main(void)1 void main( void )
2 {
3 preload_seq(331);
4 preload_seq(333);
5 preload_seq(335);
6 preload_seq(337);
7 preload_seq(339);
8 sp_base_walk(¤t_sprite,330);
9 sp_brain(¤t_sprite, 16);
10 sp_speed(¤t_sprite,1);
11 sp_timing(¤t_sprite,33);
12 sp_nohit(¤t_sprite, 1);
13 int &wait;
14 sp_nodraw(¤t_sprite, 1);
15 wait(4000);
16
17 loop:
18 &wait = random(3000,2000);
19 wait(&wait);
20
21 &wait = random(8, 1);
22
23 if (&wait == 1)
24 {
25 say_stop("`#I'm hungry mommy.",¤t_sprite);
26
27 }
28
29 if (&wait == 2)
30 {
31
32 say_stop("`#I feel so old.. yet why have I not aged?",¤t_sprite);
33
34 }
35
36 if (&wait == 3)
37 {
38 sp_nodraw(¤t_sprite, 1);
39 say_stop("`#Last thing I remember is that group of knights.. and blood.",¤t_sprite);
40
41 }
42
43 if (&wait == 4)
44 {
45 sp_nodraw(¤t_sprite, 0);
46 say_stop("`#I HATE IT HERE!",¤t_sprite);
47 playsound(12,22050,0,¤t_sprite,0);
48 }
49
50 if (&wait == 5)
51 {
52 say_stop("`#Is the man lost, mommy? Like we are?",¤t_sprite);
53 }
54
55 if (&wait == 6)
56 {
57 say_stop("`#Would you like to see me take my head off?",¤t_sprite);
58 }
59
60 if (&wait == 7)
61 {
62 sp_nodraw(¤t_sprite, 0);
63 }
64
65 if (&wait == 8)
66 {
67 sp_nodraw(¤t_sprite, 1);
68 }
69
70
71 goto loop;
72
73 }
74
hit(void)75 void hit( void )
76 {
77 say_stop("`#<giggles> That tickles!",¤t_sprite);
78 goto loop;
79
80 }
81
82