1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file direction_type.h Different types to 'show' directions. */
9 
10 #ifndef DIRECTION_TYPE_H
11 #define DIRECTION_TYPE_H
12 
13 #include "core/enum_type.hpp"
14 
15 /**
16  * Defines the 8 directions on the map.
17  *
18  * This enum defines 8 possible directions which are used for
19  * the vehicles in the game. The directions are aligned straight
20  * to the viewport, not to the map. So north points to the top of
21  * your viewport and not rotated by 45 degrees left or right to get
22  * a "north" used in you games.
23  */
24 enum Direction : byte {
25 	DIR_BEGIN = 0,          ///< Used to iterate
26 	DIR_N   = 0,            ///< North
27 	DIR_NE  = 1,            ///< Northeast
28 	DIR_E   = 2,            ///< East
29 	DIR_SE  = 3,            ///< Southeast
30 	DIR_S   = 4,            ///< South
31 	DIR_SW  = 5,            ///< Southwest
32 	DIR_W   = 6,            ///< West
33 	DIR_NW  = 7,            ///< Northwest
34 	DIR_END,                ///< Used to iterate
35 	INVALID_DIR = 0xFF,     ///< Flag for an invalid direction
36 };
37 
38 /** Allow incrementing of Direction variables */
39 DECLARE_POSTFIX_INCREMENT(Direction)
40 
41 /** Define basic enum properties */
42 template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR, 3> {};
43 
44 
45 /**
46  * Enumeration for the difference between two directions.
47  *
48  * This enumeration is used to mark differences between
49  * two directions. If you get one direction you can align
50  * a second direction in 8 different ways. This enumeration
51  * only contains 6 of these 8 differences, but the remaining
52  * two can be calculated by adding to differences together.
53  * This also means you can add two differences together and
54  * get the difference you really want to get. The difference
55  * of 45 degrees left + the difference of 45 degrees right results in the
56  * difference of 0 degrees.
57  *
58  * @note To get this mentioned addition of direction you must use
59  *       modulo DIR_END or use the #ChangeDirDiff(DirDiff, DirDiff) function.
60  * @see ChangeDirDiff(DirDiff, DirDiff)
61  */
62 enum DirDiff {
63 	DIRDIFF_SAME    = 0,    ///< Both directions faces to the same direction
64 	DIRDIFF_45RIGHT = 1,    ///< Angle of 45 degrees right
65 	DIRDIFF_90RIGHT = 2,    ///< Angle of 90 degrees right
66 	DIRDIFF_REVERSE = 4,    ///< One direction is the opposite of the other one
67 	DIRDIFF_90LEFT  = 6,    ///< Angle of 90 degrees left
68 	DIRDIFF_45LEFT  = 7,    ///< Angle of 45 degrees left
69 };
70 
71 
72 /**
73  * Enumeration for diagonal directions.
74  *
75  * This enumeration is used for the 4 direction of the tile-edges.
76  */
77 enum DiagDirection : byte {
78 	DIAGDIR_BEGIN = 0,      ///< Used for iterations
79 	DIAGDIR_NE  = 0,        ///< Northeast, upper right on your monitor
80 	DIAGDIR_SE  = 1,        ///< Southeast
81 	DIAGDIR_SW  = 2,        ///< Southwest
82 	DIAGDIR_NW  = 3,        ///< Northwest
83 	DIAGDIR_END,            ///< Used for iterations
84 	INVALID_DIAGDIR = 0xFF, ///< Flag for an invalid DiagDirection
85 };
86 
87 /** Allow incrementing of DiagDirection variables */
88 DECLARE_POSTFIX_INCREMENT(DiagDirection)
89 
90 /** Define basic enum properties */
91 template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR, 2> {};
92 
93 
94 /**
95  * Enumeration for the difference between to DiagDirection.
96  *
97  * As the DiagDirection only contains 4 possible directions the
98  * difference between two of these directions can only be in 4 ways.
99  * As the DirDiff enumeration the values can be added together and
100  * you will get the resulting difference (use modulo DIAGDIR_END).
101  *
102  * @see DirDiff
103  */
104 enum DiagDirDiff {
105 	DIAGDIRDIFF_SAME    = 0,        ///< Same directions
106 	DIAGDIRDIFF_90RIGHT = 1,        ///< 90 degrees right
107 	DIAGDIRDIFF_REVERSE = 2,        ///< Reverse directions
108 	DIAGDIRDIFF_90LEFT  = 3,        ///< 90 degrees left
109 };
110 
111 /** Allow incrementing of DiagDirDiff variables */
112 DECLARE_POSTFIX_INCREMENT(DiagDirDiff)
113 
114 
115 /**
116  * Enumeration for the two axis X and Y
117  *
118  * This enumeration represents the two axis X and Y in the game.
119  * The X axis is the one which goes align the north-west edge
120  * (and south-east edge). The Y axis must be so the one which goes
121  * align the north-east edge (and south-west) edge.
122  */
123 enum Axis {
124 	AXIS_X = 0,          ///< The X axis
125 	AXIS_Y = 1,          ///< The y axis
126 	AXIS_END,            ///< Used for iterations
127 	INVALID_AXIS = 0xFF, ///< Flag for an invalid Axis
128 };
129 /** Helper information for extract tool. */
130 template <> struct EnumPropsT<Axis> : MakeEnumPropsT<Axis, byte, AXIS_X, AXIS_END, INVALID_AXIS, 1> {};
131 
132 #endif /* DIRECTION_TYPE_H */
133