
161                [/message]
162                [message]
163                    speaker=Prince Haldric
164                    message= _ "The thought had crossed my mind."
165                [/message]
166                [message]
167                    speaker=Lady Outlaw
168                    message= _ "Well, I come bearing news of the road to Southbay!"
169                [/message]
170                [message]
171                    speaker=Prince Haldric
172                    message= _ "Really!"
173                [/message]
174                [message]
175                    speaker=Lady Outlaw
176                    message= _ "The news is not good. The main host of orcs is between the forest and Southbay. We clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten."
177                [/message]
178                [message]
179                    speaker=Prince Haldric
180                    message= _ "Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, one question remains."
181                [/message]
182                [message]
183                    speaker=Lady Outlaw
184                    message= _ "What?"
185                [/message]
186                [message]
187                    speaker=Prince Haldric
188                    message= _ "Can I trust you, and your information? I don’t even know your name."
189                [/message]
190            [/then]
191            [else]
192                [message]
193                    speaker=Prince Haldric
194                    message= _ "You again!"
195                [/message]
196                [message]
197                    speaker=Lady Outlaw
198                    message= _ "I come bearing news of the road to Southbay!"
199                [/message]
200                [message]
201                    speaker=Prince Haldric
202                    message= _ "Humph! Your words mean very little to me."
203                    image=portraits/haldric-annoyed.png
204                [/message]
205                [message]
206                    speaker=Lady Outlaw
207                    message= _ "It is important, and not good. The main host of orcs is between the forest and Southbay. You clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten."
208                [/message]
209                [message]
210                    speaker=Lady Outlaw
211                    message= _ "I propose we join forces, and make a break for Clearwater Port."
212                [/message]
213                [message]
214                    speaker=Prince Haldric
215                    message= _ "Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, some questions remain."
216                [/message]
217                [message]
218                    speaker=Prince Haldric
219                    message= _ "Lady, why would you let those undead monsters lead your people?"
220                [/message]
221                [message]
222                    speaker=Lady Outlaw
223                    message= _ "Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves."
224                [/message]
225                [message]
226                    speaker=Lady Outlaw
227                    message= _ "Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal."
228                [/message]
229                [message]
230                    speaker=Prince Haldric
231                    message= _ "Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what caused them to fall into darkness?"
232                [/message]
233                [message]
234                    speaker=Lady Outlaw
235                    message= _ "We should save this pointless debate for later. Anything else?"
236                [/message]
237                [message]
238                    speaker=Prince Haldric
239                    message= _ "Why should I trust you, or your information? I don’t even know your name, and you have this nasty habit of mysteriously vanishing!"
240                [/message]
241                [allow_recruit]
242                    side=1
243                    type=Footpad,Poacher,Thief,Thug
244                [/allow_recruit]
245            [/else]
246        [/if]
247        [message]
248            speaker=Lady Outlaw
249            message= _ "Bah, have it your way!"
250        [/message]
251
252        [animate_unit]
253            [filter]
254                id=Lady Outlaw
255            [/filter]
256
257            flag=levelout
258            with_bars=yes
259        [/animate_unit]
260
261        [unit]
262            id=Lady Jessene
263            name= _ "Lady Jessene"
264            unrenamable=yes
265            type=$lady_store.type
266            gender=female
267            variation=unmasked
268            side=1
269            x,y=$lady_store.x,$lady_store.y
270            placement=map_overwrite
271            facing=$lady_store.facing
272            experience=$lady_store.experience
273            overlays=misc/hero-icon.png
274            random_traits=no
275            profile=portraits/jessica.png
276            [modifications]
277                {TRAIT_LOYAL}
278            [/modifications]
279        [/unit]
280
281        [animate_unit]
282            [filter]
283                id=Lady Jessene
284            [/filter]
285
286            flag=levelin
287            with_bars=yes
288        [/animate_unit]
289
290        {CLEAR_VARIABLE lady_store}
291
292        [message]
293            speaker=Lady Jessene
294            # wmllint: local spelling un-lives
295            message= _ "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords’ dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!"
296        [/message]
297        [message]
298            speaker=Lady Jessene
299            message= _ "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-Lords still command these orcs or if the orcs have rid themselves of the Lich-Lords, but I do know that no orc is going to tolerate living humans outside of the slave mines or worse, stew pots!"
300        [/message]
301        [message]
302            speaker=Lady Jessene
303            message= _ "Young prince, it is time to go! We must flee before the winter snow!"
304        [/message]
305        [message]
306            speaker=Prince Haldric
307            message= _ "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-Rithrandil, I will remember your hospitality!"
308        [/message]
309        [message]
310            speaker=Elilmaldur-Rithrandil
311            message= _ "Always happy to help a tree-friend. May the Powers of Light guide you on your way!"
312        [/message]
313        [message]
314            speaker=Burin the Lost
315            message= _ "Finally, we’re getting out of this forest!"
316        [/message]
317        {CLEAR_VARIABLE have_lady,heal_amount}
318        [endlevel]
319            result=victory
320            bonus=no
321            {NEW_GOLD_CARRYOVER 100}
322            carryover_report=no
323            linger_mode=no
324        [/endlevel]
325    [/event]
326[/scenario]
327