main(void)1 void main( void )
2 {
3  sp_hitpoints(&current_sprite, 30);
4  sp_base_walk(&current_sprite, 130);
5  sp_exp(&current_sprite, 30);
6 
7  int &how;
8  if (&farmer_quest == 1)
9  {
10 	 say_stop("`9You cannot defeat us Mr. Smallwood, we are too much for you.", &current_sprite);
11 	 say_stop("`9Try your best but you risk your life doing so...", &current_sprite);
12  }
13  &how = random(3,1);
14  if (&how == 1)
15  {
16   say_stop("`9RRrrr ar a rar a  arrgghhh.", &current_sprite);
17   sp_speed(&current_sprite, 9);
18   sp_timing(&current_sprite, 0);
19   wait(4000);
20   sp_speed(&current_sprite, 1);
21   sp_timing(&current_sprite, 0);
22  }
23 }
24 
talk(void)25 void talk( void )
26 {
27 }
28 
hit(void)29 void hit( void )
30 {
31 	sp_target(&current_sprite, &enemy_sprite);
32 	playsound(30, 17050, 4000, &current_sprite, 0);
33   &how = random(2,1);
34   if (&how == 1)
35   {
36 	  say("`9You cannot win, Smallwood.", &current_sprite);
37   }
38   if (&how == 2)
39   {
40 	  say("`9You cannot win, Smallwood.", &current_sprite);
41   }
42   sp_speed(&current_sprite, 9);
43   sp_timing(&current_sprite, 0);
44   wait(2000);
45   sp_speed(&current_sprite, 1);
46   sp_timing(&current_sprite, 33);
47 }
48 
die(void)49 void die( void )
50 {
51 	&farmer_quest = 2;
52         &exp += 40;
53 	say("`9Damn you ... damn .. you.", &current_sprite);
54 }
55