1 /* 2 * Seven Kingdoms: Ancient Adversaries 3 * 4 * Copyright 1997,1998 Enlight Software Ltd. 5 * 6 * This program is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 18 * 19 */ 20 21 //Filename : OSPRTRES.H 22 //Description : Header file of Object Sprite resource 23 24 #ifndef __OSPRTRES_H 25 #define __OSPRTRES_H 26 27 #ifndef __ALL_H 28 #include <ALL.h> 29 #endif 30 31 #ifndef __ORESDB_H 32 #include <ORESDB.h> 33 #endif 34 35 //-------- Define struct SpriteRec ----------// 36 37 struct SpriteRec 38 { 39 enum { CODE_LEN=8, RECNO_LEN=5, COUNT_LEN=5, SPRITE_PARA_LEN=2, DAMAGE_LEN=3, TURN_RES_LEN=2 }; 40 41 char sprite_code[CODE_LEN]; 42 43 char sprite_type; 44 char sprite_sub_type; 45 46 char need_turning; 47 char turn_resolution[TURN_RES_LEN]; 48 49 char loc_width[SPRITE_PARA_LEN]; 50 char loc_height[SPRITE_PARA_LEN]; 51 52 char speed[SPRITE_PARA_LEN]; 53 char frames_per_step[SPRITE_PARA_LEN]; 54 char max_rain_slowdown[SPRITE_PARA_LEN]; 55 char max_snow_slowdown[SPRITE_PARA_LEN]; 56 char lightning_damage[DAMAGE_LEN]; 57 // ###### begin Gilbert 21/8 #######// 58 char remap_bitmap_flag; 59 // ###### end Gilbert 21/8 #######// 60 61 char first_move_recno[RECNO_LEN]; 62 char move_count[COUNT_LEN]; 63 }; 64 65 //----- Define struct SpriteActionRec ------// 66 67 struct SpriteActionRec 68 { 69 enum { NAME_LEN=8, ACTION_LEN=2, DIR_ID_LEN=2, RECNO_LEN=5, COUNT_LEN=2 }; 70 71 char sprite_name[NAME_LEN]; 72 char action[ACTION_LEN]; 73 char dir_id[DIR_ID_LEN]; 74 char first_frame_recno[RECNO_LEN]; 75 char frame_count[COUNT_LEN]; 76 }; 77 78 //----- Define struct SpriteMove ------// 79 80 struct SpriteMove 81 { 82 short first_frame_recno; // first frame recno to frame_array. 83 char frame_count; // no. of frames in the movement 84 }; 85 86 //----- Define struct SpriteAttack ------// 87 88 struct SpriteAttack 89 { 90 short first_frame_recno; // first frame recno to frame_array. 91 char frame_count; // no. of frames in the movement 92 char attack_delay; // no. of frames should be delayed between attack motions. (i.e. when one motion is complete, it will delay <delay_frames> before move on to the next action motion in the cycle 93 }; 94 95 //----- Define struct SpriteStop ------// 96 97 struct SpriteStop 98 { 99 short frame_recno; // frame recno to frame_array. 100 char frame_count; 101 }; 102 103 //----- Define struct SpriteDie ------// 104 105 struct SpriteDie 106 { 107 short first_frame_recno; // first frame recno to frame_array. 108 char frame_count; // no. of frames in the movement 109 }; 110 111 //----- Define struct SpriteGuard ------// 112 113 struct SpriteGuardStop 114 { 115 short first_frame_recno; // first frame recno to frame_array. 116 char frame_count; 117 }; 118 119 //----- Define struct SpriteGuard ------// 120 121 struct SpriteGuardMove 122 { 123 short first_frame_recno; // first frame recno to frame_array. 124 char frame_count; // no. of frames in the movement 125 }; 126 127 //---------- Define struct SpriteInfo -----------// 128 struct SubSpriteInfo; 129 130 struct SpriteInfo 131 { 132 public: 133 enum { CODE_LEN=8 }; 134 135 char sprite_code[CODE_LEN+1]; 136 137 char sprite_type; 138 char sprite_sub_type; 139 140 char need_turning; 141 char turn_resolution; 142 143 short loc_width; // no. of locations it takes horizontally and vertically 144 short loc_height; 145 146 int speed; // based on UnitRes, can be upgraded during the game. 147 int frames_per_step; 148 int max_rain_slowdown; 149 int max_snow_slowdown; 150 int lightning_damage; 151 // ###### begin Gilbert 21/8 #######// 152 char remap_bitmap_flag; 153 // ###### end Gilbert 21/8 #######// 154 int max_speed; // original speed 155 char can_guard_flag; // bit0= standing guard, bit1=moving guard 156 157 int loaded_count; // if it >= 1, it has been loaded into the memory 158 ResourceDb res_bitmap; // frame bitmap resource 159 160 // move_array[24] to cater upward and downward directions for projectile 161 // and also 16-direction movement for weapons 162 SpriteMove move_array[3*MAX_SPRITE_DIR_TYPE]; 163 SpriteAttack attack_array[MAX_UNIT_ATTACK_TYPE][MAX_SPRITE_DIR_TYPE]; 164 SpriteStop stop_array[3*MAX_SPRITE_DIR_TYPE]; 165 SpriteDie die; 166 SpriteGuardStop guard_stop_array[MAX_SPRITE_DIR_TYPE]; 167 SpriteGuardMove guard_move_array[MAX_SPRITE_DIR_TYPE]; 168 169 int sub_sprite_count; 170 SubSpriteInfo *sub_sprite_info; 171 172 public: 173 ~SpriteInfo(); 174 175 void load_bitmap_res(); 176 void free_bitmap_res(); 177 is_loadedSpriteInfo178 int is_loaded() { return loaded_count>0; } 179 SpriteInfo *get_sub_sprite(int i); 180 SubSpriteInfo *get_sub_sprite_info(int i); can_stand_guardSpriteInfo181 int can_stand_guard() { return can_guard_flag & 1;} can_move_guardSpriteInfo182 int can_move_guard() { return can_guard_flag & 2;}; 183 184 int travel_days(int travelDistance); 185 }; 186 187 //------ Define struct SubSpriteRec ---------// 188 189 struct SubSpriteRec 190 { 191 enum { CODE_LEN=8, SUB_NO_LEN=3, OFFSET_LEN=3, RECNO_LEN=3 }; 192 char sprite_code[CODE_LEN]; 193 char sub_no[SUB_NO_LEN]; 194 char sub_sprite_code[CODE_LEN]; 195 char offset_x[OFFSET_LEN]; 196 char offset_y[OFFSET_LEN]; 197 char sprite_id[RECNO_LEN]; 198 char sub_sprite_id[RECNO_LEN]; 199 }; 200 201 // ------ Define struct SubSpriteInfo ---------// 202 203 struct SubSpriteInfo 204 { 205 SpriteInfo *sprite_info; 206 short sprite_id; 207 short offset_x; 208 short offset_y; 209 }; 210 211 212 //---------- Define class SpriteRes ------------// 213 214 class SpriteRes 215 { 216 public: 217 char init_flag; 218 int sprite_info_count; 219 220 private: 221 SpriteInfo* sprite_info_array; 222 SubSpriteInfo *sub_sprite_info_array; 223 224 public: SpriteRes()225 SpriteRes() { init_flag=0; } 226 227 void init(); 228 void deinit(); 229 230 void update_speed(); 231 232 #ifdef DYNARRAY_DEBUG_ELEMENT_ACCESS 233 SpriteInfo* operator[](int recNo); 234 #else 235 SpriteInfo* operator[](int recNo) { return sprite_info_array+recNo-1; } 236 #endif 237 238 private: 239 void load_sprite_info(); 240 void load_sub_sprite_info(); 241 }; 242 243 extern SpriteRes sprite_res; 244 245 //----------------------------------------------// 246 247 #endif 248 249