main(void)1 void main( void ) 2 { 3 //evil's modus operandi 4 loop: 5 move_stop(¤t_sprite, 7, 200, 1); 6 kill_this_task(); 7 } 8 hit(void)9 void hit( void ) 10 { 11 sp_timing(¤t_sprite, 0); 12 sp_frame_delay(¤t_sprite, 60); 13 say("Come back here!", 1); 14 goto loop; 15 } 16