1/* GCompris - ActivityInfo.qml 2 * 3 * SPDX-FileCopyrightText: 2015 Bruno Coudoin <bruno.coudoin@gcompris.net> 4 * 5 * SPDX-License-Identifier: GPL-3.0-or-later 6 */ 7import GCompris 1.0 8 9ActivityInfo { 10 name: "chess_partyend/ChessPartyEnd.qml" 11 difficulty: 6 12 icon: "chess_partyend/chess_partyend.svg" 13 author: "Bruno Coudoin <bruno.coudoin@gcompris.net>" 14 //: Activity title 15 title: qsTr("End of chess game") 16 //: Help title 17 description: qsTr("Play the end of the chess game against Tux.") 18 //intro: "Click on a white chess piece and green boxes will appear to indicate all the movements that piece can make. Try and get the black king into checkmate." 19 //: Help goal 20 goal: "" 21 //: Help prerequisite 22 prerequisite: "" 23 //: Help manual 24 manual: qsTr("In this activity you discover the chess game by playing only the end of a game. It displays the possible target positions for any selected piece which helps the children understand how pieces moves. 25\nYou can achieve a mate sooner if you follow these simple rules: 26 Trying to drive your opponent's king in the corner. 27<b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position. 28 'Making a trap'. Use your pawns as baits. 29<b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'. 30 Be patient enough. 31<b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.") 32 credit: qsTr("The chess engine is p4wn <https://github.com/douglasbagnall/p4wn>.") 33 section: "strategy" 34 createdInVersion: 5000 35} 36