1/* GCompris - ActivityInfo.qml
2 *
3 * SPDX-FileCopyrightText: 2015 Bruno Coudoin <bruno.coudoin@gcompris.net>
4 *
5 * SPDX-License-Identifier: GPL-3.0-or-later
6 */
7import GCompris 1.0
8
9ActivityInfo {
10  name: "chess_partyend/ChessPartyEnd.qml"
11  difficulty: 6
12  icon: "chess_partyend/chess_partyend.svg"
13  author: "Bruno Coudoin &lt;bruno.coudoin@gcompris.net&gt;"
14  //: Activity title
15  title: qsTr("End of chess game")
16  //: Help title
17  description: qsTr("Play the end of the chess game against Tux.")
18  //intro: "Click on a white chess piece and green boxes will appear to indicate all the movements that piece can make. Try and get the black king into checkmate."
19  //: Help goal
20  goal: ""
21  //: Help prerequisite
22  prerequisite: ""
23  //: Help manual
24  manual: qsTr("In this activity you discover the chess game by playing only the end of a game. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.
25\nYou can achieve a mate sooner if you follow these simple rules:
26    Trying to drive your opponent's king in the corner.
27<b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
28    'Making a trap'. Use your pawns as baits.
29<b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
30    Be patient enough.
31<b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.")
32  credit: qsTr("The chess engine is p4wn &lt;https://github.com/douglasbagnall/p4wn&gt;.")
33  section: "strategy"
34  createdInVersion: 5000
35}
36