1 /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
2 
3 #ifndef LUA_CONFIG_H
4 #define LUA_CONFIG_H
5 
6 // set to 0 to switch to 0-based weapon
7 // indices in LuaSynced** API functions
8 #define LUA_WEAPON_BASE_INDEX 1
9 
10 #endif // LUA_CONFIG_H
11