main(void)1 void main( void )
2 {
3 sp_hitpoints(¤t_sprite, 30);
4 sp_base_walk(¤t_sprite, 130);
5 sp_exp(¤t_sprite, 30);
6
7 int &how;
8 if (&farmer_quest == 1)
9 {
10 say_stop("`9You cannot defeat us Mr. Smallwood, we are too much for you.", ¤t_sprite);
11 say_stop("`9Try your best but you risk your life doing so...", ¤t_sprite);
12 }
13 &how = random(3,1);
14 if (&how == 1)
15 {
16 say_stop("`9RRrrr ar a rar a arrgghhh.", ¤t_sprite);
17 sp_speed(¤t_sprite, 9);
18 sp_timing(¤t_sprite, 0);
19 wait(4000);
20 sp_speed(¤t_sprite, 1);
21 sp_timing(¤t_sprite, 0);
22 }
23 }
24
talk(void)25 void talk( void )
26 {
27 }
28
hit(void)29 void hit( void )
30 {
31 sp_target(¤t_sprite, &enemy_sprite);
32 playsound(30, 17050, 4000, ¤t_sprite, 0);
33 &how = random(2,1);
34 if (&how == 1)
35 {
36 say("`9You cannot win, Smallwood.", ¤t_sprite);
37 }
38 if (&how == 2)
39 {
40 say("`9You cannot win, Smallwood.", ¤t_sprite);
41 }
42 sp_speed(¤t_sprite, 9);
43 sp_timing(¤t_sprite, 0);
44 wait(2000);
45 sp_speed(¤t_sprite, 1);
46 sp_timing(¤t_sprite, 33);
47 }
48
die(void)49 void die( void )
50 {
51 &farmer_quest = 2;
52 &exp += 40;
53 say("`9Damn you ... damn .. you.", ¤t_sprite);
54 }
55