1 //this script fills life up, touch_damage must be set to -1. (run script mode)
2
main()3 void main( )
4 {
5 sp_pseq(¤t_sprite, 178);
6 sp_frame(¤t_sprite, 4); //so the seq will start
7 // sp_brain(¤t_sprite, 6);
8 sp_touch_damage(¤t_sprite, -1);
9 sp_nohit(¤t_sprite, 1);
10 }
11
touch(void)12 void touch( void )
13 {
14 int &mcrap = 1;
15 &gold += &mcrap;
16 say("I found &mcrap gold.",1);
17 sp_brain_parm(¤t_sprite, 10);
18 sp_brain(¤t_sprite, 12);
19 sp_touch_damage(¤t_sprite, 0);
20 sp_timing(¤t_sprite, 0);
21
22 //kill this item so it doesn't show up again for this player
23 int &hold = sp_editor_num(¤t_sprite);
24 if (&hold != 0)
25 editor_type(&hold, 1);
26
27 }
28