1
main(void)2 void main( void )
3 {
4 int &mcounter;
5 sp_brain(¤t_sprite, 0);
6 sp_speed(¤t_sprite, 1);
7 sp_distance(¤t_sprite, 50);
8 sp_range(¤t_sprite, 35);
9 sp_timing(¤t_sprite, 0);
10 sp_frame_delay(¤t_sprite, 55);
11 sp_exp(¤t_sprite, 150);
12 sp_base_walk(¤t_sprite, 800);
13 sp_base_attack(¤t_sprite, 790);
14 sp_defense(¤t_sprite, 6);
15 sp_strength(¤t_sprite, 25);
16 sp_hitpoints(¤t_sprite, 80);
17 preload_seq(792);
18 preload_seq(794);
19 preload_seq(796);
20 preload_seq(798);
21 preload_seq(805);
22
23 preload_seq(801);
24 preload_seq(803);
25 preload_seq(807);
26 preload_seq(809);
27 }
28
29
hit(void)30 void hit( void )
31 {
32 sp_brain(¤t_sprite, 9);
33 sp_target(¤t_sprite, &enemy_sprite);
34 //lock on to the guy who just hit us
35 //playsound
36 playsound(28, 22050,0,¤t_sprite, 0);
37 sp_touch_damage(¤t_sprite, 10);
38
39 }
40
die(void)41 void die( void )
42 {
43 int &hold = sp_editor_num(¤t_sprite);
44 if (&hold != 0)
45 editor_type(&hold, 6);
46 }
attack(void)47 void attack( void )
48 {
49 playsound(27, 22050,0,¤t_sprite, 0);
50 &mcounter = random(4000,0);
51 sp_attack_wait(¤t_sprite, &mcounter);
52 }
53
talk(void)54 void talk ( void )
55 {
56
57 int &temp;
58 &temp = sp_brain(¤t_sprite, -1);
59 if (&temp == 9)
60 {
61 say("`6i bey kalling yoo deed!", ¤t_sprite);
62 return;
63 }
64
65 freeze(1);
66 freeze(¤t_sprite);
67 choice_start()
68 (&gobpass == 0) "Ask the Goblin guard to let you in"
69 "Incite an 'incident'"
70 "Leave"
71 choice_end()
72
73 if (&result == 1)
74 {
75 wait(400);
76 say_stop("Greetings my good fellow! May I enter your fine establishment?", 1);
77 wait(400);
78 say_stop("`6hmm.", ¤t_sprite);
79 wait(400);
80 int &dumb = compare_weapon("item-b1");
81 debug("Dumb is &dumb");
82 if (&dumb == 1)
83 {
84 if (&mayor != 3)
85 {
86 //if they have not talked to the mayor, let's not let them in.
87 say_stop("`6hmm.. are yoo joon?? coom beck lader! too erly", ¤t_sprite);
88 wait(400);
89 unfreeze(1);
90 unfreeze(¤t_sprite);
91 return;
92
93 }
94 //they are holding the bow
95 say_stop("`6ashee yoo hav bough. GATS OPAN!", ¤t_sprite);
96 playsound(43, 22050,0,0,0);
97
98 &gobpass = 1;
99 //remove gate
100 &dumb = sp(3);
101 sp_hard(&dumb, 1);
102 draw_hard_sprite(&dumb);
103 sp_active(&dumb, 0);
104 unfreeze(1);
105 unfreeze(¤t_sprite);
106 return;
107 }
108 say_stop("`6erga hoomans NOT heenter! leev!", ¤t_sprite);
109 wait(400);
110 say_stop("Oh come on, let me in!", 1);
111 wait(400);
112 say_stop("`6no bow?!!! un not joon! leev!!", ¤t_sprite);
113 }
114
115 if (&result == 2)
116 {
117 wait(400);
118 say_stop("Say. So how 'bout that war of '23? You guys got beat back pretty hard.", 1);
119 wait(400);
120 say_stop("`6yoo ar engerang meee!", ¤t_sprite);
121 wait(400);
122 say_stop("I mean, King Daniel basically crushed you all like tiny bugs.", 1);
123 wait(400);
124 say_stop("`6reechard!?? yoo wheel bey daying now!", ¤t_sprite);
125 sp_brain(¤t_sprite, 9);
126 sp_target(¤t_sprite, 1);
127 }
128
129 unfreeze(1);
130 unfreeze(¤t_sprite);
131
132 }
133