1 /* 2 * NodeTextureCoordinate4D.h 3 * 4 * Copyright (C) 2009 J. "MUFTI" Scheurich 5 * 6 * This program is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program (see the file "COPYING" for details); if 18 * not, write to the Free Software Foundation, Inc., 675 Mass Ave, 19 * Cambridge, MA 02139, USA. 20 */ 21 22 #pragma once 23 24 #include "Node.h" 25 #include "ProtoMacros.h" 26 #include "Proto.h" 27 #include "SFMFTypes.h" 28 29 class ProtoTextureCoordinate4D : public Proto { 30 public: 31 ProtoTextureCoordinate4D(Scene *scene); 32 virtual Node *create(Scene *scene); 33 getType()34 virtual int getType() const { return X3D_TEXTURE_COORDINATE_4D; } getNodeClass()35 virtual int getNodeClass() const { return TEXTURE_COORDINATE_NODE; } 36 isX3dInternalProto(void)37 virtual bool isX3dInternalProto(void) { return true; } 38 39 FieldIndex point; 40 }; 41 42 class NodeTextureCoordinate4D : public Node { 43 public: 44 NodeTextureCoordinate4D(Scene *scene, Proto *proto); 45 getComponentName(void)46 virtual const char* getComponentName(void) const { return "Texturing3D"; } getComponentLevel(void)47 virtual int getComponentLevel(void) const { return 1; } getX3dVersion(void)48 virtual int getX3dVersion(void) const { return 1; } copy()49 virtual Node *copy() const { return new NodeTextureCoordinate4D(*this); } 50 51 fieldMacros(MFVec4f, point, ProtoTextureCoordinate4D); 52 }; 53 54