1 /* 2 C-Dogs SDL 3 A port of the legendary (and fun) action/arcade cdogs. 4 Copyright (C) 1995 Ronny Wester 5 Copyright (C) 2003 Jeremy Chin 6 Copyright (C) 2003-2007 Lucas Martin-King 7 8 This program is free software; you can redistribute it and/or modify 9 it under the terms of the GNU General Public License as published by 10 the Free Software Foundation; either version 2 of the License, or 11 (at your option) any later version. 12 13 This program is distributed in the hope that it will be useful, 14 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with this program; if not, write to the Free Software 20 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 21 22 This file incorporates work covered by the following copyright and 23 permission notice: 24 25 Copyright (c) 2013-2017, 2019-2021 Cong Xu 26 All rights reserved. 27 28 Redistribution and use in source and binary forms, with or without 29 modification, are permitted provided that the following conditions are met: 30 31 Redistributions of source code must retain the above copyright notice, this 32 list of conditions and the following disclaimer. 33 Redistributions in binary form must reproduce the above copyright notice, 34 this list of conditions and the following disclaimer in the documentation 35 and/or other materials provided with the distribution. 36 37 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 38 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 39 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 40 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 41 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 42 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 43 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 44 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 45 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 46 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 47 POSSIBILITY OF SUCH DAMAGE. 48 */ 49 #pragma once 50 51 #include <stdbool.h> 52 53 #ifdef __EMSCRIPTEN__ 54 #include <SDL.h> 55 #include <SDL2/SDL_mixer.h> 56 #else 57 #include <SDL_mixer.h> 58 #endif 59 60 #include "c_array.h" 61 #include "c_hashmap/hashmap.h" 62 #include "defs.h" 63 #include "mathc/mathc.h" 64 #include "music.h" 65 #include "sys_config.h" 66 #include "utils.h" 67 #include "vector.h" 68 69 #define CDOGS_SND_RATE 44100 70 #define CDOGS_SND_FMT AUDIO_S16 71 #define CDOGS_SND_CHANNELS 2 72 73 typedef enum 74 { 75 SOUND_NORMAL, 76 SOUND_RANDOM 77 } SoundType; 78 79 typedef struct 80 { 81 SoundType Type; 82 union { 83 Mix_Chunk *normal; 84 struct 85 { 86 CArray sounds; // of Mix_Chunk * 87 int lastPlayed; 88 } random; 89 } u; 90 } SoundData; 91 92 typedef struct 93 { 94 MusicPlayer music; 95 bool isInitialised; 96 int channels; 97 98 // Two sets of ears for 4-player split screen 99 struct vec2 earLeft1; 100 struct vec2 earLeft2; 101 struct vec2 earRight1; 102 struct vec2 earRight2; 103 104 map_t sounds; // of SoundData 105 map_t customSounds; // of SoundData 106 } SoundDevice; 107 108 extern SoundDevice gSoundDevice; 109 110 void SoundInitialize(SoundDevice *device, const char *path); 111 void SoundLoadDir(map_t sounds, const char *path, const char *prefix); 112 void SoundAdd(map_t sounds, const char *name, SoundData *sound); 113 void SoundReconfigure(SoundDevice *s); 114 void SoundReopen(SoundDevice *s); 115 void SoundClear(map_t sounds); 116 void SoundTerminate(SoundDevice *device, const bool waitForSoundsComplete); 117 void SoundPlay(SoundDevice *device, Mix_Chunk *data); 118 void SoundSetEarsSide(const bool isLeft, const struct vec2 pos); 119 void SoundSetEar(const bool isLeft, const int idx, const struct vec2 pos); 120 void SoundSetEars(const struct vec2 pos); 121 void SoundPlayAt(SoundDevice *device, Mix_Chunk *data, const struct vec2 pos); 122 123 // Play a sound but with distance added 124 // Simulates a quieter sound by adding distance attenuation 125 void SoundPlayAtPlusDistance( 126 SoundDevice *device, Mix_Chunk *data, const struct vec2 pos, 127 const int plusDistance); 128 129 Mix_Chunk *StrSound(const char *s); 130