1 #ifndef COIN_SBVEC3UB_H 2 #define COIN_SBVEC3UB_H 3 4 /**************************************************************************\ 5 * Copyright (c) Kongsberg Oil & Gas Technologies AS 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are 10 * met: 11 * 12 * Redistributions of source code must retain the above copyright notice, 13 * this list of conditions and the following disclaimer. 14 * 15 * Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * Neither the name of the copyright holder nor the names of its 20 * contributors may be used to endorse or promote products derived from 21 * this software without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 \**************************************************************************/ 35 36 #include <Inventor/SbBasic.h> 37 #include <Inventor/system/inttypes.h> 38 #ifndef NDEBUG 39 #include <Inventor/errors/SoDebugError.h> 40 #endif // !NDEBUG 41 42 class SbVec3b; 43 class SbVec3us; 44 class SbVec3ui32; 45 46 class COIN_DLL_API SbVec3ub { 47 public: SbVec3ub(void)48 SbVec3ub(void) { } SbVec3ub(const uint8_t v[3])49 SbVec3ub(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; } SbVec3ub(uint8_t x,uint8_t y,uint8_t z)50 SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; } SbVec3ub(const SbVec3b & v)51 explicit SbVec3ub(const SbVec3b & v) { setValue(v); } SbVec3ub(const SbVec3us & v)52 explicit SbVec3ub(const SbVec3us & v) { setValue(v); } SbVec3ub(const SbVec3ui32 & v)53 explicit SbVec3ub(const SbVec3ui32 & v) { setValue(v); } 54 setValue(const uint8_t v[3])55 SbVec3ub & setValue(const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; } setValue(uint8_t x,uint8_t y,uint8_t z)56 SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; } 57 SbVec3ub & setValue(const SbVec3b & v); 58 SbVec3ub & setValue(const SbVec3us & v); 59 SbVec3ub & setValue(const SbVec3ui32 & v); 60 getValue(void)61 const uint8_t * getValue(void) const { return vec; } getValue(uint8_t & x,uint8_t & y,uint8_t & z)62 void getValue(uint8_t & x, uint8_t & y, uint8_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; } 63 64 uint8_t & operator [] (int i) { return vec[i]; } 65 const uint8_t & operator [] (int i) const { return vec[i]; } 66 dot(SbVec3ub v)67 int32_t dot(SbVec3ub v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; } 68 void negate(void); 69 70 SbVec3ub & operator *= (int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); vec[2] = uint8_t(vec[2] * d); return *this; } 71 SbVec3ub & operator *= (double d); 72 SbVec3ub & operator /= (int d) { SbDividerChk("SbVec3ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); vec[2] = uint8_t(vec[2] / d); return *this; } 73 SbVec3ub & operator /= (double d) { SbDividerChk("SbVec3ub::operator/=(double)", d); return operator *= (1.0 / d); } 74 SbVec3ub & operator += (SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; } 75 SbVec3ub & operator -= (SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; } 76 SbVec3ub operator - (void) const { SbVec3ub v(*this); v.negate(); return v; } 77 78 protected: 79 uint8_t vec[3]; 80 81 }; // SbVec3ub 82 83 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, int d) { 84 SbVec3ub val(v); val *= d; return val; 85 } 86 87 COIN_DLL_API inline SbVec3ub operator * (SbVec3ub v, double d) { 88 SbVec3ub val(v); val *= d; return val; 89 } 90 91 COIN_DLL_API inline SbVec3ub operator * (int d, SbVec3ub v) { 92 SbVec3ub val(v); val *= d; return val; 93 } 94 95 COIN_DLL_API inline SbVec3ub operator * (double d, SbVec3ub v) { 96 SbVec3ub val(v); val *= d; return val; 97 } 98 99 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, int d) { 100 SbDividerChk("operator/(SbVec3ub,int)", d); 101 SbVec3ub val(v); val /= d; return val; 102 } 103 104 COIN_DLL_API inline SbVec3ub operator / (SbVec3ub v, double d) { 105 SbDividerChk("operator/(SbVec3ub,double)", d); 106 SbVec3ub val(v); val /= d; return val; 107 } 108 109 COIN_DLL_API inline SbVec3ub operator + (SbVec3ub v1, SbVec3ub v2) { 110 SbVec3ub v(v1); v += v2; return v; 111 } 112 113 COIN_DLL_API inline SbVec3ub operator - (SbVec3ub v1, SbVec3ub v2) { 114 SbVec3ub v(v1); v -= v2; return v; 115 } 116 117 COIN_DLL_API inline int operator == (SbVec3ub v1, SbVec3ub v2) { 118 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2])); 119 } 120 121 COIN_DLL_API inline int operator != (SbVec3ub v1, SbVec3ub v2) { 122 return !(v1 == v2); 123 } 124 125 #endif // !COIN_SBVEC3UB_H 126