1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 /* 23 * VGMTrans (c) 2002-2019 24 * Licensed under the zlib license, 25 * refer to the included VGMTrans_LICENSE.txt file 26 */ 27 #ifndef AUDIO_SOUNDFONT_VGMCOLL_H 28 #define AUDIO_SOUNDFONT_VGMCOLL_H 29 30 #include "common.h" 31 #include "common/array.h" 32 33 class VGMInstrSet; 34 class VGMSampColl; 35 class VGMSamp; 36 class SF2File; 37 class SynthFile; 38 39 class VGMColl { 40 public: 41 SF2File *CreateSF2File(VGMInstrSet *theInstrSet); 42 43 private: 44 SynthFile *CreateSynthFile(VGMInstrSet *theInstrSet); 45 void UnpackSampColl(SynthFile &synthfile, VGMSampColl *sampColl, 46 Common::Array<VGMSamp *> &finalSamps); 47 }; 48 49 #endif // AUDIO_SOUNDFONT_VGMCOLL_H 50