1 /* 2 * NodeSound.h 3 * 4 * Copyright (C) 1999 Stephen F. White 5 * 6 * This program is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program (see the file "COPYING" for details); if 18 * not, write to the Free Software Foundation, Inc., 675 Mass Ave, 19 * Cambridge, MA 02139, USA. 20 */ 21 22 #pragma once 23 24 #include "Node.h" 25 #include "ProtoMacros.h" 26 #include "Proto.h" 27 #include "swt.h" 28 #include "SFMFTypes.h" 29 30 class ProtoSound : public Proto { 31 public: 32 ProtoSound(Scene *scene); 33 virtual Node *create(Scene *scene); 34 getType()35 virtual int getType() const { return VRML_SOUND; } 36 37 FieldIndex direction; 38 FieldIndex intensity; 39 FieldIndex location; 40 FieldIndex maxBack; 41 FieldIndex maxFront; 42 FieldIndex minBack; 43 FieldIndex minFront; 44 FieldIndex priority; 45 FieldIndex source; 46 FieldIndex spatialize; 47 FieldIndex doppler; 48 }; 49 50 class NodeSound : public Node { 51 public: 52 NodeSound(Scene *scene, Proto *proto); 53 getProfile(void)54 virtual int getProfile(void) const { return PROFILE_IMMERSIVE; } getX3dVersion(void)55 virtual int getX3dVersion(void) const { return 0; } copy()56 virtual Node *copy() const { return new NodeSound(*this); } 57 hasNumbers4kids(void)58 virtual bool hasNumbers4kids(void) { return true; } 59 60 virtual int getAnimationCommentID(void); 61 hasCoverFields(void)62 virtual bool hasCoverFields(void) { return true; } 63 64 fieldMacros(SFVec3f, direction, ProtoSound) 65 fieldMacros(SFFloat, intensity, ProtoSound) 66 fieldMacros(SFVec3f, location, ProtoSound) 67 fieldMacros(SFFloat, maxBack, ProtoSound) 68 fieldMacros(SFFloat, maxFront, ProtoSound) 69 fieldMacros(SFFloat, minBack, ProtoSound) 70 fieldMacros(SFFloat, minFront, ProtoSound) 71 fieldMacros(SFFloat, priority, ProtoSound) 72 fieldMacros(SFNode, source, ProtoSound) 73 fieldMacros(SFBool, spatialize, ProtoSound) 74 fieldMacros(SFBool, doppler, ProtoSound) 75 }; 76 77