1{
2    "RES_CYJ_ATM": {
3        "id": "RES_CYJ_ATM",
4        "imdName": "MICAPSUL.pie",
5        "sequenceName": "res_droid.ogg",
6        "text": [
7            "New Jump Cyborg Available",
8            "Armed with Scourge anti-tank missile",
9            "Body Points: Medium",
10            "Requires Cyborg factory to produce"
11        ]
12    },
13    "RES_CYJ_LS1": {
14        "id": "RES_CYJ_LS1",
15        "imdName": "MICAPSUL.pie",
16        "sequenceName": "res_droid.ogg",
17        "text": [
18            "New Jump Cyborg Available",
19            "Armed with Flashlight Laser",
20            "Body Points: Medium",
21            "Requires cyborg factory to produce"
22        ]
23    },
24    "RES_CYJ_MG4": {
25        "id": "RES_CYJ_MG4",
26        "imdName": "MICAPSUL.pie",
27        "sequenceName": "res_droid.ogg",
28        "text": [
29            "New Jump Cyborg Available",
30            "Armed with Cyborg assault gun",
31            "Body Points: Medium",
32            "Requires Cyborg factory to produce"
33        ]
34    },
35    "RES_CYJ_RKT": {
36        "id": "RES_CYJ_RKT",
37        "imdName": "MICAPSUL.pie",
38        "sequenceName": "res_droid.ogg",
39        "text": [
40            "New Jump Cyborg Available",
41            "Armed with Lancer anti-tank missile",
42            "Body Points: Medium",
43            "Requires Cyborg factory to produce"
44        ]
45    },
46    "RES_CYJ_RL1": {
47        "id": "RES_CYJ_RL1",
48        "imdName": "MICAPSUL.pie",
49        "sequenceName": "res_droid.ogg",
50        "text": [
51            "New Jump Cyborg Available",
52            "Armed with Needle Gun",
53            "Body Points: Medium",
54            "Requires Cyborg factory to produce"
55        ]
56    },
57    "RES_CYMET10": {
58        "id": "RES_CYMET10",
59        "imdName": "MICAPSUL.pie",
60        "sequenceName": "res_droid.ogg",
61        "text": [
62            "Cyborg Materials Improved",
63            "Laminated alloys bonded with energy-deflecting optic bundles",
64            "Kinetic Armor +35%, Body Points +35%",
65            "All Cyborgs upgraded automatically"
66        ]
67    },
68    "RES_CYMET7": {
69        "id": "RES_CYMET7",
70        "imdName": "MICAPSUL.pie",
71        "sequenceName": "res_droid.ogg",
72        "text": [
73            "Cyborg Materials Improved",
74            "Superdense composite alloys and energy-absorbing fibres",
75            "Kinetic Armor +35%, Body Points +35%",
76            "All Cyborgs upgraded automatically"
77        ]
78    },
79    "RES_CYW_ATM": {
80        "id": "RES_CYW_ATM",
81        "imdName": "MICAPSUL.pie",
82        "sequenceName": "res_droid.ogg",
83        "text": [
84            "New Cyborg Available",
85            "Armed with Scourge anti-tank missile",
86            "Body Points: Medium",
87            "Requires Cyborg factory to produce"
88        ]
89    },
90    "RES_CYW_LS1": {
91        "id": "RES_CYW_LS1",
92        "imdName": "MICAPSUL.pie",
93        "sequenceName": "res_droid.ogg",
94        "text": [
95            "New Cyborg Available",
96            "Armed with flashlight laser",
97            "Body Points: Medium",
98            "Requires Cyborg factory to produce"
99        ]
100    },
101    "RES_CYW_MIS": {
102        "id": "RES_CYW_MIS",
103        "imdName": "MICAPSUL.pie",
104        "sequenceName": "res_droid.ogg",
105        "text": [
106            "New Cyborg Available",
107            "Armed with Revenger Surface-to-Air missile",
108            "Body Points: Medium",
109            "Requires Cyborg factory to produce"
110        ]
111    },
112    "RES_CYW_RL1": {
113        "id": "RES_CYW_RL1",
114        "imdName": "MICAPSUL.pie",
115        "sequenceName": "res_droid.ogg",
116        "text": [
117            "New Cyborg Available",
118            "Armed with Needle Gun",
119            "Body Points: Medium",
120            "Requires Cyborg factory to produce"
121        ]
122    },
123    "RES_CY_AH4": {
124        "id": "RES_CY_AH4",
125        "imdName": "MICAPSUL.pie",
126        "sequenceName": "res_droid.ogg",
127        "text": [
128            "Cyborg Thermal Armor Improved",
129            "Heat resistant armored layers",
130            "Thermal Armor +35%",
131            "All Cyborgs upgraded automatically"
132        ]
133    },
134    "RES_CY_JP1": {
135        "id": "RES_CY_JP1",
136        "imdName": "MICAPSUL.pie",
137        "sequenceName": "res_droid.ogg",
138        "text": [
139            "New Cyborg Research Available",
140            "Aerodynamic Jump Pack",
141            "Gives Cyborg limited flight abilities",
142            "Jump Cyborgs can now be researched"
143        ]
144    },
145    "RES_CY_LG3": {
146        "id": "RES_CY_LG3",
147        "imdName": "MICAPSUL.pie",
148        "sequenceName": "res_droid.ogg",
149        "text": [
150            "Cyborg Propulsion Improved",
151            "New armored construction",
152            "Increases Body Points",
153            "All Cyborgs upgraded automatically"
154        ]
155    },
156    "RES_DF_WU10": {
157        "id": "RES_DF_WU10",
158        "imdName": "MICAPSUL.pie",
159        "sequenceName": "res_struttech.ogg",
160        "text": [
161            "Defenses Improved",
162            "Bonded metallic laminates formed into walls and defenses",
163            "Armor +35%, Body Points +30%",
164            "All defenses and walls upgraded automatically"
165        ]
166    },
167    "RES_DF_WU7": {
168        "id": "RES_DF_WU7",
169        "imdName": "MICAPSUL.pie",
170        "sequenceName": "res_struttech.ogg",
171        "text": [
172            "Defenses Improved",
173            "High tensile concrete-plastic composite",
174            "Armor +35%, Body Points +30%",
175            "All defenses and walls upgraded automatically"
176        ]
177    },
178    "RES_EMP_ATMTOW": {
179        "id": "RES_EMP_ATMTOW",
180        "imdName": "MICAPSUL.pie",
181        "sequenceName": "res_struttech.ogg",
182        "text": [
183            "New Defensive Structure Available",
184            "Armored guard tower with Scourge Missile",
185            "Automatically targets enemies within sensor range",
186            "Defensive Strength: Medium"
187        ]
188    },
189    "RES_EMP_HvAM": {
190        "id": "RES_EMP_HvAM",
191        "imdName": "MICAPSUL.pie",
192        "sequenceName": "res_struttech.ogg",
193        "text": [
194            "New Defensive Structure Available",
195            "Artillery battery firing Novastorm Missiles",
196            "Assigned automatically to nearest sensor or CB tower",
197            "Defensive Strength: Medium"
198        ]
199    },
200    "RES_EMP_MdAM": {
201        "id": "RES_EMP_MdAM",
202        "imdName": "MICAPSUL.pie",
203        "sequenceName": "res_struttech.ogg",
204        "text": [
205            "New Defensive Structure Available",
206            "Artillery battery firing Firestorm Missiles",
207            "Assigned automatically to nearest sensor or CB tower",
208            "Defensive Strength: Medium"
209        ]
210    },
211    "RES_EMP_PrisLas": {
212        "id": "RES_EMP_PrisLas",
213        "imdName": "MICAPSUL.pie",
214        "sequenceName": "res_struttech.ogg",
215        "text": [
216            "New Defensive Structure Available",
217            "Armored strongpoint with Flashlight laser",
218            "Automatically targets enemies in range",
219            "Defensive Strength: High"
220        ]
221    },
222    "RES_EMP_PulseLas": {
223        "id": "RES_EMP_PulseLas",
224        "imdName": "MICAPSUL.pie",
225        "sequenceName": "res_struttech.ogg",
226        "text": [
227            "New Defensive Structure Available",
228            "Armored guard tower with Pulse Laser",
229            "Automatically targets enemies in range",
230            "Defensive Strength: Medium"
231        ]
232    },
233    "RES_EMP_RL1TOW": {
234        "id": "RES_EMP_RL1TOW",
235        "imdName": "MICAPSUL.pie",
236        "sequenceName": "res_struttech.ogg",
237        "text": [
238            "New Defensive Structure Available",
239            "Armored guard tower with Needle Gun",
240            "Automatically targets enemies within sensor range",
241            "Defensive Strength: High"
242        ]
243    },
244    "RES_EMP_Rail2": {
245        "id": "RES_EMP_Rail2",
246        "imdName": "MICAPSUL.pie",
247        "sequenceName": "res_struttech.ogg",
248        "text": [
249            "New Defensive Structure Available",
250            "Armored strongpoint with Rail Gun",
251            "Automatically targets enemies in range",
252            "Defensive Strength: High"
253        ]
254    },
255    "RES_EMP_Rail3": {
256        "id": "RES_EMP_Rail3",
257        "imdName": "MICAPSUL.pie",
258        "sequenceName": "res_struttech.ogg",
259        "text": [
260            "New Defensive Structure Available",
261            "Armored strongpoint with Gauss Cannon",
262            "Automatically targets enemies in range",
263            "Defensive Strength: High"
264        ]
265    },
266    "RES_EMP_SAM1": {
267        "id": "RES_EMP_SAM1",
268        "imdName": "MICAPSUL.pie",
269        "sequenceName": "res_struttech.ogg",
270        "text": [
271            "New Defensive Structure Available",
272            "SAM site with Avenger missiles",
273            "Automatically targets VTOLs",
274            "Defensive Strength: Medium"
275        ]
276    },
277    "RES_EMP_SAM2": {
278        "id": "RES_EMP_SAM2",
279        "imdName": "MICAPSUL.pie",
280        "sequenceName": "res_struttech.ogg",
281        "text": [
282            "New Defensive Structure Available",
283            "SAM site with Vindicator missiles",
284            "Automatically targets VTOLs",
285            "Defensive Strength: Medium"
286        ]
287    },
288    "RES_ENGIN3": {
289        "id": "RES_ENGIN3",
290        "imdName": "MICAPSUL.PIE",
291        "sequenceName": "res_systech.ogg",
292        "text": [
293            "Research Breakthrough Improves Construction Rates",
294            "Advanced Engineering Techniques",
295            "Construction speed +20%",
296            "All trucks upgraded automatically"
297        ]
298    },
299    "RES_HALFT3": {
300        "id": "RES_HALFT3",
301        "imdName": "MICAPSUL.pie",
302        "sequenceName": "res_droid.ogg",
303        "text": [
304            "Vehicle Propulsion Improved",
305            "New armored construction",
306            "Increases Body Points",
307            "All half-tracks upgraded automatically"
308        ]
309    },
310    "RES_LASAC1": {
311        "id": "RES_LASAC1",
312        "imdName": "MICAPSUL.PIE",
313        "sequenceName": "res_weapons.ogg",
314        "text": [
315            "Laser Upgrade",
316            "Improvement in laser optics reduces light dispersal",
317            "Laser accuracy +10%",
318            "All lasers upgraded automatically"
319        ]
320    },
321    "RES_LASD1": {
322        "id": "RES_LASD1",
323        "imdName": "MICAPSUL.PIE",
324        "sequenceName": "res_weapons.ogg",
325        "text": [
326            "Laser Upgrade",
327            "Improvement in laser emission density",
328            "Laser damage +25%",
329            "All lasers upgraded automatically"
330        ]
331    },
332    "RES_LASROF1": {
333        "id": "RES_LASROF1",
334        "imdName": "MICAPSUL.PIE",
335        "sequenceName": "res_weapons.ogg",
336        "text": [
337            "Laser Upgrade",
338            "Improved Energizer reduces laser recharge time",
339            "Laser reload time -15%",
340            "All lasers upgraded automatically"
341        ]
342    },
343    "RES_POWU2": {
344        "id": "RES_POWU2",
345        "imdName": "MICAPSUL.pie",
346        "sequenceName": "res_pow.ogg",
347        "text": [
348            "Improved Power Generator Performance",
349            "Vapor Turbine boosts power output",
350            "Power output +30%",
351            "All power generators upgraded automatically"
352        ]
353    },
354    "RES_ST_MAT10": {
355        "id": "RES_ST_MAT10",
356        "imdName": "MICAPSUL.pie",
357        "sequenceName": "res_struttech.ogg",
358        "text": [
359            "Increases Damage Resistance",
360            "High Density Base Structure Materials",
361            "Armor +35%, Body Points +30%",
362            "All base structures upgraded automatically"
363        ]
364    },
365    "RES_ST_MAT7": {
366        "id": "RES_ST_MAT7",
367        "imdName": "MICAPSUL.pie",
368        "sequenceName": "res_struttech.ogg",
369        "text": [
370            "Increases Damage Resistance",
371            "Advanced Base Structure Materials",
372            "Armor +35%, Body Points +30%",
373            "All base structures upgraded automatically"
374        ]
375    },
376    "RES_ST_RFU7": {
377        "id": "RES_ST_RFU7",
378        "imdName": "MICAPSUL.pie",
379        "sequenceName": "res_struttech.ogg",
380        "text": [
381            "Repair Facility Improved",
382            "Advanced repair techniques",
383            "Repair Speed +100%",
384            "All repair facilities upgraded automatically"
385        ]
386    },
387    "RES_ST_RU7": {
388        "id": "RES_ST_RU7",
389        "imdName": "MICAPSUL.pie",
390        "sequenceName": "res_struttech.ogg",
391        "text": [
392            "Research Improved",
393            "Neural Synapse Research Brain",
394            "Research speed +30%",
395            "All research facilities upgraded automatically"
396        ]
397    },
398    "RES_ST_VFU4": {
399        "id": "RES_ST_VFU4",
400        "imdName": "MICAPSUL.pie",
401        "sequenceName": "res_struttech.ogg",
402        "text": [
403            "Production Improved",
404            "Advanced VTOL Production",
405            "Increases VTOL factory output",
406            "All VTOL factories upgraded automatically"
407        ]
408    },
409    "RES_ST_VPU4": {
410        "id": "RES_ST_VPU4",
411        "imdName": "MICAPSUL.pie",
412        "sequenceName": "res_struttech.ogg",
413        "text": [
414            "VTOL Rearming Times Reduced",
415            "Robotic VTOL Rearming",
416            "Rearming speed +30%",
417            "All rearming pads upgraded automatically"
418        ]
419    },
420    "RES_SY_ACYB": {
421        "id": "RES_SY_ACYB",
422        "imdName": "MICAPSUL.PIE",
423        "sequenceName": "res_systech.ogg",
424        "text": [
425            "New Repair Technology Discovered",
426            "Synaptic Link technology breakthrough",
427            "On-board diagnostic and repair systems",
428            "Enables self-repair in all Cyborgs"
429        ]
430    },
431    "RES_SY_ADEF": {
432        "id": "RES_SY_ADEF",
433        "imdName": "MICAPSUL.PIE",
434        "sequenceName": "res_systech.ogg",
435        "text": [
436            "New Repair Technology Discovered",
437            "Synaptic Link technology breakthrough",
438            "Built-in diagnostic and repair systems",
439            "Enables self-repair in all defenses"
440        ]
441    },
442    "RES_SY_ASTRUC": {
443        "id": "RES_SY_ASTRUC",
444        "imdName": "MICAPSUL.PIE",
445        "sequenceName": "res_systech.ogg",
446        "text": [
447            "New Repair Technology Discovered",
448            "Synaptic Link technology breakthrough",
449            "Built-in diagnostic and repair systems",
450            "Enables self-repair in all base structures"
451        ]
452    },
453    "RES_SY_AVEH": {
454        "id": "RES_SY_AVEH",
455        "imdName": "MICAPSUL.PIE",
456        "sequenceName": "res_systech.ogg",
457        "text": [
458            "New Repair Technology Discovered",
459            "Synaptic Link technology breakthrough",
460            "On-board diagnostic and repair systems",
461            "Enables self-repair in all vehicles"
462        ]
463    },
464    "RES_SY_CBSU3": {
465        "id": "RES_SY_CBSU3",
466        "imdName": "MICAPSUL.PIE",
467        "sequenceName": "res_systech.ogg",
468        "text": [
469            "CB Sensor Improved",
470            "Improved fire detection systems",
471            "Extends CB Range",
472            "All CB sensors upgraded automatically"
473        ]
474    },
475    "RES_SY_RESU1": {
476        "id": "RES_SY_RESU1",
477        "imdName": "MICAPSUL.PIE",
478        "sequenceName": "res_systech.ogg",
479        "text": [
480            "Computer Technology Breakthrough",
481            "NEXUS Intruder Program analyzed",
482            "Intruder parasite isolated",
483            "Reduced chance of NEXUS take-over"
484        ]
485    },
486    "RES_SY_RESU2": {
487        "id": "RES_SY_RESU2",
488        "imdName": "MICAPSUL.PIE",
489        "sequenceName": "res_systech.ogg",
490        "text": [
491            "Computer Technology Breakthrough",
492            "Improved NEXUS resistance circuitry",
493            "Computer systems can now be 'ring-fenced' from NEXUS",
494            "Reduced chance of NEXUS take-over"
495        ]
496    },
497    "RES_SY_ST1": {
498        "id": "RES_SY_ST1",
499        "imdName": "MICAPSUL.PIE",
500        "sequenceName": "res_systech.ogg",
501        "text": [
502            "New Systems Turret Available",
503            "Synaptic Link Scrambler technology",
504            "Electronically attacks and disrupts enemy structures",
505            "Steals technology from enemies"
506        ]
507    },
508    "RES_SY_VCBSU3": {
509        "id": "RES_SY_VCBSU3",
510        "imdName": "MICAPSUL.PIE",
511        "sequenceName": "res_systech.ogg",
512        "text": [
513            "VTOL CB Improved",
514            "Advanced fire detection systems",
515            "Extends VTOL CB Range",
516            "All VTOL CB sensors upgraded automatically"
517        ]
518    },
519    "RES_SY_VS3": {
520        "id": "RES_SY_VS3",
521        "imdName": "MICAPSUL.PIE",
522        "sequenceName": "res_systech.ogg",
523        "text": [
524            "VTOL Strike Improved",
525            "Advanced target recognition systems",
526            "Extends VTOL Strike Range",
527            "All VTOL Strike sensors upgraded automatically"
528        ]
529    },
530    "RES_TRACK3": {
531        "id": "RES_TRACK3",
532        "imdName": "MICAPSUL.pie",
533        "sequenceName": "res_droid.ogg",
534        "text": [
535            "Vehicle Propulsion Improved",
536            "New armored construction",
537            "Increases Body Points",
538            "All tracks upgraded automatically"
539        ]
540    },
541    "RES_V_AH4": {
542        "id": "RES_V_AH4",
543        "imdName": "MICAPSUL.pie",
544        "sequenceName": "res_droid.ogg",
545        "text": [
546            "Vehicle Thermal Armor Improved",
547            "Heat-resistant armored layers",
548            "Thermal Armor +40%",
549            "All vehicles upgraded automatically"
550        ]
551    },
552    "RES_V_B03": {
553        "id": "RES_V_B03",
554        "imdName": "MICAPSUL.pie",
555        "sequenceName": "res_droid.ogg",
556        "text": [
557            "NEXUS Light Body",
558            "Superior armor and body points to Viper",
559            "Faster than Viper",
560            "Expensive to produce"
561        ]
562    },
563    "RES_V_B07": {
564        "id": "RES_V_B07",
565        "imdName": "MICAPSUL.pie",
566        "sequenceName": "res_droid.ogg",
567        "text": [
568            "NEXUS Medium Body",
569            "Superior armor and body points to Cobra",
570            "Faster than Cobra",
571            "Expensive and slow to produce"
572        ]
573    },
574    "RES_V_B10": {
575        "id": "RES_V_B10",
576        "imdName": "MICAPSUL.pie",
577        "sequenceName": "res_droid.ogg",
578        "text": [
579            "NEXUS Heavy Body",
580            "More armor and body points than Python",
581            "Faster than Python",
582            "Very expensive to produce"
583        ]
584    },
585    "RES_V_EN10": {
586        "id": "RES_V_EN10",
587        "imdName": "MICAPSUL.pie",
588        "sequenceName": "res_droid.ogg",
589        "text": [
590            "Vehicle Engine Upgrade",
591            "Ionizing Turbine Engine",
592            "Vehicle speed +5%",
593            "All vehicles upgraded automatically"
594        ]
595    },
596    "RES_V_EN7": {
597        "id": "RES_V_EN7",
598        "imdName": "MICAPSUL.pie",
599        "sequenceName": "res_droid.ogg",
600        "text": [
601            "Vehicle Engine Upgrade",
602            "Gas Turbine Engine",
603            "Vehicle speed +5%",
604            "All vehicles upgraded automatically"
605        ]
606    },
607    "RES_V_MET10": {
608        "id": "RES_V_MET10",
609        "imdName": "MICAPSUL.pie",
610        "sequenceName": "res_droid.ogg",
611        "text": [
612            "Vehicle Bodies Improved",
613            "Laminated alloys bonded with energy-deflecting optic bundles",
614            "Kinetic armor +30%, body points +30%",
615            "All vehicles upgraded automatically"
616        ]
617    },
618    "RES_V_MET7": {
619        "id": "RES_V_MET7",
620        "imdName": "MICAPSUL.pie",
621        "sequenceName": "res_droid.ogg",
622        "text": [
623            "Vehicle Bodies Improved",
624            "Superdense composite alloys and energy-absorbing fibres",
625            "Kinetic armor +30%, body points +30%",
626            "All vehicles upgraded automatically"
627        ]
628    },
629    "RES_V_P_H3": {
630        "id": "RES_V_P_H3",
631        "imdName": "MICAPSUL.pie",
632        "sequenceName": "res_droid.ogg",
633        "text": [
634            "Vehicle Propulsion Improved",
635            "New armored construction",
636            "Increases Body Points",
637            "All hovers upgraded automatically"
638        ]
639    },
640    "RES_V_P_V2": {
641        "id": "RES_V_P_V2",
642        "imdName": "MICAPSUL.pie",
643        "sequenceName": "res_droid.ogg",
644        "text": [
645            "Vehicle Propulsion Improved",
646            "New power efficient propulsion",
647            "Body Points and Speed Increased",
648            "All VTOLs upgraded automatically"
649        ]
650    },
651    "RES_V_P_V3": {
652        "id": "RES_V_P_V3",
653        "imdName": "MICAPSUL.pie",
654        "sequenceName": "res_droid.ogg",
655        "text": [
656            "Vehicle Propulsion Improved",
657            "New power efficient propulsion",
658            "Body Points and Speed Increased",
659            "All VTOLs upgraded automatically"
660        ]
661    },
662    "RES_V_P_W3": {
663        "id": "RES_V_P_W3",
664        "imdName": "MICAPSUL.pie",
665        "sequenceName": "res_droid.ogg",
666        "text": [
667            "Vehicle Propulsion Improved",
668            "New armored construction",
669            "Increases Body Points",
670            "All wheels upgraded automatically"
671        ]
672    },
673    "RES_WT14_PLS": {
674        "id": "RES_WT14_PLS",
675        "imdName": "MICAPSUL.pie",
676        "sequenceName": "res_struttech.ogg",
677        "text": [
678            "New Defensive Structure Available",
679            "Armored hardpoint with Flashlight laser",
680            "Automatically targets enemies within sensor range",
681            "Defensive Strength: High"
682        ]
683    },
684    "RES_WT15_RL2": {
685        "id": "RES_WT15_RL2",
686        "imdName": "MICAPSUL.pie",
687        "sequenceName": "res_struttech.ogg",
688        "text": [
689            "New Defensive Structure Available",
690            "Armored hardpoint with Rail Gun",
691            "Automatically targets enemies within sensor range",
692            "Defensive Strength: High"
693        ]
694    },
695    "RES_WT15_RL3": {
696        "id": "RES_WT15_RL3",
697        "imdName": "MICAPSUL.pie",
698        "sequenceName": "res_struttech.ogg",
699        "text": [
700            "New Defensive Structure Available",
701            "Armored hardpoint with Gauss Cannon",
702            "Automatically targets enemies within sensor range",
703            "Defensive Strength: High"
704        ]
705    },
706    "RES_WT9_ATM": {
707        "id": "RES_WT9_ATM",
708        "imdName": "MICAPSUL.pie",
709        "sequenceName": "res_struttech.ogg",
710        "text": [
711            "New Defensive Structure Available",
712            "Armored hardpoint with Scourge AT Missile",
713            "Automatically targets enemies within sensor range",
714            "Defensive Strength: High"
715        ]
716    },
717    "RES_W_AAAC3": {
718        "id": "RES_W_AAAC3",
719        "imdName": "MICAPSUL.PIE",
720        "sequenceName": "res_weapons.ogg",
721        "text": [
722            "AA Upgrade",
723            "Computer plots and guides shell to target's position",
724            "AA accuracy +10%",
725            "All AA weapons upgraded automatically"
726        ]
727    },
728    "RES_W_AAD4": {
729        "id": "RES_W_AAD4",
730        "imdName": "MICAPSUL.PIE",
731        "sequenceName": "res_weapons.ogg",
732        "text": [
733            "AA Flak Upgrade",
734            "High Explosive Armor Piercing Flak",
735            "AA Flak damage +25%",
736            "All AA flak weapons upgraded automatically"
737        ]
738    },
739    "RES_W_AAROF4": {
740        "id": "RES_W_AAROF4",
741        "imdName": "MICAPSUL.PIE",
742        "sequenceName": "res_weapons.ogg",
743        "text": [
744            "AA Upgrade",
745            "Chainfeed loader eradicates jams and improves performance",
746            "AA reload time -15%",
747            "All AA weapons upgraded automatically"
748        ]
749    },
750    "RES_W_ASM_AT": {
751        "id": "RES_W_ASM_AT",
752        "imdName": "MICAPSUL.PIE",
753        "sequenceName": "res_weapons.ogg",
754        "text": [
755            "New Missile Turret Available",
756            "Anti-tank missile",
757            "Best Targets: Vehicles",
758            "Body Points: Very Low"
759        ]
760    },
761    "RES_W_ASM_BB": {
762        "id": "RES_W_ASM_BB",
763        "imdName": "MICAPSUL.PIE",
764        "sequenceName": "res_weapons.ogg",
765        "text": [
766            "New Missile Turret Available",
767            "Bunker buster missile",
768            "Best Targets: Bunkers and hardpoints",
769            "Body Points: Very Low"
770        ]
771    },
772    "RES_W_BDMG3": {
773        "id": "RES_W_BDMG3",
774        "imdName": "MICAPSUL.PIE",
775        "sequenceName": "res_weapons.ogg",
776        "text": [
777            "Bomb Upgrade",
778            "Low yield thermonuclear warhead",
779            "Bomb damage +25%",
780            "All bomb bays upgraded automatically"
781        ]
782    },
783    "RES_W_BMB4": {
784        "id": "RES_W_BMB4",
785        "imdName": "MICAPSUL.PIE",
786        "sequenceName": "res_weapons.ogg",
787        "text": [
788            "New Bomb Bay Available",
789            "Drops high intensity thermite bombs",
790            "Best Targets: Bunkers and hardpoints",
791            "Body Points: Low"
792        ]
793    },
794    "RES_W_CN_D7": {
795        "id": "RES_W_CN_D7",
796        "imdName": "MICAPSUL.PIE",
797        "sequenceName": "res_weapons.ogg",
798        "text": [
799            "Cannon Upgrade",
800            "Hyper-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot",
801            "Cannon damage +25%",
802            "All cannons upgraded automatically"
803        ]
804    },
805    "RES_W_CN_ROF4": {
806        "id": "RES_W_CN_ROF4",
807        "imdName": "MICAPSUL.PIE",
808        "sequenceName": "res_weapons.ogg",
809        "text": [
810            "Cannon Upgrade",
811            "Robotic loading system feeds rounds into breech",
812            "Cannon reload time -10%",
813            "All cannons upgraded automatically"
814        ]
815    },
816    "RES_W_HOWAC3": {
817        "id": "RES_W_HOWAC3",
818        "imdName": "MICAPSUL.PIE",
819        "sequenceName": "res_weapons.ogg",
820        "text": [
821            "Howitzer Upgrade",
822            "Computer guided shells",
823            "Howitzer accuracy +10%",
824            "All howitzers upgraded automatically"
825        ]
826    },
827    "RES_W_HOWD4": {
828        "id": "RES_W_HOWD4",
829        "imdName": "MICAPSUL.PIE",
830        "sequenceName": "res_weapons.ogg",
831        "text": [
832            "Howitzer Upgrade",
833            "High Explosive Armor Piercing Shells",
834            "Howitzer damage +25%",
835            "All howitzers upgraded automatically"
836        ]
837    },
838    "RES_W_HOWRF4": {
839        "id": "RES_W_HOWRF4",
840        "imdName": "MICAPSUL.PIE",
841        "sequenceName": "res_weapons.ogg",
842        "text": [
843            "Howitzer Upgrade",
844            "Robotic loading system feeds rounds into breech",
845            "Howitzer reload time -10%",
846            "All howitzers upgraded automatically"
847        ]
848    },
849    "RES_W_LAS1": {
850        "id": "RES_W_LAS1",
851        "imdName": "MICAPSUL.PIE",
852        "sequenceName": "res_weapons.ogg",
853        "text": [
854            "New Laser Weapon Available",
855            "Generates and concentrates bursts of laser energy",
856            "Best Targets: Cyborgs",
857            "Body Points: Medium"
858        ]
859    },
860    "RES_W_LAS2": {
861        "id": "RES_W_LAS2",
862        "imdName": "MICAPSUL.PIE",
863        "sequenceName": "res_weapons.ogg",
864        "text": [
865            "New Laser Weapon Available",
866            "Fires pulses of laser light",
867            "Best Targets: Cyborgs",
868            "Body Points: Medium"
869        ]
870    },
871    "RES_W_MG_D10": {
872        "id": "RES_W_MG_D10",
873        "imdName": "MICAPSUL.PIE",
874        "sequenceName": "res_weapons.ogg",
875        "text": [
876            "Machinegun Upgrade",
877            "Collapsing Plutonium kinetic energy bullets",
878            "Machinegun damage +25%",
879            "All machineguns upgraded automatically"
880        ]
881    },
882    "RES_W_MG_D8": {
883        "id": "RES_W_MG_D8",
884        "imdName": "MICAPSUL.PIE",
885        "sequenceName": "res_weapons.ogg",
886        "text": [
887            "Machinegun Upgrade",
888            "Depleted uranium kinetic energy bullets",
889            "Machinegun damage +25%",
890            "All machineguns upgraded automatically"
891        ]
892    },
893    "RES_W_MS_AC1": {
894        "id": "RES_W_MS_AC1",
895        "imdName": "MICAPSUL.PIE",
896        "sequenceName": "res_weapons.ogg",
897        "text": [
898            "Missile Upgrade",
899            "On-board computer predicts target movement",
900            "Missile accuracy +10%",
901            "All missiles upgraded automatically"
902        ]
903    },
904    "RES_W_MS_AC2": {
905        "id": "RES_W_MS_AC2",
906        "imdName": "MICAPSUL.PIE",
907        "sequenceName": "res_weapons.ogg",
908        "text": [
909            "Missile Upgrade",
910            "Missile actively seeks and homes on targets",
911            "Missile accuracy +10%",
912            "All missiles upgraded automatically"
913        ]
914    },
915    "RES_W_MS_D1": {
916        "id": "RES_W_MS_D1",
917        "imdName": "MICAPSUL.PIE",
918        "sequenceName": "res_weapons.ogg",
919        "text": [
920            "Missile Upgrade",
921            "Low yield thermonuclear warhead",
922            "Missile damage +25%",
923            "All missiles upgraded automatically"
924        ]
925    },
926    "RES_W_MS_HART": {
927        "id": "RES_W_MS_HART",
928        "imdName": "MICAPSUL.PIE",
929        "sequenceName": "res_weapons.ogg",
930        "text": [
931            "New Artillery Missile Turret Available",
932            "High explosive heavy artillery missile",
933            "Best Targets: Base structures and cyborgs",
934            "Body Points: Very Low"
935        ]
936    },
937    "RES_W_MS_HvSAM1": {
938        "id": "RES_W_MS_HvSAM1",
939        "imdName": "MICAPSUL.PIE",
940        "sequenceName": "res_weapons.ogg",
941        "text": [
942            "New SAM Turret Available",
943            "Heavy surface-to-air missile",
944            "Best Targets: Aerial targets only",
945            "Body Points: Very Low"
946        ]
947    },
948    "RES_W_MS_LtSAM1": {
949        "id": "RES_W_MS_LtSAM1",
950        "imdName": "MICAPSUL.PIE",
951        "sequenceName": "res_weapons.ogg",
952        "text": [
953            "New SAM Turret Available",
954            "Surface-to-air missile",
955            "Best Targets: Aerial targets only",
956            "Body Points: Very Low"
957        ]
958    },
959    "RES_W_MS_MART": {
960        "id": "RES_W_MS_MART",
961        "imdName": "MICAPSUL.PIE",
962        "sequenceName": "res_weapons.ogg",
963        "text": [
964            "New Artillery Missile Turret Available",
965            "High explosive artillery missile",
966            "Best Targets: Base structures and cyborgs",
967            "Body Points: Very Low"
968        ]
969    },
970    "RES_W_MS_ROF1": {
971        "id": "RES_W_MS_ROF1",
972        "imdName": "MICAPSUL.PIE",
973        "sequenceName": "res_weapons.ogg",
974        "text": [
975            "Missile Upgrade",
976            "Missiles detect and lock-on to targets while loading",
977            "Missile reload time -15%",
978            "All missiles upgraded automatically"
979        ]
980    },
981    "RES_W_M_AC3": {
982        "id": "RES_W_M_AC3",
983        "imdName": "MICAPSUL.PIE",
984        "sequenceName": "res_weapons.ogg",
985        "text": [
986            "Mortar Upgrade",
987            "Self-guided rocket-powered shells",
988            "Mortar accuracy +10%",
989            "All mortars upgraded automatically"
990        ]
991    },
992    "RES_W_M_ROF4": {
993        "id": "RES_W_M_ROF4",
994        "imdName": "MICAPSUL.PIE",
995        "sequenceName": "res_weapons.ogg",
996        "text": [
997            "Mortar Upgrade",
998            "Robotic loading system feeds rounds into breech",
999            "Mortar reload time -10%",
1000            "All mortars upgraded automatically"
1001        ]
1002    },
1003    "RES_W_RAIL1": {
1004        "id": "RES_W_RAIL1",
1005        "imdName": "MICAPSUL.PIE",
1006        "sequenceName": "res_weapons.ogg",
1007        "text": [
1008            "New Rail Gun Available",
1009            "Rapid fire rail gun firing needle darts",
1010            "Best Targets: Vehicles",
1011            "Body Points: Medium"
1012        ]
1013    },
1014    "RES_W_RAIL2": {
1015        "id": "RES_W_RAIL2",
1016        "imdName": "MICAPSUL.PIE",
1017        "sequenceName": "res_weapons.ogg",
1018        "text": [
1019            "New Rail Gun Available",
1020            "Rail gun firing armor-piercing darts",
1021            "Best Targets: Vehicles",
1022            "Body Points: Medium"
1023        ]
1024    },
1025    "RES_W_RAIL3": {
1026        "id": "RES_W_RAIL3",
1027        "imdName": "MICAPSUL.PIE",
1028        "sequenceName": "res_weapons.ogg",
1029        "text": [
1030            "New Rail Gun Available",
1031            "Heavy rail gun firing large kinetic energy darts",
1032            "Best Targets: Vehicles",
1033            "Body Points: High"
1034        ]
1035    },
1036    "RES_W_RAIL_AC1": {
1037        "id": "RES_W_RAIL_AC1",
1038        "imdName": "MICAPSUL.PIE",
1039        "sequenceName": "res_weapons.ogg",
1040        "text": [
1041            "Rail Gun Upgrade",
1042            "Computer predicts and compensates for target's movement",
1043            "Rail Gun accuracy +10%",
1044            "All rail guns upgraded automatically"
1045        ]
1046    },
1047    "RES_W_RAIL_D1": {
1048        "id": "RES_W_RAIL_D1",
1049        "imdName": "MICAPSUL.PIE",
1050        "sequenceName": "res_weapons.ogg",
1051        "text": [
1052            "Rail Gun Upgrade",
1053            "Improved armor-piercing dart",
1054            "Rail Gun damage +25%",
1055            "All rail guns upgraded automatically"
1056        ]
1057    },
1058    "RES_W_RAIL_ROF1": {
1059        "id": "RES_W_RAIL_ROF1",
1060        "imdName": "MICAPSUL.PIE",
1061        "sequenceName": "res_weapons.ogg",
1062        "text": [
1063            "Rail Gun Upgrade",
1064            "Increased gauss output speeds up reload time",
1065            "Rail Gun reload time -15%",
1066            "All rail guns upgraded automatically"
1067        ]
1068    },
1069    "RES_W_SMS_ROF1": {
1070        "id": "RES_W_SMS_ROF1",
1071        "imdName": "MICAPSUL.PIE",
1072        "sequenceName": "res_weapons.ogg",
1073        "text": [
1074            "Missile Upgrade",
1075            "Racked missile dispensers allow for fast reloading",
1076            "Missile reload time -15%",
1077            "All missiles upgraded automatically"
1078        ]
1079    }
1080}
1081