1 //===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the operating system DynamicLibrary concept.
10 //
11 //===----------------------------------------------------------------------===//
12
13 #include "llvm/Support/DynamicLibrary.h"
14 #include "llvm-c/Support.h"
15 #include "llvm/ADT/DenseSet.h"
16 #include "llvm/ADT/STLExtras.h"
17 #include "llvm/ADT/StringMap.h"
18 #include "llvm/Config/config.h"
19 #include "llvm/Support/ManagedStatic.h"
20 #include "llvm/Support/Mutex.h"
21 #include <cstdio>
22 #include <cstring>
23 #include <vector>
24
25 using namespace llvm;
26 using namespace llvm::sys;
27
28 // All methods for HandleSet should be used holding SymbolsMutex.
29 class DynamicLibrary::HandleSet {
30 typedef std::vector<void *> HandleList;
31 HandleList Handles;
32 void *Process;
33
34 public:
35 static void *DLOpen(const char *Filename, std::string *Err);
36 static void DLClose(void *Handle);
37 static void *DLSym(void *Handle, const char *Symbol);
38
HandleSet()39 HandleSet() : Process(nullptr) {}
40 ~HandleSet();
41
Find(void * Handle)42 HandleList::iterator Find(void *Handle) { return find(Handles, Handle); }
43
Contains(void * Handle)44 bool Contains(void *Handle) {
45 return Handle == Process || Find(Handle) != Handles.end();
46 }
47
AddLibrary(void * Handle,bool IsProcess=false,bool CanClose=true)48 bool AddLibrary(void *Handle, bool IsProcess = false, bool CanClose = true) {
49 #ifdef _WIN32
50 assert((Handle == this ? IsProcess : !IsProcess) && "Bad Handle.");
51 #endif
52
53 if (LLVM_LIKELY(!IsProcess)) {
54 if (Find(Handle) != Handles.end()) {
55 if (CanClose)
56 DLClose(Handle);
57 return false;
58 }
59 Handles.push_back(Handle);
60 } else {
61 #ifndef _WIN32
62 if (Process) {
63 if (CanClose)
64 DLClose(Process);
65 if (Process == Handle)
66 return false;
67 }
68 #endif
69 Process = Handle;
70 }
71 return true;
72 }
73
LibLookup(const char * Symbol,DynamicLibrary::SearchOrdering Order)74 void *LibLookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
75 if (Order & SO_LoadOrder) {
76 for (void *Handle : Handles) {
77 if (void *Ptr = DLSym(Handle, Symbol))
78 return Ptr;
79 }
80 } else {
81 for (void *Handle : llvm::reverse(Handles)) {
82 if (void *Ptr = DLSym(Handle, Symbol))
83 return Ptr;
84 }
85 }
86 return nullptr;
87 }
88
Lookup(const char * Symbol,DynamicLibrary::SearchOrdering Order)89 void *Lookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
90 assert(!((Order & SO_LoadedFirst) && (Order & SO_LoadedLast)) &&
91 "Invalid Ordering");
92
93 if (!Process || (Order & SO_LoadedFirst)) {
94 if (void *Ptr = LibLookup(Symbol, Order))
95 return Ptr;
96 }
97 if (Process) {
98 // Use OS facilities to search the current binary and all loaded libs.
99 if (void *Ptr = DLSym(Process, Symbol))
100 return Ptr;
101
102 // Search any libs that might have been skipped because of RTLD_LOCAL.
103 if (Order & SO_LoadedLast) {
104 if (void *Ptr = LibLookup(Symbol, Order))
105 return Ptr;
106 }
107 }
108 return nullptr;
109 }
110 };
111
112 namespace {
113 // Collection of symbol name/value pairs to be searched prior to any libraries.
114 static llvm::ManagedStatic<llvm::StringMap<void *>> ExplicitSymbols;
115 // Collection of known library handles.
116 static llvm::ManagedStatic<DynamicLibrary::HandleSet> OpenedHandles;
117 // Lock for ExplicitSymbols and OpenedHandles.
118 static llvm::ManagedStatic<llvm::sys::SmartMutex<true>> SymbolsMutex;
119 } // namespace
120
121 #ifdef _WIN32
122
123 #include "Windows/DynamicLibrary.inc"
124
125 #else
126
127 #include "Unix/DynamicLibrary.inc"
128
129 #endif
130
131 char DynamicLibrary::Invalid;
132 DynamicLibrary::SearchOrdering DynamicLibrary::SearchOrder =
133 DynamicLibrary::SO_Linker;
134
135 namespace llvm {
SearchForAddressOfSpecialSymbol(const char * SymbolName)136 void *SearchForAddressOfSpecialSymbol(const char *SymbolName) {
137 return DoSearch(SymbolName); // DynamicLibrary.inc
138 }
139 } // namespace llvm
140
AddSymbol(StringRef SymbolName,void * SymbolValue)141 void DynamicLibrary::AddSymbol(StringRef SymbolName, void *SymbolValue) {
142 SmartScopedLock<true> Lock(*SymbolsMutex);
143 (*ExplicitSymbols)[SymbolName] = SymbolValue;
144 }
145
getPermanentLibrary(const char * FileName,std::string * Err)146 DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *FileName,
147 std::string *Err) {
148 // Force OpenedHandles to be added into the ManagedStatic list before any
149 // ManagedStatic can be added from static constructors in HandleSet::DLOpen.
150 HandleSet& HS = *OpenedHandles;
151
152 void *Handle = HandleSet::DLOpen(FileName, Err);
153 if (Handle != &Invalid) {
154 SmartScopedLock<true> Lock(*SymbolsMutex);
155 HS.AddLibrary(Handle, /*IsProcess*/ FileName == nullptr);
156 }
157
158 return DynamicLibrary(Handle);
159 }
160
addPermanentLibrary(void * Handle,std::string * Err)161 DynamicLibrary DynamicLibrary::addPermanentLibrary(void *Handle,
162 std::string *Err) {
163 SmartScopedLock<true> Lock(*SymbolsMutex);
164 // If we've already loaded this library, tell the caller.
165 if (!OpenedHandles->AddLibrary(Handle, /*IsProcess*/false, /*CanClose*/false))
166 *Err = "Library already loaded";
167
168 return DynamicLibrary(Handle);
169 }
170
getAddressOfSymbol(const char * SymbolName)171 void *DynamicLibrary::getAddressOfSymbol(const char *SymbolName) {
172 if (!isValid())
173 return nullptr;
174 return HandleSet::DLSym(Data, SymbolName);
175 }
176
SearchForAddressOfSymbol(const char * SymbolName)177 void *DynamicLibrary::SearchForAddressOfSymbol(const char *SymbolName) {
178 {
179 SmartScopedLock<true> Lock(*SymbolsMutex);
180
181 // First check symbols added via AddSymbol().
182 if (ExplicitSymbols.isConstructed()) {
183 StringMap<void *>::iterator i = ExplicitSymbols->find(SymbolName);
184
185 if (i != ExplicitSymbols->end())
186 return i->second;
187 }
188
189 // Now search the libraries.
190 if (OpenedHandles.isConstructed()) {
191 if (void *Ptr = OpenedHandles->Lookup(SymbolName, SearchOrder))
192 return Ptr;
193 }
194 }
195
196 return llvm::SearchForAddressOfSpecialSymbol(SymbolName);
197 }
198
199 //===----------------------------------------------------------------------===//
200 // C API.
201 //===----------------------------------------------------------------------===//
202
LLVMLoadLibraryPermanently(const char * Filename)203 LLVMBool LLVMLoadLibraryPermanently(const char *Filename) {
204 return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
205 }
206
LLVMSearchForAddressOfSymbol(const char * symbolName)207 void *LLVMSearchForAddressOfSymbol(const char *symbolName) {
208 return llvm::sys::DynamicLibrary::SearchForAddressOfSymbol(symbolName);
209 }
210
LLVMAddSymbol(const char * symbolName,void * symbolValue)211 void LLVMAddSymbol(const char *symbolName, void *symbolValue) {
212 return llvm::sys::DynamicLibrary::AddSymbol(symbolName, symbolValue);
213 }
214