1 // Created on: 2015-06-10
2 // Created by: Kirill Gavrilov
3 // Copyright (c) 2015 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15 
16 #ifndef _D3DHost_View_HeaderFile
17 #define _D3DHost_View_HeaderFile
18 
19 #include <D3DHost_FrameBuffer.hxx>
20 #include <OpenGl_View.hxx>
21 #include <OpenGl_Workspace.hxx>
22 
23 class D3DHost_GraphicDriver;
24 struct IDirect3D9;
25 struct IDirect3DDevice9;
26 typedef struct _D3DPRESENT_PARAMETERS_ D3DPRESENT_PARAMETERS;
27 
28 //! The D3D host view implementation that overrides rendering methods.
29 class D3DHost_View : public OpenGl_View
30 {
31 
32 public:
33 
34   //! Constructor.
35   Standard_EXPORT D3DHost_View (const Handle(Graphic3d_StructureManager)& theMgr,
36                                 const Handle(D3DHost_GraphicDriver)& theDriver,
37                                 const Handle(OpenGl_Caps)& theCaps,
38                                 OpenGl_StateCounter* theCounter);
39 
40   //! Default destructor.
41   Standard_EXPORT virtual ~D3DHost_View();
42 
43   //! Release OpenGL resources.
44   Standard_EXPORT virtual void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx) Standard_OVERRIDE;
45 
46   //! Creates and maps rendering window to the view.
47   //! @param theWindow [in] the window.
48   //! @param theContext [in] the rendering context. If NULL the context will be created internally.
49   //! @param theDisplayCB [in] the display callback function. If is not a NULL value, then the callback will be
50   //! invoked at the end of the OCC graphic traversal and just before the swap of buffers.
51   //! @param theClientData [in] the client data for the callback.
52   Standard_EXPORT virtual void SetWindow (const Handle(Aspect_Window)&  theWindow,
53                                           const Aspect_RenderingContext theContext) Standard_OVERRIDE;
54 
55   //! Resizes the window.
56   Standard_EXPORT virtual void Resized() Standard_OVERRIDE;
57 
58   //! Redraw the all content.
59   Standard_EXPORT virtual void Redraw() Standard_OVERRIDE;
60 
61   //! Redraw only immediate layer.
62   Standard_EXPORT virtual void RedrawImmediate() Standard_OVERRIDE;
63 
64   //! Fill in the dictionary with diagnostic info.
65   //! Should be called within rendering thread.
66   Standard_EXPORT virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
67                                                       Graphic3d_DiagnosticInfo theFlags) const Standard_OVERRIDE;
68 
69 public:
70 
71   //! @return true if IDirect3DDevice9Ex device has been created
isD3dEx() const72   bool isD3dEx() const { return myIsD3dEx; }
73 
74   //! Access Direct3D device instance.
D3dDevice() const75   IDirect3DDevice9* D3dDevice() const { return myD3dDevice; }
76 
77   //! Return D3D/WGL FBO.
Handle(D3DHost_FrameBuffer)78   const Handle(D3DHost_FrameBuffer)& D3dWglBuffer() const { return myD3dWglFbo; }
79 
80   //! Return D3D surface.
81   Standard_EXPORT IDirect3DSurface9* D3dColorSurface() const;
82 
83 protected:
84 
85   //! Auxiliary method.
86   Standard_EXPORT static TCollection_AsciiString d3dFormatError (const long theErrCode);
87 
88   //! Initialize the D3D library.
89   Standard_EXPORT bool d3dInitLib();
90 
91   //! Initialize Direct3D output device.
92   Standard_EXPORT bool d3dInit();
93 
94   //! Reset Direct3D output settings. Could be used to switch windowed/fullscreen modes.
95   //! Use very carefully! Most objects should be released before and recreated after!
96   Standard_EXPORT bool d3dReset();
97 
98   //! (Re-)create D3D surface.
99   Standard_EXPORT bool d3dCreateRenderTarget();
100 
101   //! Starts the scene render.
102   //! Clears the backbuffer and sets the device to start rendering to it.
103   Standard_EXPORT void d3dBeginRender();
104 
105   //! Ends the scene render.
106   Standard_EXPORT void d3dEndRender();
107 
108   //! Presents to the screen.
109   Standard_EXPORT bool d3dSwap();
110 
111 protected:
112 
113   IDirect3D9*                 myD3dLib;      //!< Direct3D library instance
114   IDirect3DDevice9*           myD3dDevice;   //!< Direct3D device object
115   NCollection_Handle<D3DPRESENT_PARAMETERS>
116                               myD3dParams;   //!< parameters for created Direct3D device
117   unsigned int                myRefreshRate; //!< refresh rate in fullscreen mode
118   bool                        myIsD3dEx;     //!< D3dEx flag for WDDM
119   Handle(D3DHost_FrameBuffer) myD3dWglFbo;   //!< D3D/WGL interop FBO
120 
121 public:
122 
123   DEFINE_STANDARD_RTTIEXT(D3DHost_View,OpenGl_View)
124 
125 };
126 
127 DEFINE_STANDARD_HANDLE(D3DHost_View, OpenGl_View)
128 
129 #endif // #ifndef _D3DHost_View_HeaderFile
130