1 //
2 //  SuperTuxKart - a fun racing game with go-kart
3 //  Copyright (C) 2006-2015 Patrick Ammann <pammann@aro.ch>
4 //  Copyright (C) 2008-2015 Joerg Henrichs, Patrick Ammann
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 3
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19 
20 #ifndef HEADER_DUMMY_SFX_HPP
21 #define HEADER_DUMMY_SFX_HPP
22 
23 #include "audio/sfx_base.hpp"
24 #include "utils/cpp2011.hpp"
25 
26 /**
27  * \brief Dummy sound when ogg or openal aren't available
28  * \ingroup audio
29  */
30 class DummySFX : public SFXBase
31 {
32 public:
DummySFX(SFXBuffer * buffer,bool positional,float gain)33                        DummySFX(SFXBuffer* buffer, bool positional,
34                                 float gain) {}
~DummySFX()35     virtual           ~DummySFX() {}
36 
37     /** Late creation, if SFX was initially disabled */
init()38     virtual bool       init() OVERRIDE { return true;  }
isLooped()39     virtual bool       isLooped() OVERRIDE { return false; }
updatePlayingSFX(float dt)40     virtual void       updatePlayingSFX(float dt) OVERRIDE {}
setLoop(bool status)41     virtual void       setLoop(bool status) OVERRIDE {}
reallySetLoop(bool status)42     virtual void       reallySetLoop(bool status) OVERRIDE {}
setPosition(const Vec3 & p)43     virtual void       setPosition(const Vec3 &p) OVERRIDE {}
reallySetPosition(const Vec3 & p)44     virtual void       reallySetPosition(const Vec3 &p) OVERRIDE {}
setSpeedPosition(float factor,const Vec3 & p)45     virtual void       setSpeedPosition(float factor,
46                                         const Vec3 &p) OVERRIDE {}
reallySetSpeedPosition(float f,const Vec3 & p)47     virtual void       reallySetSpeedPosition(float f,
48                                          const Vec3 &p) OVERRIDE {}
play()49     virtual void       play() OVERRIDE {}
reallyPlayNow(SFXBuffer * buffer=NULL)50     virtual void       reallyPlayNow(SFXBuffer* buffer = NULL) OVERRIDE {}
play(const Vec3 & xyz,SFXBuffer * buffer=NULL)51     virtual void       play(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE {}
reallyPlayNow(const Vec3 & xyz,SFXBuffer * buffer=NULL)52     virtual void       reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE {}
stop()53     virtual void       stop() OVERRIDE {}
reallyStopNow()54     virtual void       reallyStopNow() OVERRIDE {}
pause()55     virtual void       pause() OVERRIDE {}
reallyPauseNow()56     virtual void       reallyPauseNow() OVERRIDE {}
resume()57     virtual void       resume() OVERRIDE {}
reallyResumeNow()58     virtual void       reallyResumeNow() OVERRIDE {}
deleteSFX()59     virtual void       deleteSFX() OVERRIDE {}
setSpeed(float factor)60     virtual void       setSpeed(float factor) OVERRIDE {}
reallySetSpeed(float factor)61     virtual void       reallySetSpeed(float factor) OVERRIDE {}
setVolume(float gain)62     virtual void       setVolume(float gain) OVERRIDE {}
reallySetVolume(float gain)63     virtual void       reallySetVolume(float gain) OVERRIDE {}
setMasterVolume(float gain)64     virtual void       setMasterVolume(float gain) OVERRIDE {}
reallySetMasterVolumeNow(float gain)65     virtual void       reallySetMasterVolumeNow(float gain) OVERRIDE {}
getStatus()66     virtual SFXStatus  getStatus() OVERRIDE { return SFX_STOPPED; }
onSoundEnabledBack()67     virtual void       onSoundEnabledBack() OVERRIDE {}
setRolloff(float rolloff)68     virtual void       setRolloff(float rolloff) OVERRIDE {}
getBuffer() const69     virtual const SFXBuffer* getBuffer() const OVERRIDE { return NULL; }
70 
71 };   // DummySFX
72 
73 
74 #endif // HEADER_SFX_HPP
75 
76