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32 
33 #ifndef COIN_INTERNAL
34 #error this is a private header file
35 #endif /* !COIN_INTERNAL */
36 
37 #ifndef SO_DIRECTIONALLIGHT_GLSL_H
38 #define SO_DIRECTIONALLIGHT_GLSL_H
39 
40 static const char DIRECTIONALLIGHT_shadersource[] =
41   "\n"
42   "void DirectionalLight(in vec3 light_vector,\n"
43   "                      in vec3 light_halfVector,\n"
44   "                      in vec3 normal,\n"
45   "                      inout vec4 diffuse,\n"
46   "                      inout vec4 specular)\n"
47   "{\n"
48   "  float nDotVP; // normal . light direction\n"
49   "  float nDotHV; // normal . light half vector\n"
50   "  float pf;     // power factor\n"
51   "\n"
52   "  nDotVP = max(0.0, dot(normal, light_vector));\n"
53   "  nDotHV = max(0.0, dot(normal, light_halfVector));\n"
54   "\n"
55   "  float shininess = gl_FrontMaterial.shininess;\n"
56   "  if (nDotVP == 0.0)\n"
57   "    pf = 0.0;\n"
58   "  else\n"
59   "    pf = pow(nDotHV, shininess);\n"
60   "\n"
61   "  diffuse *= nDotVP;  \n"
62   "  specular *= pf;\n"
63   "}\n"
64   "\n";
65 
66 #endif /* ! SO_DIRECTIONALLIGHT_GLSL_H */
67