1 //slayer.. we don't have the death graphics yet, oh well
2 
main(void)3 void main( void )
4 {
5 int &mcounter;
6 sp_brain(&current_sprite, 16);
7 sp_speed(&current_sprite, 1);
8 sp_distance(&current_sprite, 50);
9 sp_range(&current_sprite, 35);
10 sp_timing(&current_sprite, 0);
11 sp_frame_delay(&current_sprite, 55);
12 sp_exp(&current_sprite, 150);
13 sp_base_walk(&current_sprite, 800);
14 sp_base_attack(&current_sprite, 790);
15 sp_defense(&current_sprite, 2);
16 sp_strength(&current_sprite, 20);
17 sp_touch_damage(&current_sprite, 8);
18 sp_hitpoints(&current_sprite, 60);
19 preload_seq(792);
20 preload_seq(794);
21 preload_seq(796);
22 preload_seq(798);
23 preload_seq(805);
24 
25 preload_seq(801);
26 preload_seq(803);
27 preload_seq(807);
28 preload_seq(809);
29 }
30 
31 
hit(void)32 void hit( void )
33 {
34 sp_brain(&current_sprite, 9);
35 sp_target(&current_sprite, &enemy_sprite);
36 //lock on to the guy who just hit us
37 //playsound
38 playsound(28, 22050,0,&current_sprite, 0);
39 
40 }
41 
talk(void)42 void talk( void )
43 {
44  int &randy = random(4, 1);
45  if (&randy == 1)
46  say("`4Gro'k ki owab dakis gedi!", &current_sprite);
47  if (&randy == 2)
48  say("`4Tig glock sigre!", &current_sprite);
49  if (&randy == 3)
50  say("`4Oston tewers inat'l meen o mistary!", &current_sprite);
51  if (&randy == 4)
52  say("`4Hoglim dack byork!", &current_sprite);
53 
54 }
55 
56 
die(void)57 void die( void )
58 {
59   int &hold = sp_editor_num(&current_sprite);
60   if (&hold != 0)
61   editor_type(&hold, 6);
62 }
attack(void)63 void attack( void )
64 {
65 playsound(27, 22050,0,&current_sprite, 0);
66 &mcounter = random(4000,0);
67 sp_attack_wait(&current_sprite, &mcounter);
68 }
69 
70 
71