1 #ifndef COIN_SBVEC3UB_H
2 #define COIN_SBVEC3UB_H
3 
4 /**************************************************************************\
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35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/system/inttypes.h>
38 #ifndef NDEBUG
39 #include <Inventor/errors/SoDebugError.h>
40 #endif // !NDEBUG
41 
42 class SbVec3b;
43 class SbVec3us;
44 class SbVec3ui32;
45 
46 class COIN_DLL_API SbVec3ub {
47 public:
SbVec3ub(void)48   SbVec3ub(void) { }
SbVec3ub(const uint8_t v[3])49   SbVec3ub(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
SbVec3ub(uint8_t x,uint8_t y,uint8_t z)50   SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
SbVec3ub(const SbVec3b & v)51   explicit SbVec3ub(const SbVec3b & v) { setValue(v); }
SbVec3ub(const SbVec3us & v)52   explicit SbVec3ub(const SbVec3us & v) { setValue(v); }
SbVec3ub(const SbVec3ui32 & v)53   explicit SbVec3ub(const SbVec3ui32 & v) { setValue(v); }
54 
setValue(const uint8_t v[3])55   SbVec3ub & setValue(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
setValue(uint8_t x,uint8_t y,uint8_t z)56   SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
57   SbVec3ub & setValue(const SbVec3b & v);
58   SbVec3ub & setValue(const SbVec3us & v);
59   SbVec3ub & setValue(const SbVec3ui32 & v);
60 
getValue(void)61   const uint8_t * getValue(void) const { return vec; }
getValue(uint8_t & x,uint8_t & y,uint8_t & z)62   void getValue(uint8_t & x, uint8_t & y, uint8_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
63 
64   uint8_t & operator [] (int i) { return vec[i]; }
65   const uint8_t & operator [] (int i) const { return vec[i]; }
66 
dot(SbVec3ub v)67   int32_t dot(SbVec3ub v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
68   void negate(void);
69 
70   SbVec3ub & operator *= (int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); vec[2] = uint8_t(vec[2] * d); return *this; }
71   SbVec3ub & operator *= (double d);
72   SbVec3ub & operator /= (int d) { SbDividerChk("SbVec3ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); vec[2] = uint8_t(vec[2] / d); return *this; }
73   SbVec3ub & operator /= (double d) { SbDividerChk("SbVec3ub::operator/=(double)", d); return operator *= (1.0 / d); }
74   SbVec3ub & operator += (SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
75   SbVec3ub & operator -= (SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
76   SbVec3ub operator - (void) const { SbVec3ub v(*this); v.negate(); return v; }
77 
78 protected:
79   uint8_t vec[3];
80 
81 }; // SbVec3ub
82 
83 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, int d) {
84   SbVec3ub val(v); val *= d; return val;
85 }
86 
87 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, double d) {
88   SbVec3ub val(v); val *= d; return val;
89 }
90 
91 COIN_DLL_API inline SbVec3ub operator * (int d, SbVec3ub v) {
92   SbVec3ub val(v); val *= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec3ub operator * (double d, SbVec3ub v) {
96   SbVec3ub val(v); val *= d; return val;
97 }
98 
99 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, int d) {
100   SbDividerChk("operator/(SbVec3ub,int)", d);
101   SbVec3ub val(v); val /= d; return val;
102 }
103 
104 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, double d) {
105   SbDividerChk("operator/(SbVec3ub,double)", d);
106   SbVec3ub val(v); val /= d; return val;
107 }
108 
109 COIN_DLL_API inline SbVec3ub operator + (SbVec3ub v1, SbVec3ub v2) {
110   SbVec3ub v(v1); v += v2; return v;
111 }
112 
113 COIN_DLL_API inline SbVec3ub operator - (SbVec3ub v1, SbVec3ub v2) {
114   SbVec3ub v(v1); v -= v2; return v;
115 }
116 
117 COIN_DLL_API inline int operator == (SbVec3ub v1, SbVec3ub v2) {
118   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
119 }
120 
121 COIN_DLL_API inline int operator != (SbVec3ub v1, SbVec3ub v2) {
122   return !(v1 == v2);
123 }
124 
125 #endif // !COIN_SBVEC3UB_H
126