1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_DETECTION_H
24 #define AGS_DETECTION_H
25 
26 #include "engines/advancedDetector.h"
27 
28 namespace AGS {
29 
30 enum AGSDebugChannels {
31 	kDebugGraphics = 1 << 0,
32 	kDebugPath     = 1 << 1,
33 	kDebugScan     = 1 << 2,
34 	kDebugFilePath = 1 << 3,
35 	kDebugScript   = 1 << 4
36 };
37 
38 enum GameFlag {
39 	GAMEFLAG_FORCE_AA = 1
40 };
41 
42 struct PluginVersion {
43 	const char *_plugin;
44 	int _version;
45 };
46 
47 struct AGSGameDescription {
48 	ADGameDescription desc;
49 	const PluginVersion *_plugins;
50 };
51 
52 extern const PlainGameDescriptor GAME_NAMES[];
53 
54 extern const AGSGameDescription GAME_DESCRIPTIONS[];
55 
56 enum AGSSteamVersion { kAGSteam = 0, kWadjetEye = 1 };
57 enum AGSSpriteFontVersion { kAGSSpriteFont = 0, kClifftopGames = 1 };
58 
59 } // namespace AGS
60 
61 
62 class AGSMetaEngineDetection : public AdvancedMetaEngineDetection {
63 	mutable Common::String _gameid;
64 	mutable Common::String _extra;
65 	mutable Common::String _filename;
66 	mutable Common::String _md5;
67 
68 	static const DebugChannelDef debugFlagList[];
69 
70 public:
71 	AGSMetaEngineDetection();
~AGSMetaEngineDetection()72 	~AGSMetaEngineDetection() override {}
73 
getEngineId()74 	const char *getEngineId() const override {
75 		return "ags";
76 	}
77 
getName()78 	const char *getName() const override {
79 		return "Adventure Game Studio";
80 	}
81 
getOriginalCopyright()82 	const char *getOriginalCopyright() const override {
83 		return "AGS Engine (C) Chris Jones";
84 	}
85 
getDebugChannels()86 	const DebugChannelDef *getDebugChannels() const override {
87 		return debugFlagList;
88 	}
89 
90 	DetectedGames detectGames(const Common::FSList &fslist) const override;
91 
92 	ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra = nullptr) const override;
93 
canPlayUnknownVariants()94 	bool canPlayUnknownVariants() const override {
95 		return true;
96 	}
97 
98 	GUI::OptionsContainerWidget *buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
99 };
100 
101 #endif
102