1 /* GAME- MAIN COMMAND LOOP FOR DUNGEON */
2 
3 /*COPYRIGHT 1980, INFOCOM COMPUTERS AND COMMUNICATIONS, CAMBRIDGE MA. 02142*/
4 /* ALL RIGHTS RESERVED, COMMERCIAL USAGE STRICTLY PROHIBITED */
5 /* WRITTEN BY R. M. SUPNIK */
6 
7 #include <stdio.h>
8 #include "funcs.h"
9 #include "vars.h"
10 
11 /* Do all systems have <string.h>?  Don't use it, just in case */
12 
13 extern int strcmp P((const char *, const char *));
14 
15 static logical xvehic_ P((integer));
16 static void xendmv_ P((logical));
17 
game_()18 void game_()
19 {
20     /* Local variables */
21     logical f;
22     integer i;
23 
24 /* START UP, DESCRIBE CURRENT LOCATION. */
25 
26     rspeak_(1);
27 /* 						!WELCOME ABOARD. */
28     f = rmdesc_(3);
29 /* 						!START GAME. */
30 
31 /* NOW LOOP, READING AND EXECUTING COMMANDS. */
32 
33 L100:
34     play_1.winner = aindex_1.player;
35 /* 						!PLAYER MOVING. */
36     play_1.telflg = FALSE_;
37 /* 						!ASSUME NOTHING TOLD. */
38     if (prsvec_1.prscon <= 1) {
39 	rdline_(input_1.inbuf, 1);
40     }
41 
42 #ifdef ALLOW_GDT
43 
44     if (strcmp(input_1.inbuf + prsvec_1.prscon - 1, "GDT") == 0) {
45 /* 						!CALL ON GDT? */
46 	gdt_();
47 /* 						!YES, INVOKE. */
48 	goto L100;
49 /* 						!ONWARD. */
50     }
51 
52 #endif /* ALLOW_GDT */
53 
54     ++state_1.moves;
55     prsvec_1.prswon = parse_(input_1.inbuf, 1);
56     if (! prsvec_1.prswon) {
57 	goto L400;
58     }
59 /* 						!PARSE LOSES? */
60     if (xvehic_(1)) {
61 	goto L400;
62     }
63 /* 						!VEHICLE HANDLE? */
64 
65     if (prsvec_1.prsa == vindex_1.tellw) {
66 	goto L2000;
67     }
68 /* 						!TELL? */
69 L300:
70     if (prsvec_1.prso == oindex_1.valua || prsvec_1.prso == oindex_1.every) {
71 	goto L900;
72     }
73     if (! vappli_(prsvec_1.prsa)) {
74 	goto L400;
75     }
76 /* 						!VERB OK? */
77 L350:
78     if (! findex_1.echof && play_1.here == rindex_1.echor) {
79 	goto L1000;
80     }
81     f = rappli_(rooms_1.ractio[play_1.here - 1]);
82 
83 L400:
84     xendmv_(play_1.telflg);
85 /* 						!DO END OF MOVE. */
86     if (! lit_(play_1.here)) {
87 	prsvec_1.prscon = 1;
88     }
89     goto L100;
90 
91 L900:
92     valuac_(oindex_1.valua);
93     goto L350;
94 /* GAME, PAGE 3 */
95 
96 /* SPECIAL CASE-- ECHO ROOM. */
97 /* IF INPUT IS NOT 'ECHO' OR A DIRECTION, JUST ECHO. */
98 
99 L1000:
100     rdline_(input_1.inbuf, 0);
101     ++state_1.moves;
102 /* 						!CHARGE FOR MOVES. */
103     if (strcmp(input_1.inbuf, "ECHO") != 0)
104 	goto L1300;
105 
106     rspeak_(571);
107 /* 						!KILL THE ECHO. */
108     findex_1.echof = TRUE_;
109     objcts_1.oflag2[oindex_1.bar - 1] &= ~ SCRDBT;
110     prsvec_1.prswon = TRUE_;
111 /* 						!FAKE OUT PARSER. */
112     prsvec_1.prscon = 1;
113 /* 						!FORCE NEW INPUT. */
114     goto L400;
115 
116 L1300:
117     prsvec_1.prswon = parse_(input_1.inbuf, 0);
118     if (! prsvec_1.prswon || prsvec_1.prsa != vindex_1.walkw) {
119 	goto L1400;
120     }
121     if (findxt_(prsvec_1.prso, play_1.here)) {
122 	goto L300;
123     }
124 /* 						!VALID EXIT? */
125 
126 L1400:
127     more_output(input_1.inbuf);
128     play_1.telflg = TRUE_;
129 /* 						!INDICATE OUTPUT. */
130     goto L1000;
131 /* 						!MORE ECHO ROOM. */
132 /* GAME, PAGE 4 */
133 
134 /* SPECIAL CASE-- TELL <ACTOR>, NEW COMMAND */
135 /* NOTE THAT WE CANNOT BE IN THE ECHO ROOM. */
136 
137 L2000:
138     if ((objcts_1.oflag2[prsvec_1.prso - 1] & ACTRBT) != 0) {
139 	goto L2100;
140     }
141     rspeak_(602);
142 /* 						!CANT DO IT. */
143     goto L350;
144 /* 						!VAPPLI SUCCEEDS. */
145 
146 L2100:
147     play_1.winner = oactor_(prsvec_1.prso);
148 /* 						!NEW PLAYER. */
149     play_1.here = advs_1.aroom[play_1.winner - 1];
150 /* 						!NEW LOCATION. */
151     if (prsvec_1.prscon <= 1) {
152 	goto L2700;
153     }
154 /* 						!ANY INPUT? */
155     if (parse_(input_1.inbuf, 1)) {
156 	goto L2150;
157     }
158 L2700:
159     i = 341;
160 /* 						!FAILS. */
161     if (play_1.telflg) {
162 	i = 604;
163     }
164 /* 						!GIVE RESPONSE. */
165     rspeak_(i);
166 L2600:
167     play_1.winner = aindex_1.player;
168 /* 						!RESTORE STATE. */
169     play_1.here = advs_1.aroom[play_1.winner - 1];
170     goto L350;
171 
172 L2150:
173     if (aappli_(advs_1.aactio[play_1.winner - 1])) {
174 	goto L2400;
175     }
176 /* 						!ACTOR HANDLE? */
177     if (xvehic_(1)) {
178 	goto L2400;
179     }
180 /* 						!VEHICLE HANDLE? */
181     if (prsvec_1.prso == oindex_1.valua || prsvec_1.prso == oindex_1.every) {
182 	goto L2900;
183     }
184     if (! vappli_(prsvec_1.prsa)) {
185 	goto L2400;
186     }
187 /* 						!VERB HANDLE? */
188 /* L2350: */
189     f = rappli_(rooms_1.ractio[play_1.here - 1]);
190 
191 L2400:
192     xendmv_(play_1.telflg);
193 /* 						!DO END OF MOVE. */
194     goto L2600;
195 /* 						!DONE. */
196 
197 L2900:
198     valuac_(oindex_1.valua);
199 /* 						!ALL OR VALUABLES. */
200     goto L350;
201 
202 } /* game_ */
203 
204 /* XENDMV-	EXECUTE END OF MOVE FUNCTIONS. */
205 
206 /* DECLARATIONS */
207 
xendmv_(flag)208 static void xendmv_(flag)
209 logical flag;
210 {
211     /* Local variables */
212     logical f;
213 
214     if (! (flag)) {
215 	rspeak_(341);
216     }
217 /* 						!DEFAULT REMARK. */
218     if (hack_1.thfact) {
219 	thiefd_();
220     }
221 /* 						!THIEF DEMON. */
222     if (prsvec_1.prswon) {
223 	fightd_();
224     }
225 /* 						!FIGHT DEMON. */
226     if (hack_1.swdact) {
227 	swordd_();
228     }
229 /* 						!SWORD DEMON. */
230     if (prsvec_1.prswon) {
231 	f = clockd_();
232     }
233 /* 						!CLOCK DEMON. */
234     if (prsvec_1.prswon) {
235 	f = xvehic_(2);
236     }
237 /* 						!VEHICLE READOUT. */
238 } /* xendmv_ */
239 
240 /* XVEHIC- EXECUTE VEHICLE FUNCTION */
241 
242 /* DECLARATIONS */
243 
xvehic_(n)244 static logical xvehic_(n)
245 integer n;
246 {
247     /* System generated locals */
248     logical ret_val;
249 
250     /* Local variables */
251     integer av;
252 
253     ret_val = FALSE_;
254 /* 						!ASSUME LOSES. */
255     av = advs_1.avehic[play_1.winner - 1];
256 /* 						!GET VEHICLE. */
257     if (av != 0) {
258 	ret_val = oappli_(objcts_1.oactio[av - 1], n);
259     }
260     return ret_val;
261 } /* xvehic_ */
262