1 /*
2  * NodeMetadataFloat.h
3  *
4  * Copyright (C) 2006 J. "MUFTI" Scheurich
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program (see the file "COPYING" for details); if
18  * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19  * Cambridge, MA 02139, USA.
20  */
21 
22 #pragma once
23 
24 #include "Metadata.h"
25 
26 class ProtoMetadataFloat : public ProtoMetadata {
27 public:
28                     ProtoMetadataFloat(Scene *scene);
29     virtual Node   *create(Scene *scene);
30 
getType()31     virtual int     getType() const { return X3D_METADATA_FLOAT; }
32 
isX3dInternalProto(void)33     virtual bool    isX3dInternalProto(void) { return true; }
34 
35     FieldIndex value;
36 };
37 
38 class NodeMetadataFloat : public Metadata {
39 public:
40                     NodeMetadataFloat(Scene *scene, Proto *proto);
41 
getX3dVersion(void)42     virtual int     getX3dVersion(void) const { return 0; }
copy()43     virtual Node   *copy() const { return new NodeMetadataFloat(*this); }
44 
45     fieldMacros(MFFloat, value, ProtoMetadataFloat)
46 };
47 
48