1 /*
2  * Stellarium
3  * Copyright (C) 2010 Fabien Chereau
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA  02110-1335, USA.
18  */
19 
20 #ifndef TRAILGROUP_HPP
21 #define TRAILGROUP_HPP
22 
23 #include "VecMath.hpp"
24 #include "StelCore.hpp"
25 #include "StelObjectType.hpp"
26 
27 class StelPainter;
28 
29 class TrailGroup
30 {
31 public:
32 	TrailGroup(float atimeExtent, int maxPoints);
33 
34 	void draw(StelCore* core, StelPainter*);
35 
36 	// Add 1 point to all the curves at current time and remove too old points
37 	void update();
38 
39 	void addObject(const StelObjectP&, const Vec3f* col=Q_NULLPTR);
40 
setOpacity(float op)41 	void setOpacity(float op) {opacity=op;}
42 
43 	//! Reset (clear) all trails points, and set maximum trail length to keep up framerate
44 	void reset(int maxPoints);
45 
46 private:
47 	class Trail
48 	{
49 	public:
Trail(const StelObjectP & obj,const Vec3f & col)50 		Trail(const StelObjectP& obj, const Vec3f& col) : stelObject(obj), color(col) {;}
51 		StelObjectP stelObject;
52 		// All previous positions
53 		QList<Vec3d> posHistory;
54 		Vec3f color;
55 	};
56 
57 	StelCore *core;
58 	QList<Trail> allTrails;
59 
60 	// Maximum time extent in days
61 	float timeExtent;
62 	int maxPoints; //!< Limitation to avoid fps breakdown.
63 
64 	QList<float> times;
65 
66 	Mat4d j2000ToTrailNative;
67 	Mat4d j2000ToTrailNativeInverted;
68 
69 	float opacity;
70 };
71 
72 #endif // TRAILMGR_HPP
73