1 //for start button
2
main(void)3 void main( void )
4 {
5 int &crap;
6
7 }
8
buttonon(void)9 void buttonon( void )
10 {
11 sp_pframe(¤t_sprite, 2);
12 Playsound(20,22050,0,0,0);
13 &crap = create_sprite(204, 86, 0, 199, 1);
14 sp_reverse(&crap, 0);
15
16 sp_noclip(&crap, 1);
17
18 sp_seq(&crap, 199);
19
20 }
21
buttonoff(void)22 void buttonoff( void )
23 {
24 sp_pframe(¤t_sprite, 1);
25 Playsound(21,22050,0,0,0);
26 sp_reverse(&crap, 1);
27 sp_seq(&crap, 199);
28 sp_brain(&crap, 7);
29
30 }
31
click(void)32 void click ( void )
33 {
34 //lets start a new game
35 Say_xy("`%Creating new game...", 0, 390);
36 wait(1);
37 sp_x(1, 334);
38 sp_y(1, 161);
39 sp_base_walk(1, 70);
40 sp_base_attack(1, 100);
41 set_mode(2); //turn game on
42 reset_timer();
43 sp_dir(1, 4);
44 sp_brain(1, 1);
45 sp_que(1, 0);
46 sp_noclip(1, 0);
47 //lets give him fists to start out with
48 add_item("item-fst",438, 1);
49 &cur_weapon = 1;
50 //arm them for him too
51 // initfont("SWEDISH");
52 arm_weapon();
53 //need this too
54 kill_this_task();
55 }
56