1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_SYSTEM_KEYBOARD_H 26 #define NST_SYSTEM_KEYBOARD_H 27 28 #pragma once 29 30 #include "NstString.hpp" 31 32 namespace Nestopia 33 { 34 namespace System 35 { 36 class Keyboard 37 { 38 public: 39 40 enum 41 { 42 NUM_KEYS = 0x100, 43 NONE = 0 44 }; 45 46 static uint GetKey(const GenericString); 47 static const GenericString GetName(uint); 48 49 enum Indicator 50 { 51 CAPS_LOCK = 0x14, 52 NUM_LOCK = 0x90, 53 SCROLL_LOCK = 0x91 54 }; 55 56 static bool ToggleIndicator(Indicator,bool); 57 58 private: 59 60 struct KeyName : HeapString 61 { 62 void Set(uint); 63 }; 64 65 static KeyName keyNames[NUM_KEYS]; 66 }; 67 } 68 } 69 70 #endif 71