main(void)1 void main( void )
2 {
3 }
4
touch(void)5 void touch( void )
6 {
7 if (&story > 10)
8 {
9 move_stop(1, 4, 397,1 );
10 sp_dir(1, 6);
11 say_stop("`6Ahh Dink, thank you, thank you!", ¤t_sprite);
12 return;
13 }
14 freeze(1);
15 move_stop(1, 4, 397,1 );
16 sp_dir(1, 6);
17 say_stop("`6Who's there?", ¤t_sprite);
18 wait(250);
19 say_stop("My name's Dink.", 1);
20 wait(250);
21 say_stop("`6Never mind that.", ¤t_sprite);
22 say_stop("`6Do you have food?", ¤t_sprite);
23 wait(250);
24 say_stop("Nope ...", 1);
25 wait(250);
26 say_stop("`6I need food!", ¤t_sprite);
27 wait(250);
28 say_stop("Sorry ...", 1);
29 wait(250);
30 say_stop("`6Then go away!!", ¤t_sprite);
31 unfreeze(1);
32 }
33