1 /****************************************************************************** 2 * Warmux is a convivial mass murder game. 3 * Copyright (C) 2001-2011 Warmux Team. 4 * 5 * This program is free software; you can redistribute it and/or modify 6 * it under the terms of the GNU General Public License as published by 7 * the Free Software Foundation; either version 2 of the License, or 8 * (at your option) any later version. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program; if not, write to the Free Software 17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 18 ****************************************************************************** 19 * It's boring if an AI useses always the same weapon. 20 * This class makes it possible to rate strategies based on what weapon gets used. 21 * The RandomizeFactors gets called every turn so that the AI preferes different weapons each turn. 22 *****************************************************************************/ 23 24 25 #ifndef AI_WEAPONS_WEIGHTING_H 26 #define AI_WEAPONS_WEIGHTING_H 27 28 #include "weapon/weapon.h" 29 30 class WeaponsWeighting 31 { 32 float factor[Weapon::LAST+1]; 33 float min_factor[Weapon::LAST+1]; 34 float max_factor[Weapon::LAST+1]; 35 36 public: 37 WeaponsWeighting(); 38 void RandomizeFactors(); GetFactor(Weapon::Weapon_type type)39 float GetFactor(Weapon::Weapon_type type) const { return factor[type]; } SetMinFactor(Weapon::Weapon_type type,float value)40 void SetMinFactor(Weapon::Weapon_type type, float value) { min_factor[type] = value; } SetMaxFactor(Weapon::Weapon_type type,float value)41 void SetMaxFactor(Weapon::Weapon_type type, float value) { max_factor[type] = value; } 42 }; 43 44 #endif 45