main(void)1 void main( void ) 2 { 3 sp_nodraw(¤t_sprite, 1); 4 5 if (&story < 5) 6 sp_touch_damage(¤t_sprite, -1); 7 8 } 9 touch(void)10 void touch( void ) 11 { 12 Say("I'd best not venture so far from town. Too dangerous!", 1); 13 move_stop(1, 2, 200, 1); 14 } 15