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2 // Copyright (c) 2008-2017 the Urho3D project.
3 //
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5 // of this software and associated documentation files (the "Software"), to deal
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8 // copies of the Software, and to permit persons to whom the Software is
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15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 
23 #pragma once
24 
25 #include "Sample.h"
26 
27 namespace Urho3D
28 {
29 
30 class Drawable;
31 class Node;
32 class Scene;
33 
34 }
35 
36 /// Scene & UI load example.
37 /// This sample demonstrates:
38 ///      - Loading a scene from a file and showing it
39 ///      - Loading a UI layout from a file and showing it
40 ///      - Subscribing to the UI layout's events
41 class SceneAndUILoad : public Sample
42 {
43     URHO3D_OBJECT(SceneAndUILoad, Sample);
44 
45 public:
46     /// Construct.
47     SceneAndUILoad(Context* context);
48 
49     /// Setup after engine initialization and before running the main loop.
50     virtual void Start();
51 
52 private:
53     /// Construct the scene content.
54     void CreateScene();
55     /// Construct user interface elements.
56     void CreateUI();
57     /// Set up a viewport for displaying the scene.
58     void SetupViewport();
59     /// Subscribe to application-wide logic update event.
60     void SubscribeToEvents();
61     /// Reads input and moves the camera.
62     void MoveCamera(float timeStep);
63     /// Handle the logic update event.
64     void HandleUpdate(StringHash eventType, VariantMap& eventData);
65     /// Handle toggle button 1 being pressed.
66     void ToggleLight1(StringHash eventType, VariantMap& eventData);
67     /// Handle toggle button 2 being pressed.
68     void ToggleLight2(StringHash eventType, VariantMap& eventData);
69 };
70