1 /*
2  * NodeColorRGBA.h
3  *
4  * Copyright (C) 1999 Stephen F. White
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program (see the file "COPYING" for details); if
18  * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19  * Cambridge, MA 02139, USA.
20  */
21 
22 #pragma once
23 
24 #include "Node.h"
25 #include "ProtoMacros.h"
26 #include "Proto.h"
27 #include "SFMFTypes.h"
28 
29 class ProtoColorRGBA : public WonderlandExportProto {
30 public:
31                     ProtoColorRGBA(Scene *scene);
32     virtual Node   *create(Scene *scene);
33 
getType()34     virtual int     getType() const { return X3D_COLOR_RGBA; }
getNodeClass()35     virtual int     getNodeClass() const { return COLOR_NODE; }
36 
isDeclaredInRwd_h()37     virtual bool    isDeclaredInRwd_h() { return true; }
38 
isX3dInternalProto(void)39     virtual bool    isX3dInternalProto(void) { return true; }
40 
41     FieldIndex      color;
42 };
43 
44 class NodeColorRGBA : public Node {
45 public:
46                     NodeColorRGBA(Scene *scene, Proto *proto);
getComponentName(void)47     virtual const char* getComponentName(void) const { return "Rendering"; }
48     virtual int         getComponentLevel(void) const;
getX3dVersion(void)49     virtual int     getX3dVersion(void) const { return 0; }
copy()50     virtual Node   *copy() const { return new NodeColorRGBA(*this); }
51 
isInvalidChildNode(void)52     virtual bool    isInvalidChildNode(void) { return true; }
53 
54     virtual void    setField(int index, FieldValue *value, int cf = -1);
55 
getColorRGBANode()56     virtual NodeColorRGBA *getColorRGBANode() { return this; }
57 
58     void            drawHandles(void);
59     Vec3f           getHandle(int handle, int *constraint, int *field);
60     void            setHandle(int handle, const Vec3f &v);
61 
writeProto(int f)62     virtual int     writeProto(int f) { return writeX3dProto(f); }
63 
64     fieldMacros(MFColorRGBA, color, ProtoColorRGBA)
65 
66 };
67 
68