1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 /*
23  * VGMTrans (c) 2002-2019
24  * Licensed under the zlib license,
25  * refer to the included VGMTrans_LICENSE.txt file
26  */
27 #ifndef AUDIO_SOUNDFONT_VGMCOLL_H
28 #define AUDIO_SOUNDFONT_VGMCOLL_H
29 
30 #include "common.h"
31 #include "common/array.h"
32 
33 class VGMInstrSet;
34 class VGMSampColl;
35 class VGMSamp;
36 class SF2File;
37 class SynthFile;
38 
39 class VGMColl {
40 public:
41 	SF2File *CreateSF2File(VGMInstrSet *theInstrSet);
42 
43 private:
44 	SynthFile *CreateSynthFile(VGMInstrSet *theInstrSet);
45 	void UnpackSampColl(SynthFile &synthfile, VGMSampColl *sampColl,
46 						Common::Array<VGMSamp *> &finalSamps);
47 };
48 
49 #endif // AUDIO_SOUNDFONT_VGMCOLL_H
50