1 /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */ 2 3 #ifndef LUA_CONFIG_H 4 #define LUA_CONFIG_H 5 6 // set to 0 to switch to 0-based weapon 7 // indices in LuaSynced** API functions 8 #define LUA_WEAPON_BASE_INDEX 1 9 10 #endif // LUA_CONFIG_H 11