main(void)1 void main( void )
2 {
3  sp_nodraw(&current_sprite, 1);
4 
5 if (&story < 5)
6  sp_touch_damage(&current_sprite, -1);
7 
8 }
9 
touch(void)10 void touch( void )
11 {
12  Say("I'd best not venture so far from town.  Too dangerous!", 1);
13  move_stop(1, 2, 200, 1);
14 }
15