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2 // $Id: DnnPlane.cc 4442 2020-05-05 07:50:11Z soyez $
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4 // Copyright (c) 2005-2020, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
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30 
31 
32 #ifndef DROP_CGAL // in case we do not have the code for CGAL
33 
34 #include<set>
35 #include<list>
36 #include "fastjet/internal/DnnPlane.hh"
37 
38 using namespace std;
39 
40 FASTJET_BEGIN_NAMESPACE      // defined in fastjet/internal/base.hh
41 
42 const double DnnPlane::DISTANCE_FOR_CGAL_CHECKS=1.0e-12;
43 
44 
45 /// Initialiser from a set of points on an Eta-Phi plane, where both
46 /// eta and phi can have arbitrary ranges
DnnPlane(const vector<EtaPhi> & input_points,const bool & verbose)47 DnnPlane::DnnPlane(const vector<EtaPhi> & input_points,
48 		   const bool & verbose ) {
49 
50   _verbose = verbose;
51   int n = input_points.size();
52 
53   // construct Voronoi diagram in such a way as to get the vertex handles
54   // and remember to set CGAL info with the index of the vertex
55   SuperVertex sv;
56   for (int i = 0; i < n; i++) {
57     sv.vertex =
58        _TR.insert(Point(input_points[i].first, input_points[i].second));
59 
60     // check if we are dealing with coincident vertices
61     int coinciding_index = _CheckIfVertexPresent(sv.vertex, i);
62     if (coinciding_index == i){
63       // we need to associate an index to each vertex -- thus when we get
64       // a vertex (e.g. as a nearest neighbour) from CGAL, we will be
65       // able to figure out which particle it corresponded to.
66       sv.vertex->info() = sv.coincidence = i;
67     } else {
68       //cout << "  coincident with " << coinciding_index << endl;
69       // the new vertex points to the already existing one and we
70       // record the coincidence
71       //
72       // Note that we must not only set the coincidence of the
73       // currently-added particle, the one it coincides with also
74       // needs be updated (taking into account that it might already
75       // coincide with another one)
76       //
77       // An example may help. Say coinciding_index = i1 and we're adding i2==i.
78       // Then _sv[i2].coincidence = i1; _sv[i1].coincidence = i2. In both
79       // cases sv.vertex->info() == i1;
80       //
81       // Later on we add i3; we find out that its coinciding index is i1;
82       // so we set _sv[i3].coincidence = i2 and sv[i1].coincidence = i3.
83       //
84       // This gives us the structure
85       //  _supervertex[i1].coincidence == in
86       //  _supervertex[i2].coincidence == i1
87       //  ...
88       //  _supervertex[in].coincidence == in-1
89       //
90       sv.coincidence = _supervertex[coinciding_index].coincidence; // handles cases with previous coincidences
91       _supervertex[coinciding_index].coincidence = i;
92     }
93 
94     _supervertex.push_back(sv);
95   }
96 
97   // label infinite vertex info with negative index
98   _TR.infinite_vertex()->info() = INFINITE_VERTEX;
99 
100   // set up the structure that holds nearest distances and neighbours
101   for (int j = 0; j < n; j++) {_SetNearest(j);}
102 
103 }
104 
105 
106 //----------------------------------------------------------------------
107 /// Crashes if the given vertex handle already exists. Otherwise
108 /// it does the bookkeeping for future such tests
_CheckIfVertexPresent(const Vertex_handle & vertex,const int its_index)109 int DnnPlane::_CheckIfVertexPresent(
110 	const Vertex_handle & vertex, const int its_index) {
111   // vertices that do not have the same geometric position as any
112   // other vertex so far added have info().val() == NEW_VERTEX -- this
113   // is ensured by the InitialisedInt class, which forms the "info"
114   // part of our
115   // CGAL::Triangulation_vertex_base_with_info_2<InitialisedInt,K>
116   //
117   // If the vertex coincides with one that already exists, then
118   // info().val() it's info().val() will have been updated (in
119   // DNN:DNN) to be equal to a vertex "index".
120   if (vertex->info().val() != NEW_VERTEX) {
121     if (_crash_on_coincidence){
122       ostringstream err;
123       err << "Error: DnnPlane::_CheckIfVertexPresent"
124 	  << "Point "<<its_index<<" coincides with point "
125 	  <<vertex->info().val() << endl;
126       throw DnnError(err.str());
127     }
128     return vertex->info().val();
129   }
130 
131   return its_index;
132 }
133 
134 
135 //----------------------------------------------------------------------
136 /// remove the points labelled by the vector indices_to_remove, and
137 /// add the points specified by the vector points_to_add
138 /// (corresponding indices will be calculated automatically); the
139 /// idea behind this routine is that the points to be added will
140 /// somehow be close to the one or other of the points being removed
141 /// and this can be used by the implementation to provide hints for
142 /// inserting the new points in whatever structure it is using.  In a
143 /// kt-algorithm the points being added will be a result of a
144 /// combination of the points to be removed -- hence the proximity
145 /// is (more or less) guaranteed.
RemoveAndAddPoints(const vector<int> & indices_to_remove,const vector<EtaPhi> & points_to_add,vector<int> & indices_added,vector<int> & indices_of_updated_neighbours)146 void DnnPlane::RemoveAndAddPoints(
147 			  const vector<int> & indices_to_remove,
148 			  const vector<EtaPhi> & points_to_add,
149 			  vector<int> & indices_added,
150 			  vector<int> & indices_of_updated_neighbours) {
151 
152   if (_verbose) cout << "Starting  DnnPlane::RemoveAndAddPoints" << endl;
153 
154   // build set of UNION of Voronoi neighbours of a pair of nearest
155   // neighbours
156   set<int> NeighbourUnion;
157   // later on it will be convenient to have access to a set (rather
158   // than vector) of indices being removed
159   set<int> indices_removed;
160 
161   // for each of the indices to be removed add the voronoi
162   // neighbourhood to the NeighbourUnion set as well as the coinciding
163   // points that had the current point as coincidence before.
164   for (size_t ir = 0; ir < indices_to_remove.size(); ir++) {
165     int index = indices_to_remove[ir];
166     indices_removed.insert(index);
167     if (_verbose) cout << "  scheduling point " << index << " for removal" << endl;
168 
169     if (_supervertex[index].coincidence != index){
170       // we have a coincidence
171       //
172       // The only one of the coincident points that has to be
173       // inserted in the neighbourhood list (and thus updated) is the
174       // one that has 'index' as coincidence.
175       int new_index = _supervertex[index].coincidence;
176       while (_supervertex[new_index].coincidence != index)
177 	new_index = _supervertex[new_index].coincidence;
178       if (_verbose) cout << "  inserted coinciding " << new_index << " to neighbours union" << endl;
179       NeighbourUnion.insert(new_index);
180 
181       // if this is the point among the coiciding ones that holds the
182       // CGAL vertex, then also insert the CGAL neighbours, otherwise
183       // just skip that step.
184       if (index != _supervertex[index].vertex->info().val()) continue;
185     }
186 
187     // have a circulators that will go round the Voronoi neighbours of
188     // _supervertex[index1].vertex
189     Vertex_circulator vc = _TR.incident_vertices(_supervertex[index].vertex);
190     Vertex_circulator done = vc;
191     if (vc != NULL){ // a safety check in case there is no Voronoi
192 		     // neighbour (which may happen e.g. if we just
193 		     // have a bunch of coincident points)
194       do  {
195 	// if a neighbouring vertex is not the infinite vertex, then add it
196 	// to our union of neighbouring vertices.
197 	if (_verbose) cout << "examining " << vc->info().val() << endl;
198 	if (vc->info().val() != INFINITE_VERTEX) {
199 	  // NB: from it=1 onwards occasionally it might already have
200 	  // been inserted -- but double insertion still leaves only one
201 	  // copy in the set, so there's no problem
202 	  NeighbourUnion.insert(vc->info().val());
203 	  if (_verbose) cout << "  inserted " << vc->info().val() << " to neighbours union" << endl;
204 	}
205       } while (++vc != done);
206     }
207   }
208 
209   if (_verbose) {
210     set<int>::iterator it = NeighbourUnion.begin();
211     cout << "Union of neighbours of combined points" << endl;
212     for ( ; it != NeighbourUnion.end(); ++it ) {
213       cout << *it << endl;
214     }
215   }
216 
217   // update set, triangulation and supervertex info
218   for (size_t ir = 0; ir < indices_to_remove.size(); ir++) {
219     int index = indices_to_remove[ir];
220     if (_verbose) cout << "  removing " << index << endl;
221 
222     // NeighbourUnion should not contain the points to be removed
223     // (because later we will assume they still exist).
224     NeighbourUnion.erase(indices_to_remove[ir]);
225 
226     // first deal with  coincidences
227     if (_supervertex[index].coincidence != index){
228       int new_index = _supervertex[index].coincidence;
229 
230       // if this is the point among the coiciding ones that "owns" the
231       // CGAL vertex we need to re-label the CGAL vertex so that it
232       // points to the coincident particle and set the current one to
233       // NULL
234       //
235       // This can be done only on the first point as they all share
236       // the same value
237       //
238       // Note that this has to be done before the following step since
239       // it will alter the coincidence information
240       if (index == _supervertex[index].vertex->info().val())
241 	_supervertex[new_index].vertex->info() = new_index;
242 
243       // we need to browse the coincidences until we end the loop, at
244       // which point we reset the coincidence of the point that has
245       // the current one as a coincidence
246       while (_supervertex[new_index].coincidence != index)
247 	new_index = _supervertex[new_index].coincidence;
248       _supervertex[new_index].coincidence = _supervertex[index].coincidence;
249 
250       // remove the coincidence on the point being removed and mark it
251       // as removed
252       _supervertex[index].coincidence = index;
253       _supervertex[index].vertex = NULL;
254 
255       continue;
256     }
257 
258     // points to be removed should also be eliminated from the
259     // triangulation and the supervertex structure should be updated
260     // to reflect the fact that the points are no longer valid.
261     _TR.remove(_supervertex[index].vertex);
262     if (_verbose) cout << "DnnPlane about to set _supervertex["<< index<<"].vertex to NULL" << endl;
263     _supervertex[index].vertex = NULL;
264     if (_verbose) cout << "                 value is " << (_is_not_null(_supervertex[index].vertex)) << endl;
265   }
266 
267   // add new point: give a "hint" to the inserter that
268   // the new point should be added close to old points -- the easiest way
269   // of getting this is to take a point from the NeighbourUnion AFTER we have
270   // removed point1, point2, and to get one of its incident faces.
271   //
272   // This hinting improves speed by c. 25% for 10^4 points because it
273   // avoids the need for a costly (sqrt{N}) location step (at least
274   // with a non-hierarchical triangulation -- with a hierarchical one,
275   // this step could be done away with, though there will still be a
276   // cost of O(ln N) to pay.
277   //
278   // For some reason inserting the point before the two removals
279   // slows things down by c. 25%. This importance of the order
280   // is not understood.
281   //
282   // At some point it might be worth trying to select the "nearest"
283   // of the various points in the neighbour union to avoid large
284   // steps in cases where we have 0..2pi periodicity and the first member
285   // of the neighbour union happens to be on the wrong side.
286   Face_handle face;
287   //if (indices_to_remove.size() > 0) { // GS: use NeighbourUnion instead
288                                         //     (safe also in case of coincidences)
289   if (NeighbourUnion.size() > 0) {
290     // face can only be found if there were points to remove in first place
291     face = _TR.incident_faces(
292    	                   _supervertex[*NeighbourUnion.begin()].vertex);}
293   // make sure the output arrays are empty
294   indices_added.clear();
295   indices_of_updated_neighbours.clear();
296   for (size_t ia = 0; ia < points_to_add.size(); ia++) {
297     SuperVertex sv;
298     _supervertex.push_back(sv);
299     int index = _supervertex.size()-1;
300     indices_added.push_back(index);
301     if (_verbose) cout << "  adding " << index << " at "
302                        << points_to_add[ia].first<< " " << points_to_add[ia].second << endl;
303 
304     //if (indices_to_remove.size() > 0) {
305     if (NeighbourUnion.size() > 0) {
306       // be careful of using face (for location hinting) only when it exists
307       _supervertex[index].vertex = _TR.insert(Point(points_to_add[ia].first,
308 				  points_to_add[ia].second),face);}
309     else {
310       _supervertex[index].vertex = _TR.insert(Point(points_to_add[ia].first,
311 						    points_to_add[ia].second));
312     }
313 
314     // check if this leads to a coincidence
315     int coinciding_index = _CheckIfVertexPresent(_supervertex[index].vertex, index);
316     if (coinciding_index == index){
317       // we need to associate an index to each vertex -- thus when we get
318       // a vertex (e.g. as a nearest neighbour) from CGAL, we will be
319       // able to figure out which particle it corresponded to.
320       _supervertex[index].vertex->info() = _supervertex[index].coincidence = index;
321     } else {
322       if (_verbose) cout << "  coinciding with vertex " << coinciding_index << endl;
323       // the new vertex points to an already existing one and we
324       // record the coincidence
325       //
326       // we also update the NN of the coinciding particle (to avoid
327       // having to loop over the list of coinciding neighbours later)
328       // This is done first as it allows us to check if this is a new
329       // coincidence or a coincidence added to a particle that was
330       // previously "alone"
331       _supervertex[coinciding_index].NNindex = index;
332       _supervertex[coinciding_index].NNdistance = 0.0;
333       indices_of_updated_neighbours.push_back(coinciding_index);
334 
335       // Note that we must not only set the coincidence of the
336       // currently-added particle, the one it coincides with also
337       // needs be updated (taking into account that it might already
338       // coincide with another one)
339       _supervertex[index].coincidence = _supervertex[coinciding_index].coincidence; // handles cases with previous coincidences
340       _supervertex[coinciding_index].coincidence = index;
341 
342     }
343 
344     // first find nearest neighbour of "newpoint" (shorthand for
345     // _supervertex[index].vertex); while we're at it, for each of the
346     // voronoi neighbours, "D", of newpoint, examine whether newpoint is
347     // closer to "D" than D's current nearest neighbour -- when this
348     // occurs, put D into indices_of_updated_neighbours.
349     //
350     // manually put newpoint on indices_of_updated_neighbours
351     indices_of_updated_neighbours.push_back(index);
352     _SetAndUpdateNearest(index, indices_of_updated_neighbours);
353 
354     //cout << "Added: " << setprecision(20) << " ("
355     //     << points_to_add[ia].first << "," << points_to_add[ia].second
356     //     << ") with index " << index << endl;
357   }
358 
359   // for Voronoi neighbours j of any of the removed points for which
360   // one of those removed points was the nearest neighbour,
361   // redetermine the nearest neighbour of j and add j onto the vector
362   // of indices_of_updated_neighbours.
363   set<int>::iterator it2 = NeighbourUnion.begin();
364   for ( ; it2 != NeighbourUnion.end(); ++it2 ) {
365     int j = *it2;
366     // the if avoids the vertex at infinity, which gets a negative index
367     if( j != INFINITE_VERTEX ) {
368       // this is where we check if the nearest neighbour of j was one
369       // of the removed points
370       if (indices_removed.count(_supervertex[j].NNindex)) {
371 	if (_verbose) cout << "j " << j << endl;
372 	_SetNearest(j);
373 	indices_of_updated_neighbours.push_back(j);
374 	if (_verbose) cout << "NN of " << j << " : "
375 			  << _supervertex[j].NNindex
376 	                  << ", dist = " << _supervertex[j].NNdistance <<endl;
377       }
378     }
379   }
380 
381   if (_verbose) cout << "Leaving  DnnPlane::RemoveAndAddPoints" << endl;
382 }
383 
384 //----------------------------------------------------------------------
385 /// Determines the index and distance of the nearest neighbour to
386 /// point j and puts the information into the _supervertex entry for j.
_SetNearest(const int j)387 void DnnPlane::_SetNearest (const int j) {
388   // first deal with the cases where we have a coincidence
389   if (_supervertex[j].coincidence != j){
390     _supervertex[j].NNindex = _supervertex[j].coincidence;
391     _supervertex[j].NNdistance = 0.0;
392     return;
393   }
394 
395   // The code below entirely uses CGAL distance comparisons to compute
396   // the nearest neighbour. It has the mais drawback to induice a
397   // 10-20% time penalty so we switched to our own comparison (which
398   // only turns to CGAL for dangerous situations)
399   //
400   //  Vertex_handle current = _supervertex[j].vertex;
401   //  Vertex_circulator vc = _TR.incident_vertices(current);
402   //  Vertex_circulator done = vc;
403   //  Vertex_handle nearest = _TR.infinite_vertex();
404   //  double mindist = HUGE_DOUBLE;
405   //
406   //   // when there is only one finite point left in the triangulation,
407   //   // there are no triangles. Presumably this is why voronoi returns
408   //   // NULL for the incident vertex circulator. Check if this is
409   //   // happening before circulating over it... (Otherwise it crashes
410   //   // when looking for neighbours of last point)
411   //   if (vc != NULL){
412   //     // initialise the nearest vertex handle to the first incident
413   //     // vertex that is not INFINITE_VERTEX
414   //     while (vc->info().val() == INFINITE_VERTEX){
415   //       vc++;
416   //       if (vc==done) break; // if vc==done, then INFINITE_VERTEX is the
417   // 			   // only element in the neighbourhood
418   //     }
419   //
420   //     // if there is just the infinite vertex, we have vc->info().val()
421   //     // == INFINITE_VERTEX and nothing has to be done
422   //     // otherwise, use the current vc as an initialisation
423   //     if (vc->info().val() != INFINITE_VERTEX){
424   //       nearest = vc; // initialisation to the first non-infinite vertex
425   //
426   //       // and loop over the following ones
427   //       while (++vc != done){
428   // 	// we should not compare with the infinite vertex
429   // 	if (vc->info().val() == INFINITE_VERTEX) continue;
430   //
431   // 	if (_verbose) cout << current->info().val() << " " << vc->info().val() << endl;
432   // 	// use CGAL's distance comparison to check if 'vc' is closer to
433   // 	// 'current' than the nearest so far (we include the == case for
434   // 	// safety though it should not matter in this precise case)
435   // 	if (CGAL::compare_distance_to_point(current->point(), vc->point(), nearest->point())!=CGAL::LARGER){
436   // 	  nearest = vc;
437   // 	  if (_verbose) cout << "nearer";
438   // 	}
439   //       }
440   //
441   //       // now compute the distance
442   //       //
443   //       // Note that since we're always using CGAL to compare distances
444   //       // (and never the distance computed using _euclid_distance) we
445   //       // should not worry about rounding errors in mindist
446   //       mindist = _euclid_distance(current->point(), nearest->point());
447   //     }
448   //   }
449   //
450   //  // set j's supervertex info about nearest neighbour
451   //  _supervertex[j].NNindex = nearest->info().val();
452   //  _supervertex[j].NNdistance = mindist;
453 
454   Vertex_handle current = _supervertex[j].vertex;
455   Vertex_circulator vc = _TR.incident_vertices(current);
456   Vertex_circulator done = vc;
457   double dist;
458   double mindist = HUGE_DOUBLE; // change this to "HUGE" or max_double?
459   Vertex_handle nearest = _TR.infinite_vertex();
460 
461   // when there is only one finite point left in the triangulation,
462   // there are no triangles. Presumably this is why voronoi returns
463   // NULL for the incident vertex circulator. Check if this is
464   // happening before circulating over it... (Otherwise it crashes
465   // when looking for neighbours of last point)
466   if (vc != NULL) do {
467     if ( vc->info().val() != INFINITE_VERTEX) {
468       // find distance between j and its Voronoi neighbour (vc)
469       if (_verbose) cout << current->info().val() << " " << vc->info().val() << endl;
470 
471       // check if j is closer to vc than vc's currently registered
472       // nearest neighbour (and update things if it is)
473       if (_is_closer_to(current->point(), vc->point(), nearest, dist, mindist)){
474 	nearest = vc;
475       	if (_verbose) cout << "nearer ";
476       }
477       if (_verbose) cout << vc->point() << "; "<< dist << endl;
478     }
479   } while (++vc != done); // move on to next Voronoi neighbour
480 
481   // set j's supervertex info about nearest neighbour
482   _supervertex[j].NNindex = nearest->info().val();
483   _supervertex[j].NNdistance = mindist;
484 }
485 
486 //----------------------------------------------------------------------
487 /// Determines and stores the nearest neighbour of j, and where
488 /// necessary updates the nearest-neighbour info of Voronoi neighbours
489 /// of j;
490 ///
491 /// For each voronoi neighbour D of j if the distance between j and D
492 /// is less than D's own nearest neighbour, then update the
493 /// nearest-neighbour info in D; push D's index onto
494 /// indices_of_updated_neighbours
495 ///
496 /// Note that j is NOT pushed onto indices_of_updated_neighbours --
497 /// if you want it there, put it there yourself.
498 ///
499 /// NB: note that we have _SetAndUpdateNearest as a completely
500 ///     separate routine from _SetNearest because we want to
501 ///     use one single circulation over voronoi neighbours to find the
502 ///     nearest neighbour and to update the voronoi neighbours if need
503 ///     be.
_SetAndUpdateNearest(const int j,vector<int> & indices_of_updated_neighbours)504 void DnnPlane::_SetAndUpdateNearest(
505 			  const int j,
506 			  vector<int> & indices_of_updated_neighbours) {
507   //cout << "SetAndUpdateNearest for point " << j << endl;
508   // first deal with coincidences
509   if (_supervertex[j].coincidence != j){
510     _supervertex[j].NNindex = _supervertex[j].coincidence;
511     _supervertex[j].NNdistance = 0.0;
512     //cout << "  set to coinciding point " << _supervertex[j].coincidence << endl;
513     return;
514   }
515 
516   Vertex_handle current = _supervertex[j].vertex;
517   Vertex_circulator vc = _TR.incident_vertices(current);
518   Vertex_circulator done = vc;
519   double dist;
520   double mindist = HUGE_DOUBLE; // change this to "HUGE" or max_double?
521   Vertex_handle nearest = _TR.infinite_vertex();
522 
523   // when there is only one finite point left in the triangulation,
524   // there are no triangles. Presumably this is why voronoi returns
525   // NULL for the incident vertex circulator. Check if this is
526   // happening before circulating over it... (Otherwise it crashes
527   // when looking for neighbours of last point)
528   if (vc != NULL) do {
529     if (vc->info().val() != INFINITE_VERTEX) {
530       if (_verbose) cout << current->info().val() << " " << vc->info().val() << endl;
531 
532       // update the mindist if we are closer than anything found so far
533       if (_is_closer_to(current->point(), vc->point(), nearest, dist, mindist)){
534 	nearest = vc;
535       	if (_verbose) cout << "nearer ";
536       }
537 
538       // find index corresponding to vc for easy manipulation
539       int vcindx = vc->info().val();
540       if (_verbose) cout << vc->point() << "; "<< dist << endl;
541 
542       if (_is_closer_to_with_hint(vc->point(), current->point(),
543 				  _supervertex[_supervertex[vcindx].NNindex].vertex,
544 				  dist, _supervertex[vcindx].NNdistance)){
545 	if (_verbose) cout << vcindx << "'s NN becomes " << current->info().val() << endl;
546 	_supervertex[vcindx].NNindex = j;
547 	indices_of_updated_neighbours.push_back(vcindx);
548       }
549 
550       // original code without the use of CGAL distance in potentially
551       // dangerous cases
552       //
553       // // check if j is closer to vc than vc's currently registered
554       // // nearest neighbour (and update things if it is)
555       // //
556       // // GS: originally, the distance test below was a strict <. It
557       // //     has to be <= because if the two distances are ==, it is
558       // //     possible that the old NN is no longer connected to vc in
559       // //     the triangulation, and we are sure that the newly
560       // //     inserted point (j) is (since we loop over j's
561       // //     neighbouring points in the triangulation).
562       // if (dist <= _supervertex[vcindx].NNdistance) {
563       // 	if (_verbose) cout << vcindx << "'s NN becomes " << current->info().val() << endl;
564       // 	_supervertex[vcindx].NNdistance = dist;
565       // 	_supervertex[vcindx].NNindex = j;
566       // 	indices_of_updated_neighbours.push_back(vcindx);
567       // }
568     }
569   } while (++vc != done); // move on to next Voronoi neighbour
570   // set j's supervertex info about nearest neighbour
571   //cout << "  set to point " << nearest->info().val() << endl;
572   _supervertex[j].NNindex = nearest->info().val();
573   _supervertex[j].NNdistance = mindist;
574 }
575 
576 FASTJET_END_NAMESPACE
577 
578 #endif //  DROP_CGAL
579