1 /*
2  * NodeViewport.h
3  *
4  * Copyright (C) 2009 J. "MUFTI" Scheurich
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program (see the file "COPYING" for details); if
18  * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19  * Cambridge, MA 02139, USA.
20  */
21 
22 #pragma once
23 
24 #include "Node.h"
25 #include "ProtoMacros.h"
26 #include "Proto.h"
27 #include "NodeGroup.h"
28 #include "Scene.h"
29 
30 #include "SFMFTypes.h"
31 
32 class ProtoViewport : public ProtoGroup {
33 public:
34                     ProtoViewport(Scene *scene);
35     virtual Node   *create(Scene *scene);
36 
getType()37     virtual int     getType() const { return X3D_VIEWPORT; }
getNodeClass()38     virtual int     getNodeClass() const { return GROUPING_NODE |
39                                                   BOUNDED_OBJECT_NODE; }
40 
isX3dInternalProto(void)41     virtual bool    isX3dInternalProto(void) { return true; }
42 
43     FieldIndex clipBoundary;
44 };
45 
46 class NodeViewport : public NodeGroup {
47 public:
48                     NodeViewport(Scene *scene, Proto *proto);
49 
getComponentName(void)50     virtual const char* getComponentName(void) const { return "Layering"; }
getComponentLevel(void)51     virtual int         getComponentLevel(void) const { return 1; }
copy()52     virtual Node   *copy() const { return new NodeViewport(*this); }
53 
preDraw()54     virtual void    preDraw()
55                         {
56                         if (m_scene->getDrawViewports())
57                             children()->preDraw();
58                         }
draw(int pass)59     virtual void    draw(int pass)
60                         {
61                         if (m_scene->getDrawViewports())
62                             children()->draw(pass, children_Field());
63                         }
64 
65     virtual void    setField(int index, FieldValue *value,
66                              int containerField = -1);
67 
68 
69     fieldMacros(MFFloat, clipBoundary, ProtoViewport);
70 };
71 
72